Player Matchup

Artemis
Artemis
AsgardianTanker
Artemis
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 216L
1,252 Elo+
Party 2
Zhong Kui
Zhong Kui
NobleNtNt
Zhong Kui
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
341W - 351L
1,221 Elo+
Party 2
Sun Wukong
Sun Wukong
OG_Sneaker
Sun Wukong
Level 34
God Stats
2W - 5L
1,253 SR
Queue Stats
14W - 28L
1,334 Elo+
Solo
Atlas
Atlas
SB987
Atlas
Level 49
God Stats
0W - 4L
1,128 SR
Queue Stats
74W - 94L
1,416 Elo+
Solo
Mercury
Mercury
TheRealGl1tch
Mercury
Level 29
God Stats
2W - 5L
1,227 SR
Queue Stats
148W - 157L
1,245 Elo+
Party 2
Team Averages
Level 35
1,322 SR
1,294 Elo+

VS

Team Averages
Level 71
1,389 SR
1,508 Elo+
Sol
Sol
Cozmoz17
Sol
Level 116
God Stats
2W - 1L
1,062 SR
Queue Stats
54W - 32L
1,563 Elo+
Party 1
Susano
Susano
Raccman
Susano
Level 87
God Stats
1W - 0L
1,133 SR
Queue Stats
33W - 13L
1,554 Elo+
Party 1
Yu Huang
Yu Huang
Snowking5454
Yu Huang
Level 75
God Stats
25W - 23L
1,469 SR
Queue Stats
71W - 71L
1,427 Elo+
Solo
Osiris
Osiris
TInyJonson
Osiris
Level 10
God Stats
1W - 1L
1,783 SR
Queue Stats
8W - 4L
1,646 Elo+
Party 1
Charon
Charon
iNSANiTY306
Charon
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
5,983
399
5,218
11,521
4,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
NobleNtNt
Zhong Kui
13
1 / 4 / 1
7,548
503
6,715
12,423
9,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
OG_Sneaker
Sun Wukong
13
1 / 2 / 4
7,969
531
7,678
17,852
13,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
SB987
Atlas
10
1 / 4 / 1
6,760
451
4,624
15,790
14,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
13
4 / 4 / 1
8,025
535
7,040
13,522
5,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 2
9,795
653
13,920
10,024
3,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Raccman
Susano
15
6 / 4 / 5
9,006
600
7,284
12,548
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
Snowking5454
Yu Huang
14
1 / 1 / 5
8,453
564
11,812
6,890
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
TInyJonson
Osiris
14
1 / 3 / 8
8,346
556
10,245
16,856
19,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon
12
5 / 0 / 6
8,992
599
5,537
15,741
18,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
22
22
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
9
2
2
5
L
Zhong Kui
NobleNtNt
Zhong Kui
1
4
1
0.38
L
Sun Wukong
OG_Sneaker
Sun Wukong
1
2
4
1.5
W
Susano
Raccman
Susano
6
4
5
2.13
L
Atlas
SB987
Atlas
1
4
1
0.38
W
Yu Huang
Snowking5454
Yu Huang
1
1
5
3.5
W
Osiris
TInyJonson
Osiris
1
3
8
1.67
L
Mercury
4
4
1
1.13
W
Charon
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,275
Damage
48,798
71,108
Taken
62,059
48,088
Mitigated
50,958
9,037
Healing
20,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,218
1,594
0
625
11,521
4,355
0
7,544
3,903
0
30,116
W
13,920
7,276
0
5,302
10,024
3,881
1,018
2,369
7,655
79,135
8,902
L
Zhong Kui
NobleNtNt
Zhong Kui
6,715
1,230
0
1,835
12,423
9,665
0
7,209
4,662
40,305
5,995
L
Sun Wukong
OG_Sneaker
Sun Wukong
7,678
1,750
0
3,172
17,852
13,601
0
3,151
14,621
0
57,641
W
Susano
Raccman
Susano
7,284
1,712
0
4,716
12,548
5,503
7
629
11,919
0
62,467
L
Atlas
SB987
Atlas
4,624
1,540
0
2,940
15,790
14,959
170
8,187
7,587
26,884
0
W
Yu Huang
Snowking5454
Yu Huang
11,812
951
0
2,214
6,890
3,575
48
2,236
4,654
60,090
0
W
Osiris
TInyJonson
Osiris
10,245
2,911
0
4,889
16,856
19,265
0
1,135
15,721
0
51,932
L
Mercury
7,040
3,467
0
465
13,522
5,508
0
4,067
9,337
0
67,831
W
Charon
5,537
1,381
0
3,294
15,741
18,734
79
5,542
10,199
30,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,285
Gold Earned
44,592
326
Minions Killed
442
0
Camps Cleared
0
1,427,855
Distance Traveled
1,505,752
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,983
399
38
3
0
238,969
0
W
Sol
9,795
653
134
9
0
280,484
0
L
Zhong Kui
7,548
503
67
4
0
267,845
0
L
Sun Wukong
7,969
531
87
6
0
290,960
2
W
Susano
9,006
600
94
6
0
359,963
2
L
Atlas
6,760
451
29
2
0
289,132
0
W
Yu Huang
8,453
564
99
7
0
276,909
0
W
Osiris
8,346
556
75
5
0
297,517
0
L
Mercury
8,025
535
105
7
0
340,949
0
W
Charon
8,992
599
40
3
0
290,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role