Player Matchup

Nike
Nike
Gamingwitxavier
Nike
Level 104
God Stats
3W - 6L
1,442 SR
Queue Stats
137W - 104L
1,604 Elo+
Party 1
Arachne
Arachne
Noah4344
Arachne
Level 97
God Stats
16W - 10L
1,715 SR
Queue Stats
77W - 55L
1,611 Elo+
Party 1
Neith
Neith
TheBeastmode241
Neith
Level 32
God Stats
9W - 7L
1,259 SR
Queue Stats
50W - 57L
1,648 Elo+
Solo
Agni
Agni
dahdozer
Agni
Level 4
God Stats
2W - 1L
1,652 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 1
Bacchus
Bacchus
singarti1
Bacchus
Level 99
God Stats
3W - 3L
1,579 SR
Queue Stats
38W - 31L
1,569 Elo+
Party 1
Team Averages
Level 67
1,529 SR
1,586 Elo+

VS

Team Averages
Level 55
1,570 SR
1,509 Elo+
Merlin
Merlin
Brebweiner69
Merlin
Level 26
God Stats
1W - 4L
1,392 SR
Queue Stats
104W - 102L
1,465 Elo+
Party 3
Ao Kuang
Ao Kuang
ReedBottilie
Ao Kuang
Level 46
God Stats
8W - 4L
1,733 SR
Queue Stats
111W - 137L
1,501 Elo+
Solo
Izanami
Izanami
TwiistedStyll
Izanami
Level 65
God Stats
2W - 1L
1,826 SR
Queue Stats
39W - 31L
1,574 Elo+
Party 2
Thor
Thor
Yake7799
Thor
Level 97
God Stats
6W - 13L
1,398 SR
Queue Stats
385W - 356L
1,508 Elo+
Party 3
Ymir
Ymir
intense18
Ymir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
8,052
619
7,698
9,592
4,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Noah4344
Arachne
14
9 / 3 / 5
8,792
676
7,482
9,902
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 0
6,802
523
5,069
8,486
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
12
1 / 2 / 10
7,212
555
5,809
6,436
1,718
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
singarti1
Bacchus
10
2 / 0 / 6
6,782
522
5,576
10,129
7,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 6 / 1
7,373
567
6,674
11,294
3,675
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
ReedBottilie
Ao Kuang
11
1 / 4 / 0
7,166
551
4,722
13,284
11,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
12
1 / 1 / 0
7,107
547
6,866
7,260
2,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
12
2 / 5 / 2
7,129
548
6,965
13,132
5,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
0 / 1 / 1
5,950
458
1,636
6,287
4,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
7
7
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
6
1
0.58
W
4
1
2
5
W
Arachne
Noah4344
Arachne
9
3
5
3.83
L
Ao Kuang
ReedBottilie
Ao Kuang
1
4
0
0.25
W
1
1
0
1
L
Izanami
1
1
0
1
L
Thor
2
5
2
0.6
W
Agni
1
2
10
3
L
Ymir
0
1
1
0.5
W
Bacchus
singarti1
Bacchus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,634
Damage
26,863
44,545
Taken
51,257
20,560
Mitigated
27,257
12,573
Healing
8,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,674
601
0
1,743
11,294
3,675
0
3,676
7,618
44,882
0
W
7,698
1,084
0
3,695
9,592
4,818
688
3,659
5,933
0
57,065
W
Arachne
Noah4344
Arachne
7,482
5,796
0
1,118
9,902
3,295
766
3,858
6,044
0
52,864
L
Ao Kuang
ReedBottilie
Ao Kuang
4,722
1,284
0
3,231
13,284
11,027
0
1,352
11,932
42,529
8,022
W
5,069
3,022
0
4,382
8,486
2,888
949
651
7,835
0
48,863
L
Izanami
6,866
5,424
0
2,206
7,260
2,997
1,095
751
6,509
0
68,994
L
Thor
6,965
2,143
0
200
13,132
5,036
0
3,913
9,219
0
68,374
W
Agni
5,809
915
0
930
6,436
1,718
124
2,134
4,302
41,315
0
L
Ymir
1,636
121
0
1,128
6,287
4,522
0
1,693
4,594
12,248
0
W
Bacchus
singarti1
Bacchus
5,576
580
0
2,448
10,129
7,841
0
2,495
7,634
18,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,640
Gold Earned
34,725
359
Minions Killed
385
0
Camps Cleared
0
1,230,346
Distance Traveled
1,174,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,373
567
79
6
0
227,752
0
W
Nike
8,052
619
91
7
0
246,910
0
W
Arachne
8,792
676
73
6
0
260,890
0
L
Ao Kuang
7,166
551
87
7
0
218,911
0
W
Neith
6,802
523
89
7
0
214,037
0
L
Izanami
7,107
547
114
9
0
237,624
0
L
Thor
7,129
548
86
7
0
275,157
0
W
Agni
7,212
555
76
6
0
224,873
0
L
Ymir
5,950
458
19
1
0
214,726
0
W
Bacchus
6,782
522
30
2
0
283,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role