Player Matchup

Thanatos
Thanatos
Fadeaway XDG
Thanatos
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,622 Elo+
Party 1
Merlin
Merlin
LimitedSleep
Merlin
Level 114
God Stats
3W - 3L
1,500 SR
Queue Stats
47W - 30L
1,602 Elo+
Party 1
Geb
Geb
Madlol101
Geb
Level 125
God Stats
3W - 1L
1,676 SR
Queue Stats
38W - 35L
1,551 Elo+
Party 1
Team Averages
Level 109
1,559 SR
1,592 Elo+

VS

Team Averages
Level 111
1,492 SR
1,416 Elo+
Vulcan
Vulcan
A1 iid Monster
Vulcan
Level 121
God Stats
22W - 21L
1,432 SR
Queue Stats
146W - 171L
1,283 Elo+
Party 2
Lancelot
Lancelot
fluffychicken987
Lancelot
Level 87
God Stats
4W - 3L
1,545 SR
Queue Stats
446W - 435L
1,487 Elo+
Solo
Sylvanus
Sylvanus
pstealth
Sylvanus
Level 124
God Stats
11W - 10L
1,500 SR
Queue Stats
245W - 250L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fadeaway XDG
Thanatos
12
5 / 2 / 6
9,014
901
8,492
8,432
3,190
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
12
5 / 2 / 6
9,143
914
11,227
4,593
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 10
7,941
794
4,247
9,398
6,614
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 4
7,253
725
5,994
8,424
2,821
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 3 / 3
7,605
761
6,998
8,236
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
pstealth
Sylvanus
10
2 / 4 / 3
7,275
728
3,681
12,642
8,952
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
11
Kills
5
6
Deaths
11
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Thanatos
Fadeaway XDG
Thanatos
5
2
6
4
W
Merlin
5
2
6
4
W
1
2
10
3
L
2
3
3
1.17
L
Sylvanus
pstealth
Sylvanus
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,966
Damage
16,673
22,423
Taken
29,302
11,193
Mitigated
14,931
8,058
Healing
9,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,994
2,740
0
1,761
8,424
2,821
518
4,942
3,482
29,825
0
W
Thanatos
Fadeaway XDG
Thanatos
8,492
2,129
0
5,866
8,432
3,190
588
4,940
3,492
0
28,221
W
Merlin
11,227
655
0
405
4,593
1,389
403
1,710
2,883
38,094
0
W
4,247
551
0
1,787
9,398
6,614
264
3,655
5,743
13,161
0
L
6,998
1,697
0
1,376
8,236
3,158
0
4,859
3,377
0
29,563
L
Sylvanus
pstealth
Sylvanus
3,681
601
2,656
3,761
12,642
8,952
120
6,182
6,460
8,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,098
Gold Earned
22,133
107
Minions Killed
90
0
Camps Cleared
0
559,942
Distance Traveled
539,117
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,253
725
43
4
0
162,309
1
W
Thanatos
9,014
901
43
4
0
187,625
0
W
Merlin
9,143
914
47
5
0
179,398
0
W
Geb
7,941
794
17
2
0
192,919
0
L
Lancelot
7,605
761
43
4
0
196,641
0
L
Sylvanus
7,275
728
4
0
0
180,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role