Player Matchup

Hel
Hel
 
Hel
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Arckonn
King Arthur
Level 159
God Stats
3W - 1L
1,674 SR
Queue Stats
28W - 15L
1,730 Elo+
Party 1
Charon
Charon
Sleazychampion
Charon
Level 222
God Stats
10W - 3L
1,936 SR
Queue Stats
352W - 318L
1,667 Elo+
Party 1
Team Averages
Level 132
1,703 SR
1,632 Elo+

VS

Team Averages
Level 46
1,554 SR
1,362 Elo+
Bacchus
Bacchus
REYREY JDM
Bacchus
Level 65
God Stats
1W - 1L
1,759 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
bertodonX
Gilgamesh
Level 63
God Stats
10W - 21L
1,402 SR
Queue Stats
160W - 197L
1,294 Elo+
Solo
Olorun
Olorun
perro451
Olorun
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 0 / 11
9,091
758
7,324
4,941
1,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Arckonn
King Arthur
13
13 / 0 / 2
10,888
907
15,523
7,332
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 0 / 12
9,332
778
10,917
13,134
11,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
REYREY JDM
Bacchus
8
0 / 4 / 0
6,971
581
1,679
9,641
6,219
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
bertodonX
Gilgamesh
11
0 / 1 / 0
7,522
627
4,309
12,668
9,567
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Olorun
perro451
Olorun
9
0 / 11 / 0
7,384
615
3,349
16,885
5,761
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
16
Kills
0
0
Deaths
16
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
11
7.5
W
King Arthur
Arckonn
King Arthur
13
0
2
14
L
Bacchus
REYREY JDM
Bacchus
0
4
0
0
W
1
0
12
7
L
Gilgamesh
bertodonX
Gilgamesh
0
1
0
0
L
Olorun
perro451
Olorun
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,764
Damage
9,337
25,407
Taken
39,194
20,120
Mitigated
21,547
11,940
Healing
4,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,324
334
3,926
1,971
4,941
1,940
743
1,846
3,095
40,494
0
W
King Arthur
Arckonn
King Arthur
15,523
1,909
0
3,118
7,332
6,491
886
1,708
5,624
33
41,181
L
Bacchus
REYREY JDM
Bacchus
1,679
160
107
945
9,641
6,219
0
4,265
5,007
9,732
0
W
10,917
2,051
0
2,925
13,134
11,689
742
1,976
11,158
33,810
0
L
Gilgamesh
bertodonX
Gilgamesh
4,309
361
126
446
12,668
9,567
0
5,810
5,905
0
19,844
L
Olorun
perro451
Olorun
3,349
1,023
623
2,254
16,885
5,761
0
7,373
8,661
24,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,311
Gold Earned
21,877
127
Minions Killed
71
0
Camps Cleared
0
658,569
Distance Traveled
538,913
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,091
758
47
4
0
208,363
0
W
King Arthur
10,888
907
58
5
0
230,392
0
L
Bacchus
6,971
581
7
1
0
144,119
0
W
Charon
9,332
778
22
2
0
219,814
0
L
Gilgamesh
7,522
627
27
2
0
232,220
3
L
Olorun
7,384
615
37
3
0
162,574
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role