Player Matchup

Mulan
Mulan
Fabianitu
Mulan
Level 150
God Stats
6W - 9L
1,454 SR
Queue Stats
575W - 552L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
PALALAA
Cthulhu
Level 124
God Stats
4W - 6L
1,550 SR
Queue Stats
458W - 419L
1,526 Elo+
Party 1
Izanami
Izanami
PORQUINHAPEPPA
Izanami
Level 146
God Stats
2W - 2L
1,752 SR
Queue Stats
335W - 332L
1,548 Elo+
Party 1
Sol
Sol
igitat
Sol
Level 146
God Stats
3W - 6L
1,188 SR
Queue Stats
69W - 57L
1,490 Elo+
Solo
Loki
Loki
superior_yam319
Loki
Level 141
God Stats
70W - 57L
1,589 SR
Queue Stats
1,092W - 1,052L
1,457 Elo+
Solo
Team Averages
Level 141
1,507 SR
1,504 Elo+

VS

Team Averages
Level 134
1,531 SR
1,552 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BelieveBAZ
Merlin
Level 146
God Stats
86W - 55L
1,603 SR
Queue Stats
421W - 378L
1,560 Elo+
Solo
Arachne
Arachne
illakir
Arachne
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,556 Elo+
Solo
Ares
Ares
kv1nto
Ares
Level 143
God Stats
4W - 2L
1,553 SR
Queue Stats
67W - 32L
1,672 Elo+
Solo
Apollo
Apollo
theniler
Apollo
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 23L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Fabianitu
Mulan
11
0 / 2 / 0
6,405
534
7,237
14,101
10,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
PALALAA
Cthulhu
9
0 / 4 / 4
5,915
493
5,942
12,536
9,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 1
6,420
535
5,091
7,565
2,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
igitat
Sol
10
0 / 3 / 0
6,117
510
5,913
6,923
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 2 / 1
6,771
564
3,515
9,472
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 0 / 2
8,219
685
11,668
12,686
9,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
BelieveBAZ
Merlin
13
2 / 0 / 4
7,661
638
4,750
6,332
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
illakir
Arachne
12
3 / 2 / 5
7,632
636
6,538
11,201
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
kv1nto
Ares
12
4 / 1 / 5
7,652
638
6,820
12,019
9,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
theniler
Apollo
14
1 / 1 / 2
8,002
667
6,623
7,644
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
12
12
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
2
3
W
Merlin
BelieveBAZ
Merlin
2
0
4
4
L
Mulan
Fabianitu
Mulan
0
2
0
0
L
Cthulhu
PALALAA
Cthulhu
0
4
4
0.5
L
2
1
1
2.5
L
Sol
igitat
Sol
0
3
0
0
W
Arachne
illakir
Arachne
3
2
5
2.75
W
Ares
kv1nto
Ares
4
1
5
6.5
L
2
2
1
1.25
W
Apollo
theniler
Apollo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,698
Damage
36,399
50,597
Taken
49,882
28,091
Mitigated
30,273
13,306
Healing
19,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,668
3,194
0
6,647
12,686
9,283
109
802
11,137
0
66,052
W
Merlin
BelieveBAZ
Merlin
4,750
252
0
1,797
6,332
2,870
0
3,622
2,710
66,929
0
L
Mulan
Fabianitu
Mulan
7,237
1,589
0
6,399
14,101
10,101
0
253
13,812
0
49,773
L
Cthulhu
PALALAA
Cthulhu
5,942
738
163
1,893
12,536
9,533
0
4,878
7,548
20,045
0
L
5,091
4,047
0
2,435
7,565
2,681
0
1,997
5,568
0
46,160
L
Sol
igitat
Sol
5,913
1,408
0
1,671
6,923
2,143
73
1,942
4,843
55,029
0
W
Arachne
illakir
Arachne
6,538
3,839
0
3,356
11,201
4,802
471
2,201
9,000
0
54,434
W
Ares
kv1nto
Ares
6,820
86
1,693
3,010
12,019
9,785
0
3,516
8,503
17,710
0
L
3,515
859
0
745
9,472
3,633
0
2,144
7,256
0
52,760
W
Apollo
theniler
Apollo
6,623
4,539
0
2,798
7,644
3,533
918
1,714
5,883
0
73,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
39,166
394
Minions Killed
449
0
Camps Cleared
0
1,139,039
Distance Traveled
1,338,500
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,219
685
115
10
0
265,726
1
W
Merlin
7,661
638
125
10
0
247,708
0
L
Mulan
6,405
534
91
8
0
211,394
2
L
Cthulhu
5,915
493
24
2
0
245,270
4
L
Izanami
6,420
535
89
7
0
176,503
2
L
Sol
6,117
510
95
8
0
228,451
2
W
Arachne
7,632
636
78
7
0
306,910
2
W
Ares
7,652
638
13
1
0
279,276
3
L
Loki
6,771
564
95
8
0
277,421
0
W
Apollo
8,002
667
118
10
0
238,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role