Player Matchup

Sobek
Sobek
Silver II
JCKWHT
Sobek
Silver II
Level 108
God Stats
5W - 7L
1,436 SR
Queue Stats
46W - 56L
1,236 MMR
Solo
Hera
Hera
Silver I
Silent Prays
Hera
Silver I
Level 106
God Stats
12W - 15L
1,469 SR
Queue Stats
57W - 89L
1,216 MMR
Solo
Chaac
Chaac
Silver II
WhiteCIaw-
Chaac
Silver II
Level 86
God Stats
2W - 6L
1,199 SR
Queue Stats
309W - 406L
1,212 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,368 SR
1,222 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,524 SR
1,216 MMR
Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Bronze IV
EXM_Maize
Pele
Bronze IV
Level 128
God Stats
5W - 8L
1,559 SR
Queue Stats
7W - 13L
1,129 MMR
Solo
Kuzenbo
Kuzenbo
Bronze IV
JusTheTip32
Kuzenbo
Bronze IV
Level 48
God Stats
0W - 2L
1,514 SR
Queue Stats
2W - 12L
1,018 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JCKWHT
Sobek
12
2 / 0 / 8
10,027
716
6,721
12,600
15,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 1 / 8
10,615
758
12,782
7,226
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
14
6 / 1 / 4
11,386
813
15,502
11,977
13,457
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
PersephoneAnubisDiscordiaAtlasArachne

VS

Bans
MartichorasBaron SamediCharonMerlinRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
0 / 5 / 1
9,130
652
7,814
11,538
4,331
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
13
1 / 4 / 0
9,912
708
7,165
14,745
5,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kuzenbo
JusTheTip32
Kuzenbo
11
1 / 2 / 0
9,264
662
6,293
15,948
19,609
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
2
2
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
5
1
0.1
L
Pele
1
4
0
0.25
W
Sobek
JCKWHT
Sobek
2
0
8
6
L
Kuzenbo
JusTheTip32
Kuzenbo
1
2
0
0.5
W
3
1
8
7
W
Chaac
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,005
Damage
21,272
31,803
Taken
42,231
31,948
Mitigated
29,650
9,927
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
7,814
3,939
0
1,914
11,538
4,331
0
5,378
5,944
0
35,993
L
Pele
7,165
955
0
1,822
14,745
5,710
0
7,450
7,039
0
55,936
W
Sobek
JCKWHT
Sobek
6,721
819
0
2,907
12,600
15,235
322
1,432
11,168
19,154
0
L
Kuzenbo
JusTheTip32
Kuzenbo
6,293
2,084
344
423
15,948
19,609
0
6,496
9,188
23,375
156
W
12,782
3,610
169
2,413
7,226
3,256
364
2,159
5,067
50,886
0
W
Chaac
15,502
1,909
0
4,438
11,977
13,457
26
2,931
9,046
0
51,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,028
Gold Earned
28,306
170
Minions Killed
141
0
Camps Cleared
0
801,993
Distance Traveled
795,049
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,130
652
49
4
0
244,683
0
L
Pele
9,912
708
77
6
0
277,180
4
W
Sobek
10,027
716
25
2
0
262,682
3
L
Kuzenbo
9,264
662
15
1
0
273,186
2
W
Hera
10,615
758
89
6
0
253,527
6
W
Chaac
11,386
813
56
4
0
285,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role