Player Matchup

Cu Chulainn
Cu Chulainn
AboveThemAll
Cu Chulainn
Level 69
God Stats
4W - 6L
1,426 SR
Queue Stats
240W - 256L
1,370 Elo+
Solo
Anubis
Anubis
MatiasZx9_R_L_
Anubis
Level 67
God Stats
5W - 5L
1,518 SR
Queue Stats
31W - 19L
1,405 Elo+
Solo
Thor
Thor
ThorinsBish
Thor
Level 65
God Stats
6W - 3L
1,553 SR
Queue Stats
167W - 162L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Tno_KillaKali29
Jormungandr
Level 120
God Stats
4W - 4L
1,645 SR
Queue Stats
105W - 103L
1,397 Elo+
Party 1
Medusa
Medusa
rainbowpotato405
Medusa
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
177W - 176L
1,399 Elo+
Party 1
Team Averages
Level 83
1,528 SR
1,408 Elo+

VS

Team Averages
Level 83
1,500 SR
1,459 Elo+
Hercules
Hercules
BuggyJee
Hercules
Level 116
God Stats
15W - 16L
1,410 SR
Queue Stats
415W - 410L
1,464 Elo+
Solo
Loki
Loki
Overuler10
Loki
Level 92
God Stats
2W - 3L
1,504 SR
Queue Stats
61W - 67L
1,421 Elo+
Solo
Nox
Nox
YMilkY_xWayx
Nox
Level 66
God Stats
34W - 48L
1,454 SR
Queue Stats
215W - 227L
1,445 Elo+
Solo
Bacchus
Bacchus
flung_pu_panda1
Bacchus
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,467 Elo+
Solo
Izanami
Izanami
lucas11os
Izanami
Level 68
God Stats
1W - 1L
1,632 SR
Queue Stats
28W - 22L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AboveThemAll
Cu Chulainn
13
2 / 2 / 5
7,745
516
4,292
11,578
7,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
7 / 3 / 4
9,448
630
11,693
10,380
5,288
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 1
9,009
601
8,918
13,319
11,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
Tno_KillaKali29
Jormungandr
14
8 / 2 / 7
8,828
589
11,038
13,389
11,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
8 / 1 / 5
9,958
664
13,019
8,851
3,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BuggyJee
Hercules
13
0 / 3 / 3
8,224
548
8,153
16,999
18,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 8 / 3
8,810
587
7,394
16,690
6,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

13
3 / 4 / 4
8,436
562
8,829
10,055
3,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 7 / 2
6,316
421
3,738
14,721
10,029
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
lucas11os
Izanami
10
0 / 6 / 1
6,467
431
3,677
10,714
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
26
Kills
9
9
Deaths
28
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AboveThemAll
Cu Chulainn
2
2
5
2.25
L
Hercules
BuggyJee
Hercules
0
3
3
0.5
W
7
3
4
3
L
6
8
3
0.94
W
1
1
1
1.5
W
Jormungandr
Tno_KillaKali29
Jormungandr
8
2
7
5.75
L
3
4
4
1.25
L
0
7
2
0.14
L
Izanami
lucas11os
Izanami
0
6
1
0.08
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,960
Damage
31,791
57,517
Taken
69,179
39,429
Mitigated
42,390
9,269
Healing
14,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AboveThemAll
Cu Chulainn
4,292
1,168
0
375
11,578
7,344
0
2,021
9,557
0
53,872
L
Hercules
BuggyJee
Hercules
8,153
2,968
0
6,399
16,999
18,798
0
1,308
15,691
0
59,913
W
11,693
324
0
3,769
10,380
5,288
406
3,998
6,382
65,419
0
L
7,394
1,889
0
4,135
16,690
6,018
251
6,370
10,320
0
57,660
W
8,918
1,556
0
944
13,319
11,934
0
396
12,923
338
68,160
W
Jormungandr
Tno_KillaKali29
Jormungandr
11,038
2,621
0
1,747
13,389
11,189
519
3,945
9,441
45,799
456
L
8,829
597
81
772
10,055
3,622
0
5,573
4,482
45,017
0
L
3,738
472
0
1,045
14,721
10,029
100
4,997
9,724
19,540
0
L
Izanami
lucas11os
Izanami
3,677
2,862
306
2,226
10,714
3,923
729
4,365
6,349
0
45,071
W
13,019
5,753
0
2,434
8,851
3,674
1,573
2,987
5,864
0
76,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,988
Gold Earned
38,253
445
Minions Killed
385
0
Camps Cleared
0
1,403,883
Distance Traveled
1,455,254
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,745
516
67
4
0
276,491
3
L
Hercules
8,224
548
106
7
0
297,294
0
W
Anubis
9,448
630
103
7
0
274,441
1
L
Loki
8,810
587
87
6
0
312,824
2
W
Thor
9,009
601
117
8
0
273,555
0
W
Jormungandr
8,828
589
57
4
0
289,854
1
L
Nox
8,436
562
95
6
0
292,784
0
L
Bacchus
6,316
421
28
2
0
311,687
2
L
Izanami
6,467
431
69
5
0
240,665
0
W
Medusa
9,958
664
101
7
0
289,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role