Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond I
 
Morgan Le Fay
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Zhong Kui
Zhong Kui
Diamond I
 
Zhong Kui
Diamond I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Pele
Pele
Masters
Dízzy
Pele
Masters
Level 159
God Stats
1W - 1L
1,290 SR
Queue Stats
118W - 109L
2,655 MMR
Party 4
Apollo
Apollo
Masters
Ignís
Apollo
Masters
Level 158
God Stats
4W - 4L
1,679 SR
Queue Stats
303W - 269L
2,796 MMR
Solo
Sobek
Sobek
Diamond I
LeonaNotJPF
Sobek
Diamond I
Level 158
God Stats
5W - 1L
2,008 SR
Queue Stats
144W - 80L
2,649 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,595 SR
2,220 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 151
1,616 SR
2,403 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Masters
ERuss87
Ao Kuang
Masters
Level 159
God Stats
6W - 4L
1,860 SR
Queue Stats
248W - 208L
2,741 MMR
Party 2
Nemesis
Nemesis
Diamond I
Marbach
Nemesis
Diamond I
Level 189
God Stats
10W - 14L
1,556 SR
Queue Stats
379W - 336L
2,579 MMR
Party 2
Janus
Janus
Masters
Phantσm
Janus
Masters
Level 117
God Stats
0W - 1L
1,528 SR
Queue Stats
252W - 189L
2,689 MMR
Party 1
Sylvanus
Sylvanus
Diamond I
PoppingBubbles
Sylvanus
Diamond I
Level 109
God Stats
3W - 3L
1,638 SR
Queue Stats
134W - 86L
2,506 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
1 / 0 / 1
3,942
788
3,060
2,451
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
 
Zhong Kui
6
1 / 0 / 1
3,803
761
2,995
3,723
2,689
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
Dízzy
Pele
7
3 / 0 / 1
4,137
827
2,016
4,073
1,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
Ignís
Apollo
6
1 / 0 / 1
3,795
759
1,807
2,584
715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 2
3,578
716
927
5,256
3,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
SusanoChernobogThothAthena

VS

Bans
Sun WukongAresRaijinHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
3
0 / 0 / 0
2,760
552
973
427
139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
ERuss87
Ao Kuang
6
0 / 2 / 0
3,654
731
3,330
4,869
1,573
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Marbach
Nemesis
6
0 / 0 / 0
3,323
665
1,283
4,369
1,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Phantσm
Janus
6
0 / 2 / 0
3,497
699
1,429
2,988
842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
5
1 / 2 / 0
3,698
740
1,630
4,635
2,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
6
Kills
1
1
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
0
1
1.5
W
Zhong Kui
 
Zhong Kui
1
0
1
1.5
L
Anhur
 
Anhur
0
0
0
0
W
Pele
Dízzy
Pele
3
0
1
3.5
L
Ao Kuang
ERuss87
Ao Kuang
0
2
0
0
W
Apollo
Ignís
Apollo
1
0
1
1.5
W
0
1
2
1
L
Nemesis
Marbach
Nemesis
0
0
0
0
L
Janus
Phantσm
Janus
0
2
0
0
L
Sylvanus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,805
Damage
8,645
18,087
Taken
17,288
8,825
Mitigated
6,112
9,240
Healing
6,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,060
334
0
1,177
2,451
715
0
765
1,576
21,437
0
W
Zhong Kui
 
Zhong Kui
2,995
1,007
0
2,511
3,723
2,689
0
2,900
823
18,988
0
L
Anhur
 
Anhur
973
726
0
132
427
139
0
199
228
0
7,466
W
Pele
Dízzy
Pele
2,016
596
0
795
4,073
1,137
0
968
3,029
0
21,750
L
Ao Kuang
ERuss87
Ao Kuang
3,330
681
0
2,544
4,869
1,573
0
2,724
2,145
20,697
0
W
Apollo
Ignís
Apollo
1,807
1,655
0
2,091
2,584
715
0
842
1,742
0
25,650
W
927
138
0
2,666
5,256
3,569
0
728
4,528
8,458
0
L
Nemesis
Marbach
Nemesis
1,283
557
0
2,475
4,369
1,248
0
1,601
2,640
0
13,347
L
Janus
Phantσm
Janus
1,429
87
0
865
2,988
842
0
1,496
1,386
17,390
0
L
Sylvanus
1,630
650
0
816
4,635
2,310
0
728
3,907
14,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,255
Gold Earned
16,932
183
Minions Killed
142
0
Camps Cleared
0
532,689
Distance Traveled
483,626
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
3,942
788
44
9
0
115,360
0
W
Zhong Kui
3,803
761
36
7
0
112,085
0
L
Anhur
2,760
552
15
3
0
62,210
0
W
Pele
4,137
827
38
8
0
115,149
0
L
Ao Kuang
3,654
731
34
7
0
106,863
0
W
Apollo
3,795
759
54
11
0
78,588
0
W
Sobek
3,578
716
11
2
0
111,507
2
L
Nemesis
3,323
665
34
7
0
118,827
0
L
Janus
3,497
699
42
8
0
97,949
0
L
Sylvanus
3,698
740
17
3
0
97,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role