Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Sebita3467
Kuzenbo
Level 114
God Stats
17W - 14L
1,628 SR
Queue Stats
111W - 96L
1,597 Elo+
Party 3
Hel
Hel
TippinOn44s
Hel
Level 68
God Stats
1W - 1L
1,533 SR
Queue Stats
10W - 9L
1,608 Elo+
Party 1
Hachiman
Hachiman
Unkl3
Hachiman
Level 29
God Stats
2W - 3L
1,633 SR
Queue Stats
7W - 4L
1,676 Elo+
Party 1
Fenrir
Fenrir
yamirlokote
Fenrir
Level 16
God Stats
2W - 2L
1,499 SR
Queue Stats
13W - 6L
1,680 Elo+
Party 3
Team Averages
Level 77
1,559 SR
1,612 Elo+

VS

Team Averages
Level 84
1,601 SR
1,551 Elo+
Apollo
Apollo
DFYNTs
Apollo
Level 31
God Stats
1W - 3L
1,843 SR
Queue Stats
60W - 72L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Doomtaker23
Baron Samedi
Level 123
God Stats
5W - 4L
1,334 SR
Queue Stats
303W - 264L
1,561 Elo+
Party 2
Athena
Athena
KryptiKSBG
Athena
Level 104
God Stats
19W - 15L
1,481 SR
Queue Stats
257W - 223L
1,573 Elo+
Party 2
Sol
Sol
TsunMikuVT
Sol
Level 42
God Stats
12W - 6L
1,647 SR
Queue Stats
121W - 115L
1,548 Elo+
Party 2
Achilles
Achilles
WhiteDredd
Achilles
Level 120
God Stats
5W - 2L
1,701 SR
Queue Stats
261W - 216L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
2
0 / 0 / 0
3,420
380
0
150
25
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Sebita3467
Kuzenbo
6
0 / 1 / 1
4,101
456
1,680
5,305
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 5 / 1
5,291
588
5,688
9,796
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Unkl3
Hachiman
7
1 / 3 / 1
4,341
482
4,724
6,880
2,433
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
11
3 / 2 / 2
5,986
665
3,814
9,256
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DFYNTs
Apollo
10
3 / 1 / 2
6,540
727
4,269
4,103
1,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Doomtaker23
Baron Samedi
10
2 / 1 / 2
6,524
725
4,044
5,537
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
KryptiKSBG
Athena
9
2 / 1 / 6
6,210
690
3,497
7,866
4,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 1
6,184
687
6,652
8,408
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
WhiteDredd
Achilles
10
1 / 1 / 2
6,009
668
1,954
7,095
3,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
11
11
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
W
Apollo
DFYNTs
Apollo
3
1
2
4
W
Baron Samedi
Doomtaker23
Baron Samedi
2
1
2
3
W
Athena
KryptiKSBG
Athena
2
1
6
5
L
Kuzenbo
Sebita3467
Kuzenbo
0
1
1
0.5
L
1
5
1
0.3
W
3
1
1
3.5
L
Hachiman
Unkl3
Hachiman
1
3
1
0.5
W
Achilles
WhiteDredd
Achilles
1
1
2
2
L
Fenrir
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,906
Damage
20,416
31,387
Taken
33,009
14,635
Mitigated
15,934
11,668
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
0
0
0
107
150
25
0
0
150
1,478
0
W
Apollo
DFYNTs
Apollo
4,269
2,634
0
2,098
4,103
1,901
1,462
1,518
2,483
0
40,743
W
Baron Samedi
Doomtaker23
Baron Samedi
4,044
443
42
1,481
5,537
3,048
69
1,869
3,500
37,916
0
W
Athena
KryptiKSBG
Athena
3,497
865
1,065
2,962
7,866
4,404
0
1,966
5,826
13,001
0
L
Kuzenbo
Sebita3467
Kuzenbo
1,680
555
0
1,033
5,305
5,078
0
3,725
1,580
8,344
0
L
5,688
326
351
3,330
9,796
3,195
0
3,779
5,867
31,075
0
W
6,652
3,210
0
4,469
8,408
3,501
386
833
7,575
37,865
7,143
L
Hachiman
Unkl3
Hachiman
4,724
2,286
0
2,289
6,880
2,433
0
4,343
2,537
0
23,745
W
Achilles
WhiteDredd
Achilles
1,954
911
0
4,379
7,095
3,080
135
754
6,257
0
37,677
L
Fenrir
3,814
1,267
0
4,558
9,256
3,904
0
1,608
7,572
0
40,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,139
Gold Earned
31,467
161
Minions Killed
304
0
Camps Cleared
0
764,689
Distance Traveled
930,693
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,420
380
3
0
0
14,048
0
W
Apollo
6,540
727
62
7
0
149,132
0
W
Baron Samedi
6,524
725
73
8
0
175,300
0
W
Athena
6,210
690
19
2
0
210,572
0
L
Kuzenbo
4,101
456
16
2
0
170,951
2
L
Hel
5,291
588
52
6
0
187,868
0
W
Sol
6,184
687
83
9
0
184,894
0
L
Hachiman
4,341
482
24
3
0
184,540
0
W
Achilles
6,009
668
67
7
0
210,795
0
L
Fenrir
5,986
665
66
7
0
207,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role