Player Matchup

Ymir
Ymir
Dolpku
Ymir
Level 124
God Stats
4W - 7L
1,574 SR
Queue Stats
38W - 45L
1,517 Elo+
Party 2
Nemesis
Nemesis
IntoTheMatrix05
Nemesis
Level 137
God Stats
4W - 3L
1,500 SR
Queue Stats
176W - 129L
1,576 Elo+
Solo
Agni
Agni
Keydun
Agni
Level 161
God Stats
2W - 1L
1,774 SR
Queue Stats
80W - 93L
1,560 Elo+
Party 2
Cupid
Cupid
m1gz12
Cupid
Level 154
God Stats
10W - 1L
1,896 SR
Queue Stats
204W - 205L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
xBlaa
Gilgamesh
Level 149
God Stats
2W - 1L
1,386 SR
Queue Stats
109W - 112L
1,590 Elo+
Party 2
Team Averages
Level 145
1,626 SR
1,543 Elo+

VS

Team Averages
Level 104
1,435 SR
1,510 Elo+
Achilles
Achilles
BathwaterBuyer
Achilles
Level 66
God Stats
4W - 4L
1,312 SR
Queue Stats
352W - 317L
1,531 Elo+
Solo
Nu Wa
Nu Wa
IchthyosisE
Nu Wa
Level 112
God Stats
2W - 5L
1,596 SR
Queue Stats
14W - 16L
1,526 Elo+
Solo
Cabrakan
Cabrakan
TankGank182
Cabrakan
Level 135
God Stats
3W - 13L
1,372 SR
Queue Stats
230W - 250L
1,508 Elo+
Party 1
Anubis
Anubis
TheMailman96
Anubis
Level 103
God Stats
5W - 6L
1,542 SR
Queue Stats
105W - 95L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
TheNoodler47
Sun Wukong
Level 106
God Stats
2W - 2L
1,354 SR
Queue Stats
124W - 152L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dolpku
Ymir
13
2 / 0 / 7
8,540
610
4,740
9,240
7,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 3
7,683
549
6,723
10,900
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
Keydun
Agni
15
7 / 2 / 5
9,408
672
12,651
8,928
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
m1gz12
Cupid
14
4 / 0 / 1
8,745
625
7,161
7,498
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
xBlaa
Gilgamesh
13
0 / 2 / 2
8,233
588
9,859
18,126
18,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 3 / 2
6,602
472
4,942
15,837
11,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 1
6,592
471
3,827
3,457
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
TankGank182
Cabrakan
14
4 / 1 / 0
8,144
582
6,331
12,389
8,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
11
0 / 8 / 4
6,912
494
8,489
11,232
4,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
TheNoodler47
Sun Wukong
12
1 / 3 / 1
7,377
527
7,953
14,741
11,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
5
5
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
3
2
0.33
W
Ymir
Dolpku
Ymir
2
0
7
5.5
L
0
1
1
0.5
W
3
1
3
4.5
W
Agni
Keydun
Agni
7
2
5
4.75
L
Cabrakan
TankGank182
Cabrakan
4
1
0
4
L
Anubis
0
8
4
0.25
L
Sun Wukong
TheNoodler47
Sun Wukong
1
3
1
0.5
W
Cupid
m1gz12
Cupid
4
0
1
4.5
W
Gilgamesh
xBlaa
Gilgamesh
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,134
Damage
31,542
54,692
Taken
57,656
35,562
Mitigated
37,363
19,309
Healing
14,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
4,942
1,201
0
3,069
15,837
11,552
0
6,078
9,652
0
18,535
W
Ymir
Dolpku
Ymir
4,740
1,304
0
3,024
9,240
7,306
100
4,369
4,871
26,727
0
L
3,827
638
0
394
3,457
1,012
170
666
2,791
43,120
0
W
6,723
2,333
0
3,801
10,900
3,923
0
4,329
6,571
0
52,468
W
Agni
Keydun
Agni
12,651
1,759
0
860
8,928
3,154
0
4,754
4,174
79,494
0
L
Cabrakan
TankGank182
Cabrakan
6,331
1,062
0
5,602
12,389
8,348
0
3,997
8,267
65,226
874
L
Anubis
8,489
439
0
1,666
11,232
4,833
0
5,118
5,893
57,144
0
L
Sun Wukong
TheNoodler47
Sun Wukong
7,953
1,906
0
3,463
14,741
11,618
0
1,407
13,292
0
52,884
W
Cupid
m1gz12
Cupid
7,161
4,612
358
5,249
7,498
2,819
1,175
2,763
4,735
0
73,479
W
Gilgamesh
xBlaa
Gilgamesh
9,859
3,108
0
6,017
18,126
18,360
342
2,258
15,868
663
62,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,609
Gold Earned
35,627
465
Minions Killed
393
0
Camps Cleared
0
1,442,538
Distance Traveled
1,366,225
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,602
472
12
1
0
296,992
2
W
Ymir
8,540
610
27
2
0
267,803
1
L
Nu Wa
6,592
471
85
6
0
230,968
0
W
Nemesis
7,683
549
67
5
0
348,934
2
W
Agni
9,408
672
136
10
0
302,783
4
L
Cabrakan
8,144
582
114
8
0
300,824
0
L
Anubis
6,912
494
95
7
0
251,382
2
L
Sun Wukong
7,377
527
87
6
0
286,059
0
W
Cupid
8,745
625
133
10
0
255,618
1
W
Gilgamesh
8,233
588
102
7
0
267,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role