Player Matchup

Bacchus
Bacchus
Flames0fWar
Bacchus
Level 39
God Stats
0W - 1L
1,205 SR
Queue Stats
41W - 54L
1,345 Elo+
Party 2
Anhur
Anhur
TNTKAR
Anhur
Level 17
God Stats
0W - 1L
1,758 SR
Queue Stats
3W - 7L
1,120 Elo+
Party 1
Discordia
Discordia
Tulth
Discordia
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,120 Elo+
Party 1
Vamana
Vamana
ZuestheDeuce
Vamana
Level 52
God Stats
0W - 2L
1,372 SR
Queue Stats
3W - 7L
1,120 Elo+
Party 1
Thanatos
Thanatos
leadeflex
Thanatos
Level 60
God Stats
11W - 9L
1,597 SR
Queue Stats
102W - 116L
1,396 Elo+
Party 2
Team Averages
Level 39
1,486 SR
1,220 Elo+

VS

Team Averages
Level 70
1,447 SR
1,402 Elo+
Thoth
Thoth
EudoxusAxiom
Thoth
Level 157
God Stats
3W - 1L
1,636 SR
Queue Stats
186W - 178L
1,443 Elo+
Party 4
Arachne
Arachne
H0TSlice
Arachne
Level 39
God Stats
5W - 2L
1,327 SR
Queue Stats
102W - 91L
1,450 Elo+
Solo
Xbalanque
Xbalanque
Mahdude9354
Xbalanque
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 14L
1,335 Elo+
Party 3
Sun Wukong
Sun Wukong
UltraHDTMR
Sun Wukong
Level 26
God Stats
27W - 19L
1,577 SR
Queue Stats
92W - 92L
1,448 Elo+
Party 4
Cabrakan
Cabrakan
l TR0LLz l
Cabrakan
Level 121
God Stats
2W - 2L
1,194 SR
Queue Stats
13W - 16L
1,335 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Flames0fWar
Bacchus
13
0 / 6 / 5
9,223
461
6,837
18,980
21,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Anhur
TNTKAR
Anhur
15
3 / 4 / 1
9,859
493
9,205
15,105
5,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Tulth
Discordia
15
3 / 4 / 2
10,043
502
14,153
10,558
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
16
3 / 3 / 1
10,340
517
12,449
17,619
17,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
leadeflex
Thanatos
15
2 / 7 / 5
9,650
483
7,225
21,607
7,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 7
11,987
599
10,752
9,899
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
H0TSlice
Arachne
16
4 / 4 / 5
10,455
523
9,370
19,846
8,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xbalanque
Mahdude9354
Xbalanque
20
8 / 1 / 9
13,012
651
21,973
14,824
7,409
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
UltraHDTMR
Sun Wukong
17
2 / 3 / 2
11,480
574
8,418
22,284
27,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cabrakan
l TR0LLz l
Cabrakan
15
2 / 2 / 14
10,386
519
4,690
15,918
18,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
11
Kills
24
24
Deaths
12
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
L
Bacchus
Flames0fWar
Bacchus
0
6
5
0.42
W
Arachne
H0TSlice
Arachne
4
4
5
1.63
W
Xbalanque
Mahdude9354
Xbalanque
8
1
9
12.5
L
Anhur
TNTKAR
Anhur
3
4
1
0.88
L
Discordia
Tulth
Discordia
3
4
2
1
W
Sun Wukong
UltraHDTMR
Sun Wukong
2
3
2
1
L
Vamana
3
3
1
1.17
W
Cabrakan
l TR0LLz l
Cabrakan
2
2
14
4.5
L
Thanatos
leadeflex
Thanatos
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,869
Damage
55,203
83,869
Taken
82,771
56,097
Mitigated
66,000
20,564
Healing
24,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,752
487
0
846
9,899
4,035
1,439
5,047
4,852
83,898
0
L
Bacchus
Flames0fWar
Bacchus
6,837
1,090
0
2,399
18,980
21,446
696
2,584
16,396
35,571
0
W
Arachne
H0TSlice
Arachne
9,370
6,401
0
4,382
19,846
8,302
0
6,443
13,403
0
79,249
W
Xbalanque
Mahdude9354
Xbalanque
21,973
14,441
0
10,482
14,824
7,409
5,440
2,468
12,356
0
144,755
L
Anhur
TNTKAR
Anhur
9,205
5,994
0
4,760
15,105
5,915
1,074
2,654
12,451
0
79,863
L
Discordia
Tulth
Discordia
14,153
1,335
0
500
10,558
3,538
773
3,226
7,332
73,111
0
W
Sun Wukong
UltraHDTMR
Sun Wukong
8,418
1,927
0
5,328
22,284
27,972
491
1,092
21,192
0
87,746
L
Vamana
12,449
6,593
0
1,270
17,619
17,199
591
948
16,671
0
87,128
W
Cabrakan
l TR0LLz l
Cabrakan
4,690
854
0
3,294
15,918
18,282
128
7,494
8,424
22,519
0
L
Thanatos
leadeflex
Thanatos
7,225
1,249
0
11,635
21,607
7,999
0
6,030
15,577
0
77,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,115
Gold Earned
57,320
548
Minions Killed
540
0
Camps Cleared
0
1,861,868
Distance Traveled
1,877,174
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,987
599
126
6
0
342,740
2
L
Bacchus
9,223
461
54
3
0
358,558
0
W
Arachne
10,455
523
90
5
0
422,734
0
W
Xbalanque
13,012
651
184
9
0
375,134
0
L
Anhur
9,859
493
144
7
0
346,706
0
L
Discordia
10,043
502
102
5
0
358,843
0
W
Sun Wukong
11,480
574
117
6
0
355,259
0
L
Vamana
10,340
517
142
7
0
391,693
0
W
Cabrakan
10,386
519
23
1
0
381,307
0
L
Thanatos
9,650
483
106
5
0
406,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role