Player Matchup

Bastet
Bastet
 
Bastet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DOR3MAN
Ix Chel
Level 109
God Stats
2W - 3L
1,238 SR
Queue Stats
11W - 14L
1,337 Elo+
Solo
Izanami
Izanami
TheST4RCHILD
Izanami
Level 159
God Stats
63W - 56L
1,531 SR
Queue Stats
166W - 176L
1,460 Elo+
Solo
Zhong Kui
Zhong Kui
elitesniper8770
Zhong Kui
Level 143
God Stats
3W - 0L
1,694 SR
Queue Stats
73W - 78L
1,466 Elo+
Solo
Ares
Ares
omarzito1997
Ares
Level 156
God Stats
5W - 0L
1,617 SR
Queue Stats
195W - 194L
1,442 Elo+
Solo
Team Averages
Level 143
1,516 SR
1,441 Elo+

VS

Team Averages
Level 124
1,520 SR
1,506 Elo+
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
LagNGlitches
Fenrir
Level 116
God Stats
5W - 5L
1,551 SR
Queue Stats
48W - 51L
1,515 Elo+
Solo
Cerberus
Cerberus
MsDoubleY
Cerberus
Level 109
God Stats
15W - 14L
1,417 SR
Queue Stats
211W - 187L
1,481 Elo+
Solo
Arachne
Arachne
Tianshi07
Arachne
Level 123
God Stats
43W - 41L
1,523 SR
Queue Stats
679W - 714L
1,536 Elo+
Solo
Sol
Sol
saintblue2
Sol
Level 144
God Stats
15W - 17L
1,610 SR
Queue Stats
211W - 201L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
3 / 2 / 3
5,528
614
4,487
7,468
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
DOR3MAN
Ix Chel
9
0 / 2 / 2
5,111
568
4,333
5,549
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
TheST4RCHILD
Izanami
10
2 / 0 / 2
6,080
676
4,627
4,144
1,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
elitesniper8770
Zhong Kui
12
6 / 0 / 0
7,288
810
4,637
5,026
3,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
2 / 1 / 3
5,672
630
3,282
6,631
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
1 / 4 / 0
4,533
504
2,849
6,294
1,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
8
2 / 3 / 3
5,029
559
4,823
8,500
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cerberus
MsDoubleY
Cerberus
7
0 / 3 / 3
4,763
529
2,881
8,663
5,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Tianshi07
Arachne
3
0 / 1 / 0
3,690
410
330
2,186
661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 2 / 0
5,533
615
4,122
8,491
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
5
5
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
2
3
2.25
L
Artemis
 
Artemis
1
4
0
0.25
W
Ix Chel
DOR3MAN
Ix Chel
0
2
2
0.5
L
Fenrir
2
3
3
1.17
L
Cerberus
MsDoubleY
Cerberus
0
3
3
0.5
W
Izanami
TheST4RCHILD
Izanami
2
0
2
3
L
Arachne
Tianshi07
Arachne
0
1
0
0
W
Zhong Kui
elitesniper8770
Zhong Kui
6
0
0
6
W
2
1
3
3.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,366
Damage
15,005
28,818
Taken
34,134
14,832
Mitigated
13,720
11,815
Healing
10,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,487
1,586
0
3,332
7,468
2,396
0
1,354
6,114
0
25,280
L
Artemis
 
Artemis
2,849
1,595
0
1,118
6,294
1,948
0
815
5,479
0
25,737
W
Ix Chel
DOR3MAN
Ix Chel
4,333
312
170
1,322
5,549
1,790
0
2,636
2,913
27,830
0
L
Fenrir
4,823
1,019
0
1,030
8,500
3,235
0
4,139
4,361
0
20,849
L
Cerberus
MsDoubleY
Cerberus
2,881
267
654
2,461
8,663
5,027
0
2,479
6,184
17,700
0
W
Izanami
TheST4RCHILD
Izanami
4,627
3,585
0
2,097
4,144
1,567
0
824
3,320
0
49,904
L
Arachne
Tianshi07
Arachne
330
330
0
702
2,186
661
0
980
1,206
0
5,979
W
Zhong Kui
elitesniper8770
Zhong Kui
4,637
814
0
2,813
5,026
3,895
0
583
4,443
47,623
0
W
3,282
346
0
2,081
6,631
5,184
0
1,606
5,025
12,278
0
L
4,122
2,102
0
4,611
8,491
2,849
172
3,839
4,652
40,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,679
Gold Earned
23,548
274
Minions Killed
207
0
Camps Cleared
0
956,494
Distance Traveled
776,954
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,528
614
36
4
0
204,641
0
L
Artemis
4,533
504
55
6
0
147,686
0
W
Ix Chel
5,111
568
44
5
0
197,699
1
L
Fenrir
5,029
559
35
4
0
222,174
0
L
Cerberus
4,763
529
37
4
0
185,831
3
W
Izanami
6,080
676
91
10
0
170,450
4
L
Arachne
3,690
410
13
1
0
58,778
0
W
Zhong Kui
7,288
810
92
10
0
179,518
0
W
Ares
5,672
630
11
1
0
204,186
2
L
Sol
5,533
615
67
7
0
162,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role