Player Matchup

Neith
Neith
HEIMDALLRA
Neith
Level 121
God Stats
1W - 6L
1,207 SR
Queue Stats
362W - 438L
1,384 Elo+
Party 2
Sol
Sol
LiquidBullseye
Sol
Level 90
God Stats
12W - 7L
1,625 SR
Queue Stats
320W - 412L
1,397 Elo+
Party 2
Ravana
Ravana
LordofCinder412
Ravana
Level 124
God Stats
18W - 15L
1,451 SR
Queue Stats
263W - 322L
1,381 Elo+
Party 2
Raijin
Raijin
Pseudo5453
Raijin
Level 146
God Stats
36W - 24L
1,534 SR
Queue Stats
824W - 898L
1,557 Elo+
Party 2
Bacchus
Bacchus
slumpyii
Bacchus
Level 68
God Stats
17W - 15L
1,512 SR
Queue Stats
278W - 365L
1,373 Elo+
Party 2
Team Averages
Level 110
1,466 SR
1,418 Elo+

VS

Team Averages
Level 95
1,429 SR
1,475 Elo+
Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
AvgMidLaner
Awilix
Level 77
God Stats
2W - 0L
1,419 SR
Queue Stats
113W - 122L
1,465 Elo+
Solo
Ymir
Ymir
Hudon
Ymir
Level 67
God Stats
17W - 19L
1,515 SR
Queue Stats
82W - 120L
1,470 Elo+
Party 1
Shiva
Shiva
blkninja1234567
Shiva
Level 123
God Stats
2W - 2L
1,225 SR
Queue Stats
338W - 334L
1,396 Elo+
Solo
Olorun
Olorun
sStormin
Olorun
Level 81
God Stats
5W - 5L
1,487 SR
Queue Stats
143W - 134L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
2 / 1 / 0
6,037
604
6,713
6,065
2,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 2 / 1
5,058
506
3,692
6,052
1,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 0
5,527
553
3,016
8,007
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Pseudo5453
Raijin
11
0 / 3 / 1
6,079
608
3,844
7,206
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
slumpyii
Bacchus
7
0 / 5 / 0
4,715
472
1,618
8,553
6,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 1 / 2
5,910
591
6,265
5,422
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
12
4 / 0 / 1
6,566
657
4,350
8,598
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
Hudon
Ymir
10
1 / 0 / 5
5,712
571
3,324
5,974
3,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 0 / 1
6,996
700
5,955
7,028
3,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
sStormin
Olorun
11
6 / 1 / 1
6,797
680
7,819
7,316
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
14
14
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
2
2
W
Awilix
4
0
1
4.5
L
Neith
2
1
0
2
W
Ymir
Hudon
Ymir
1
0
5
3.5
L
0
2
1
0.25
L
0
3
0
0
L
Raijin
Pseudo5453
Raijin
0
3
1
0.17
W
2
0
1
2.5
W
Olorun
sStormin
Olorun
6
1
1
6.5
L
Bacchus
slumpyii
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,883
Damage
27,713
35,883
Taken
34,338
15,482
Mitigated
15,210
7,874
Healing
8,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,265
662
0
637
5,422
1,965
0
3,601
1,551
44,491
0
W
Awilix
4,350
1,749
0
1,228
8,598
3,375
0
2,845
5,709
0
55,824
L
Neith
6,713
938
0
1,283
6,065
2,277
0
3,852
2,092
0
47,219
W
Ymir
Hudon
Ymir
3,324
509
0
1,863
5,974
3,571
0
1,092
4,882
23,269
0
L
3,692
1,310
0
1,358
6,052
1,709
0
1,973
4,001
21,713
4,485
L
3,016
327
0
2,340
8,007
2,616
0
0
8,007
0
35,885
L
Raijin
Pseudo5453
Raijin
3,844
449
0
1,049
7,206
2,192
0
4,399
2,491
46,853
0
W
5,955
1,039
0
2,269
7,028
3,357
0
0
7,028
0
54,088
W
Olorun
sStormin
Olorun
7,819
3,602
432
2,316
7,316
2,942
927
1,024
6,292
46,987
4,072
L
Bacchus
slumpyii
Bacchus
1,618
122
0
1,844
8,553
6,688
0
6,106
2,062
8,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,416
Gold Earned
31,981
302
Minions Killed
371
0
Camps Cleared
0
1,049,276
Distance Traveled
1,077,625
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,910
591
69
7
0
198,461
1
W
Awilix
6,566
657
91
9
0
266,324
0
L
Neith
6,037
604
70
7
0
197,679
1
W
Ymir
5,712
571
34
3
0
198,889
0
L
Sol
5,058
506
45
5
0
214,389
2
L
Ravana
5,527
553
74
7
0
199,776
0
L
Raijin
6,079
608
99
10
0
220,296
0
W
Shiva
6,996
700
84
8
0
220,617
0
W
Olorun
6,797
680
93
9
0
193,334
0
L
Bacchus
4,715
472
14
1
0
217,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role