Player Matchup

Sun Wukong
Sun Wukong
Silver IV
ChiefMail
Sun Wukong
Silver IV
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 49L
885 MMR
Solo
Nu Wa
Nu Wa
Silver V
GamezoWinselot
Nu Wa
Silver V
Level 144
God Stats
273W - 322L
1,419 SR
Queue Stats
372W - 512L
587 MMR
Solo
Geb
Geb
Bronze IV
ThirtyThree33IV
Geb
Bronze IV
Level 43
God Stats
3W - 5L
1,412 SR
Queue Stats
6W - 21L
931 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,444 SR
801 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 90
1,299 SR
804 MMR
Izanami
Izanami
Silver V
Gods G00f
Izanami
Silver V
Level 63
God Stats
1W - 1L
1,263 SR
Queue Stats
26W - 42L
978 MMR
Party 1
Kuzenbo
Kuzenbo
Silver V
HeLovesTe7as
Kuzenbo
Silver V
Level 102
God Stats
0W - 3L
1,419 SR
Queue Stats
46W - 61L
901 MMR
Party 1
Discordia
Discordia
Bronze I
roxycottontailss
Discordia
Bronze I
Level 105
God Stats
0W - 2L
1,215 SR
Queue Stats
18W - 41L
532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChiefMail
Sun Wukong
13
0 / 2 / 5
10,535
658
13,526
16,951
16,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 0 / 2
12,001
750
13,973
4,462
1,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 4
11,660
729
9,661
16,352
17,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
BacchusAphroditeYemojaCharonAtlas

VS

Bans
SolAo KuangMulanThanatosSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gods G00f
Izanami
13
1 / 4 / 4
10,297
644
11,501
15,061
6,402
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
HeLovesTe7as
Kuzenbo
14
2 / 0 / 3
10,464
654
8,746
15,675
23,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
14
2 / 3 / 3
10,894
681
7,865
11,992
4,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
7
Kills
5
5
Deaths
7
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChiefMail
Sun Wukong
0
2
5
1.25
W
4
0
2
5
L
Izanami
Gods G00f
Izanami
1
4
4
0.75
L
Kuzenbo
HeLovesTe7as
Kuzenbo
2
0
3
3.5
W
3
3
4
1.67
L
Discordia
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,160
Damage
28,112
37,765
Taken
42,728
35,599
Mitigated
34,499
3,459
Healing
7,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChiefMail
Sun Wukong
13,526
1,524
0
2,959
16,951
16,572
93
7,095
9,204
0
44,890
W
13,973
5,129
0
250
4,462
1,735
1,248
2,117
2,162
68,642
0
L
Izanami
Gods G00f
Izanami
11,501
7,466
0
2,634
15,061
6,402
330
8,483
6,278
0
64,574
L
Kuzenbo
HeLovesTe7as
Kuzenbo
8,746
2,425
508
2,926
15,675
23,345
26
8,186
6,658
30,594
0
W
9,661
646
0
250
16,352
17,292
94
6,791
8,909
31,839
0
L
Discordia
7,865
710
0
1,152
11,992
4,752
0
7,189
4,556
52,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,196
Gold Earned
31,655
174
Minions Killed
216
0
Camps Cleared
0
921,570
Distance Traveled
802,372
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,535
658
42
3
0
337,395
4
W
Nu Wa
12,001
750
109
7
0
277,280
1
L
Izanami
10,297
644
101
6
0
249,917
0
L
Kuzenbo
10,464
654
28
2
0
288,539
4
W
Geb
11,660
729
23
1
0
306,895
0
L
Discordia
10,894
681
87
5
0
263,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role