Player Matchup

Osiris
Osiris
 
Osiris
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JoofMCOOF1
Izanami
Level 37
God Stats
0W - 4L
1,144 SR
Queue Stats
73W - 56L
1,541 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TheLumpiest1
Morgan Le Fay
Level 97
God Stats
0W - 1L
1,743 SR
Queue Stats
80W - 66L
1,546 Elo+
Party 3
Lancelot
Lancelot
gh0stender
Lancelot
Level 17
God Stats
0W - 1L
1,675 SR
Queue Stats
5W - 6L
1,487 Elo+
Party 3
Bacchus
Bacchus
onethicccboi
Bacchus
Level 102
God Stats
0W - 4L
1,377 SR
Queue Stats
8W - 9L
1,486 Elo+
Party 3
Team Averages
Level 60
1,488 SR
1,512 Elo+

VS

Team Averages
Level 53
1,352 SR
1,514 Elo+
Horus
Horus
Adrjancuhhh
Horus
Level 28
God Stats
5W - 1L
1,393 SR
Queue Stats
132W - 100L
1,549 Elo+
Party 1
King Arthur
King Arthur
Cozmoz17
King Arthur
Level 116
God Stats
1W - 1L
1,469 SR
Queue Stats
54W - 32L
1,542 Elo+
Party 2
Susano
Susano
SharpestCat
Susano
Level 41
God Stats
3W - 4L
1,270 SR
Queue Stats
93W - 101L
1,412 Elo+
Solo
Sol
Sol
TInyJonson
Sol
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,568 Elo+
Party 2
Janus
Janus
ninjakiller_rp7
Janus
Level 72
God Stats
2W - 3L
1,127 SR
Queue Stats
146W - 122L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
2 / 1 / 0
4,087
817
2,480
4,546
3,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Izanami
JoofMCOOF1
Izanami
2
0 / 1 / 0
2,638
528
490
1,392
373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
TheLumpiest1
Morgan Le Fay
6
0 / 2 / 0
3,352
670
869
3,007
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Lancelot
gh0stender
Lancelot
4
0 / 2 / 0
2,903
581
673
3,149
931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
onethicccboi
Bacchus
5
1 / 1 / 0
3,457
691
1,151
4,087
1,945
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 2
3,641
728
1,355
2,654
1,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Cozmoz17
King Arthur
7
1 / 2 / 0
3,853
771
2,228
5,070
3,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Susano
6
0 / 0 / 3
3,741
748
955
3,586
1,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
2 / 1 / 1
3,735
747
2,747
2,760
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
2 / 0 / 0
3,942
788
1,465
1,463
415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
3
Kills
6
7
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
1
0
2
W
1
0
2
2
W
King Arthur
Cozmoz17
King Arthur
1
2
0
0.5
L
Izanami
JoofMCOOF1
Izanami
0
1
0
0
W
Susano
0
0
3
1.5
W
2
1
1
2.5
L
Morgan Le Fay
TheLumpiest1
Morgan Le Fay
0
2
0
0
L
Lancelot
gh0stender
Lancelot
0
2
0
0
W
2
0
0
2
L
Bacchus
onethicccboi
Bacchus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,663
Damage
8,750
16,181
Taken
15,533
7,654
Mitigated
7,170
3,817
Healing
5,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,480
830
0
1,320
4,546
3,500
0
0
4,546
0
20,552
W
1,355
667
284
1,247
2,654
1,636
0
405
2,249
0
7,441
W
King Arthur
Cozmoz17
King Arthur
2,228
439
0
750
5,070
3,265
0
0
5,070
0
20,440
L
Izanami
JoofMCOOF1
Izanami
490
476
0
253
1,392
373
0
705
687
0
7,263
W
Susano
955
264
0
1,423
3,586
1,022
0
56
3,530
0
18,447
W
2,747
2,019
0
1,071
2,760
832
486
746
2,014
19,769
0
L
Morgan Le Fay
TheLumpiest1
Morgan Le Fay
869
0
0
510
3,007
905
0
766
2,131
19,094
0
L
Lancelot
gh0stender
Lancelot
673
278
0
510
3,149
931
0
658
2,401
0
7,788
W
1,465
0
0
750
1,463
415
0
813
650
17,522
0
L
Bacchus
onethicccboi
Bacchus
1,151
54
202
1,022
4,087
1,945
0
1,883
2,204
7,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,437
Gold Earned
18,912
116
Minions Killed
147
0
Camps Cleared
0
469,927
Distance Traveled
500,505
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,087
817
39
8
0
110,091
0
W
Horus
3,641
728
7
1
0
101,045
2
W
King Arthur
3,853
771
32
6
0
103,610
0
L
Izanami
2,638
528
13
3
0
45,735
0
W
Susano
3,741
748
32
6
0
111,695
0
W
Sol
3,735
747
33
7
0
88,627
0
L
Morgan Le Fay
3,352
670
35
7
0
116,304
0
L
Lancelot
2,903
581
18
4
0
108,729
0
W
Janus
3,942
788
43
9
0
95,528
1
L
Bacchus
3,457
691
11
2
0
89,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role