Player Matchup

Izanami
Izanami
DJlemonpop
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,436 Elo+
Party 1
Thor
Thor
RhysKrispies132
Thor
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,457 Elo+
Party 1
He Bo
He Bo
Samuel5267
He Bo
Level 63
God Stats
2W - 2L
1,431 SR
Queue Stats
63W - 59L
1,457 Elo+
Party 1
Jormungandr
Jormungandr
Tiaoxea
Jormungandr
Level 5
God Stats
1W - 5L
1,266 SR
Queue Stats
1W - 5L
1,239 Elo+
Party 1
Ymir
Ymir
arccticv
Ymir
Level 8
God Stats
0W - 2L
1,338 SR
Queue Stats
1W - 6L
1,204 Elo+
Party 1
Team Averages
Level 22
1,407 SR
1,359 Elo+

VS

Team Averages
Level 49
1,558 SR
1,395 Elo+
Thanatos
Thanatos
Cooldude211
Thanatos
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 86L
1,587 Elo+
Party 2
Atlas
Atlas
John_9_Jefferson
Atlas
Level 68
God Stats
205W - 164L
1,592 SR
Queue Stats
357W - 331L
1,514 Elo+
Party 2
Nu Wa
Nu Wa
MrTikku
Nu Wa
Level 103
God Stats
4W - 5L
1,553 SR
Queue Stats
198W - 178L
1,481 Elo+
Party 3
Sol
Sol
flacons
Sol
Level 16
God Stats
7W - 3L
1,646 SR
Queue Stats
117W - 111L
1,408 Elo+
Party 3
Ra
Ra
manuelgurnik
Ra
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 9L
987 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DJlemonpop
Izanami
9
0 / 2 / 0
5,064
506
1,808
5,961
2,274
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 1 / 2
5,618
562
4,457
7,878
2,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
9
1 / 5 / 0
5,399
540
3,919
7,732
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Tiaoxea
Jormungandr
10
2 / 2 / 0
6,020
602
4,483
6,824
3,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Ymir
7
0 / 3 / 0
4,778
478
1,581
9,403
6,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cooldude211
Thanatos
12
7 / 2 / 2
6,935
694
6,129
8,476
3,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 3
6,034
603
3,766
7,939
5,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
MrTikku
Nu Wa
11
0 / 0 / 5
6,025
603
5,080
3,681
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
11
5 / 0 / 2
6,676
668
10,026
5,667
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 0
5,227
523
3,257
4,476
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
13
13
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Cooldude211
Thanatos
7
2
2
4
L
Izanami
DJlemonpop
Izanami
0
2
0
0
W
1
0
3
2.5
W
Nu Wa
MrTikku
Nu Wa
0
0
5
2.5
L
1
1
2
2
L
He Bo
1
5
0
0.2
L
Jormungandr
Tiaoxea
Jormungandr
2
2
0
1
L
Ymir
0
3
0
0
W
Sol
5
0
2
6
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,248
Damage
28,258
37,798
Taken
30,239
16,780
Mitigated
13,933
7,166
Healing
12,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Cooldude211
Thanatos
6,129
1,957
0
5,879
8,476
3,126
0
1,448
7,028
0
40,248
L
Izanami
DJlemonpop
Izanami
1,808
1,005
0
747
5,961
2,274
0
4,414
1,547
0
31,988
W
3,766
1,774
161
2,305
7,939
5,988
356
2,464
5,475
20,514
0
W
Nu Wa
MrTikku
Nu Wa
5,080
1,009
0
1,259
3,681
1,188
658
1,081
2,600
46,339
0
L
4,457
879
0
1,906
7,878
2,495
0
2,670
5,182
0
22,134
L
He Bo
3,919
167
0
1,281
7,732
2,139
198
4,086
3,646
33,008
0
L
Jormungandr
Tiaoxea
Jormungandr
4,483
1,005
0
1,814
6,824
3,809
0
3,344
2,936
33,604
0
L
Ymir
1,581
257
0
1,418
9,403
6,063
0
6,721
2,682
9,102
0
W
Sol
10,026
4,671
0
2,630
5,667
1,919
628
2,175
3,492
48,159
5,449
W
3,257
166
173
334
4,476
1,712
72
2,815
1,661
26,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,879
Gold Earned
30,897
231
Minions Killed
278
0
Camps Cleared
0
1,017,325
Distance Traveled
1,020,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,935
694
62
6
0
240,370
0
L
Izanami
5,064
506
56
6
0
196,439
0
W
Atlas
6,034
603
21
2
0
202,504
0
W
Nu Wa
6,025
603
65
7
0
209,861
0
L
Thor
5,618
562
32
3
0
234,105
0
L
He Bo
5,399
540
61
6
0
196,762
0
L
Jormungandr
6,020
602
60
6
0
180,574
0
L
Ymir
4,778
478
22
2
0
209,445
0
W
Sol
6,676
668
85
9
0
212,624
0
W
Ra
5,227
523
45
5
0
155,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role