Player Matchup

Danzaburou
Danzaburou
FreeMason00
Danzaburou
Level 125
God Stats
27W - 15L
1,766 SR
Queue Stats
326W - 295L
1,616 Elo+
Solo
Thoth
Thoth
ImHume
Thoth
Level 126
God Stats
5W - 5L
1,563 SR
Queue Stats
429W - 406L
1,549 Elo+
Party 1
Susano
Susano
Kourbyn
Susano
Level 141
God Stats
161W - 83L
1,792 SR
Queue Stats
206W - 131L
1,669 Elo+
Solo
Sobek
Sobek
PharaohReturns
Sobek
Level 141
God Stats
6W - 5L
1,560 SR
Queue Stats
396W - 387L
1,568 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SamBliqBliqy
Cu Chulainn
Level 99
God Stats
5W - 5L
1,649 SR
Queue Stats
417W - 401L
1,564 Elo+
Party 1
Team Averages
Level 126
1,666 SR
1,593 Elo+

VS

Team Averages
Level 165
1,538 SR
1,568 Elo+
Fenrir
Fenrir
Henryyyyyy
Fenrir
Level 127
God Stats
7W - 10L
1,429 SR
Queue Stats
68W - 44L
1,650 Elo+
Solo
Athena
Athena
KiloxValgard
Athena
Level 184
God Stats
2W - 3L
1,459 SR
Queue Stats
149W - 143L
1,588 Elo+
Solo
Nox
Nox
TheBlunderer
Nox
Level 197
God Stats
4W - 6L
1,410 SR
Queue Stats
317W - 377L
1,523 Elo+
Party 2
Rama
Rama
gotnoskillz
Rama
Level 158
God Stats
9W - 11L
1,539 SR
Queue Stats
260W - 327L
1,499 Elo+
Party 2
Ao Kuang
Ao Kuang
joseso10293847
Ao Kuang
Level 158
God Stats
11W - 1L
1,855 SR
Queue Stats
187W - 171L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FreeMason00
Danzaburou
17
5 / 1 / 1
10,973
645
11,976
13,215
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thoth
ImHume
Thoth
16
2 / 2 / 1
9,833
578
9,076
5,176
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Susano
Kourbyn
Susano
16
3 / 3 / 4
10,100
594
7,964
14,962
6,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 3 / 1
7,584
446
2,143
11,434
10,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
SamBliqBliqy
Cu Chulainn
17
2 / 2 / 1
10,657
627
13,774
16,647
17,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Henryyyyyy
Fenrir
14
0 / 3 / 3
8,313
489
6,813
19,993
18,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
10
0 / 2 / 3
7,351
432
3,374
10,958
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

17
3 / 2 / 4
9,951
585
6,828
9,504
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 3 / 0
9,244
544
10,323
13,348
6,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
15
6 / 2 / 1
9,220
542
9,482
14,591
6,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
12
Kills
11
11
Deaths
12
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FreeMason00
Danzaburou
5
1
1
5.5
L
Fenrir
Henryyyyyy
Fenrir
0
3
3
0.5
W
Thoth
ImHume
Thoth
2
2
1
1.25
L
Athena
0
2
3
0.75
W
Susano
Kourbyn
Susano
3
3
4
1.67
W
0
3
1
0.17
W
Cu Chulainn
SamBliqBliqy
Cu Chulainn
2
2
1
1.25
L
3
2
4
2.5
L
2
3
0
0.67
L
Ao Kuang
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,933
Damage
36,820
61,434
Taken
68,394
43,177
Mitigated
41,856
21,132
Healing
21,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FreeMason00
Danzaburou
11,976
7,234
0
6,318
13,215
5,868
2,807
3,310
9,905
0
84,879
L
Fenrir
Henryyyyyy
Fenrir
6,813
2,930
0
6,265
19,993
18,875
0
1,473
18,520
0
56,092
W
Thoth
ImHume
Thoth
9,076
0
0
555
5,176
2,436
1,131
2,809
2,367
94,187
0
L
Athena
3,374
1,059
192
3,656
10,958
7,308
0
5,327
5,631
21,640
0
W
Susano
Kourbyn
Susano
7,964
1,948
0
6,670
14,962
6,218
77
6,110
8,852
0
78,999
W
2,143
146
0
4,447
11,434
10,660
0
5,338
6,096
8,562
0
W
Cu Chulainn
SamBliqBliqy
Cu Chulainn
13,774
1,438
0
3,142
16,647
17,995
0
2,117
14,530
2,378
85,844
L
6,828
556
0
1,788
9,504
3,228
640
4,190
5,314
95,014
0
L
10,323
8,472
0
5,729
13,348
6,261
100
254
13,094
0
97,496
L
Ao Kuang
9,482
1,799
0
4,067
14,591
6,184
0
1,081
13,510
83,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,147
Gold Earned
44,079
542
Minions Killed
566
0
Camps Cleared
0
1,652,235
Distance Traveled
1,649,691
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,973
645
130
8
0
317,333
4
L
Fenrir
8,313
489
96
6
0
333,130
2
W
Thoth
9,833
578
164
10
0
344,063
3
L
Athena
7,351
432
17
1
0
244,317
0
W
Susano
10,100
594
121
7
0
392,284
0
W
Sobek
7,584
446
5
0
0
284,847
0
W
Cu Chulainn
10,657
627
122
7
0
313,708
4
L
Nox
9,951
585
174
10
0
355,688
2
L
Rama
9,244
544
172
10
0
304,621
4
L
Ao Kuang
9,220
542
107
6
0
411,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role