Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
CurlActivated
Bacchus
Level 125
God Stats
12W - 2L
1,898 SR
Queue Stats
374W - 348L
1,596 Elo+
Party 3
Pele
Pele
ITZJJBANZZ
Pele
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 30L
1,581 Elo+
Party 3
Raijin
Raijin
TheMightyCudgel
Raijin
Level 165
God Stats
1W - 2L
1,265 SR
Queue Stats
304W - 287L
1,590 Elo+
Party 2
Jing Wei
Jing Wei
ßéTó0596
Jing Wei
Level 175
God Stats
2W - 0L
1,412 SR
Queue Stats
28W - 28L
1,538 Elo+
Solo
Team Averages
Level 159
1,515 SR
1,561 Elo+

VS

Team Averages
Level 173
1,607 SR
1,590 Elo+
Geb
Geb
 
Geb
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ChromaticHorizon
Anhur
Level 154
God Stats
2W - 1L
1,857 SR
Queue Stats
56W - 34L
1,656 Elo+
Solo
Erlang Shen
Erlang Shen
Jasmint
Erlang Shen
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 117L
1,620 Elo+
Solo
Awilix
Awilix
SquishyClapper
Awilix
Level 159
God Stats
14W - 12L
1,544 SR
Queue Stats
558W - 521L
1,593 Elo+
Party 1
Scylla
Scylla
bmp92
Scylla
Level 180
God Stats
6W - 2L
1,633 SR
Queue Stats
322W - 300L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 0 / 1
7,878
657
9,783
9,005
8,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
10
2 / 1 / 5
6,913
576
6,053
8,002
7,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 1 / 4
7,281
607
7,309
8,212
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 2 / 2
7,633
636
4,778
7,449
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
ßéTó0596
Jing Wei
12
1 / 1 / 3
6,899
575
4,075
6,544
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
2 / 2 / 1
6,203
517
5,356
12,936
9,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 1
6,590
549
3,731
7,853
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Jasmint
Erlang Shen
11
0 / 3 / 0
6,029
502
2,242
13,050
8,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 1 / 2
6,930
578
8,382
8,825
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
bmp92
Scylla
11
0 / 4 / 1
6,261
522
1,503
7,129
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
5
5
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
1
4.5
L
Geb
 
Geb
2
2
1
1.25
L
0
3
1
0.17
W
Bacchus
2
1
5
4.5
W
4
1
4
6
L
Erlang Shen
Jasmint
Erlang Shen
0
3
0
0
L
3
1
2
4
W
2
2
2
1.5
L
Scylla
bmp92
Scylla
0
4
1
0.13
W
Jing Wei
ßéTó0596
Jing Wei
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,998
Damage
21,214
39,212
Taken
49,793
23,383
Mitigated
26,221
9,798
Healing
14,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,783
1,166
0
1,440
9,005
8,570
0
43
8,962
0
62,677
L
Geb
 
Geb
5,356
934
0
4,447
12,936
9,495
0
3,822
9,114
21,952
0
L
3,731
2,560
0
3,100
7,853
2,952
296
2,422
5,431
0
51,051
W
Bacchus
6,053
1,203
0
2,536
8,002
7,001
0
1,634
6,368
15,910
0
W
7,309
2,043
0
1,200
8,212
2,831
0
499
7,679
0
54,332
L
Erlang Shen
Jasmint
Erlang Shen
2,242
1,162
0
4,921
13,050
8,142
0
0
13,050
0
36,883
L
8,382
4,449
0
895
8,825
3,375
0
1,532
7,293
0
60,162
W
4,778
202
0
1,479
7,449
2,926
0
2,315
5,034
68,027
0
L
Scylla
bmp92
Scylla
1,503
255
0
893
7,129
2,257
0
3,055
4,074
39,666
0
W
Jing Wei
ßéTó0596
Jing Wei
4,075
3,245
0
3,143
6,544
2,055
0
2,234
4,310
0
50,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,604
Gold Earned
32,013
412
Minions Killed
371
0
Camps Cleared
0
1,284,511
Distance Traveled
1,209,663
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,878
657
87
7
0
250,740
0
L
Geb
6,203
517
11
1
0
258,973
0
L
Anhur
6,590
549
113
9
0
213,903
0
W
Bacchus
6,913
576
8
1
0
286,444
3
W
Pele
7,281
607
83
7
0
292,176
2
L
Erlang Shen
6,029
502
63
5
0
231,131
2
L
Awilix
6,930
578
90
8
0
283,744
3
W
Raijin
7,633
636
132
11
0
233,146
3
L
Scylla
6,261
522
94
8
0
221,912
1
W
Jing Wei
6,899
575
102
9
0
222,005
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role