Player Matchup

Hercules
Hercules
 
Hercules
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
JuicyPitaya
Hou Yi
Level 159
God Stats
10W - 7L
1,903 SR
Queue Stats
399W - 368L
1,530 Elo+
Party 1
Hun Batz
Hun Batz
letsd0buttstuff
Hun Batz
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,503 Elo+
Party 1
Ra
Ra
moodyburrito
Ra
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 25L
1,452 Elo+
Party 1
Team Averages
Level 101
1,581 SR
1,497 Elo+

VS

Team Averages
Level 86
1,556 SR
1,450 Elo+
Sol
Sol
FeZeus_
Sol
Level 147
God Stats
0W - 1L
1,448 SR
Queue Stats
18W - 28L
1,463 Elo+
Party 2
Medusa
Medusa
Kristan614
Medusa
Level 18
God Stats
0W - 2L
1,448 SR
Queue Stats
3W - 9L
1,375 Elo+
Party 2
Erlang Shen
Erlang Shen
Phantom_Nexus11
Erlang Shen
Level 48
God Stats
0W - 2L
1,501 SR
Queue Stats
9W - 16L
1,423 Elo+
Solo
Neith
Neith
Wooskie999
Neith
Level 32
God Stats
4W - 2L
1,805 SR
Queue Stats
61W - 73L
1,400 Elo+
Solo
Susano
Susano
isprintpete
Susano
Level 185
God Stats
2W - 2L
1,578 SR
Queue Stats
35W - 35L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 1 / 6
8,671
867
10,360
14,645
17,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
 
Aphrodite
15
1 / 0 / 6
7,891
789
6,620
6,422
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
15
7 / 0 / 7
8,749
875
10,682
6,549
3,139
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
14
3 / 3 / 7
7,921
792
6,287
9,508
4,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 0 / 8
8,183
818
7,775
3,850
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
1 / 3 / 3
7,124
712
7,089
10,292
3,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Kristan614
Medusa
12
0 / 6 / 1
6,460
646
2,597
10,228
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Phantom_Nexus11
Erlang Shen
13
0 / 5 / 1
6,842
684
1,738
11,278
5,213
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
13
0 / 2 / 1
6,740
674
5,185
8,568
3,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
14
3 / 2 / 0
7,461
746
5,324
7,676
3,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
18
Kills
4
4
Deaths
18
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
1
6
8
W
Aphrodite
 
Aphrodite
1
0
6
4
L
Sol
1
3
3
0.83
W
Hou Yi
7
0
7
10.5
L
Medusa
Kristan614
Medusa
0
6
1
0.08
L
Erlang Shen
Phantom_Nexus11
Erlang Shen
0
5
1
0.1
L
Neith
0
2
1
0.25
L
Susano
3
2
0
1.5
W
Hun Batz
3
3
7
2.17
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,724
Damage
21,933
40,974
Taken
48,042
30,706
Mitigated
19,764
17,860
Healing
4,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,360
3,584
0
4,964
14,645
17,764
92
3,031
11,614
0
24,875
W
Aphrodite
 
Aphrodite
6,620
531
3,822
5,207
6,422
3,184
1,066
1,108
5,314
30,263
0
L
Sol
7,089
1,174
0
1,608
10,292
3,459
0
1,467
8,825
25,493
0
W
Hou Yi
10,682
3,255
0
1,211
6,549
3,139
2,190
1,304
5,245
0
29,583
L
Medusa
Kristan614
Medusa
2,597
1,200
0
0
10,228
4,427
0
2,605
7,623
0
8,824
L
Erlang Shen
Phantom_Nexus11
Erlang Shen
1,738
922
0
1,060
11,278
5,213
0
4,058
7,098
0
15,470
L
Neith
5,185
1,636
0
1,123
8,568
3,240
0
3,831
4,737
0
23,198
L
Susano
5,324
757
0
450
7,676
3,425
0
2,312
5,364
0
17,186
W
Hun Batz
6,287
1,276
0
100
9,508
4,833
0
1,294
8,214
0
20,566
W
7,775
459
873
1,683
3,850
1,786
237
352
3,498
31,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,415
Gold Earned
34,627
228
Minions Killed
161
0
Camps Cleared
0
1,128,994
Distance Traveled
930,266
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,671
867
32
3
0
243,277
0
W
Aphrodite
7,891
789
63
6
0
246,790
0
L
Sol
7,124
712
37
4
0
189,507
0
W
Hou Yi
8,749
875
45
5
0
208,370
0
L
Medusa
6,460
646
16
2
0
182,423
0
L
Erlang Shen
6,842
684
35
4
0
146,547
0
L
Neith
6,740
674
36
4
0
202,535
0
L
Susano
7,461
746
37
4
0
209,254
0
W
Hun Batz
7,921
792
35
4
0
201,236
0
W
Ra
8,183
818
53
5
0
229,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role