Player Matchup

Fenrir
Fenrir
K1ckTh3baby
Fenrir
Level 109
God Stats
4W - 6L
1,557 SR
Queue Stats
172W - 198L
1,412 Elo+
Party 1
King Arthur
King Arthur
LudicrousPlus
King Arthur
Level 47
God Stats
49W - 38L
1,651 SR
Queue Stats
248W - 243L
1,490 Elo+
Party 1
Ah Puch
Ah Puch
TangleyStew722
Ah Puch
Level 101
God Stats
5W - 8L
1,552 SR
Queue Stats
118W - 127L
1,440 Elo+
Party 1
Xbalanque
Xbalanque
gdsbot1
Xbalanque
Level 104
God Stats
3W - 3L
1,642 SR
Queue Stats
409W - 421L
1,463 Elo+
Party 1
Atlas
Atlas
quandale-_-dingl
Atlas
Level 69
God Stats
49W - 36L
1,548 SR
Queue Stats
128W - 141L
1,419 Elo+
Party 1
Team Averages
Level 86
1,590 SR
1,445 Elo+

VS

Team Averages
Level 120
1,507 SR
1,502 Elo+
Neith
Neith
B1RD9882
Neith
Level 147
God Stats
2W - 2L
1,269 SR
Queue Stats
325W - 294L
1,523 Elo+
Party 2
Zeus
Zeus
Lorde Reaver
Zeus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 39L
1,535 Elo+
Party 2
Arachne
Arachne
Rar3Moment23
Arachne
Level 75
God Stats
13W - 10L
1,563 SR
Queue Stats
40W - 41L
1,428 Elo+
Solo
Ares
Ares
SpiritousRJ
Ares
Level 119
God Stats
13W - 16L
1,556 SR
Queue Stats
144W - 140L
1,487 Elo+
Party 2
Fenrir
Fenrir
TurtleRodeoClown
Fenrir
Level 129
God Stats
4W - 3L
1,647 SR
Queue Stats
186W - 166L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 2 / 1
8,234
549
7,010
12,805
5,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
LudicrousPlus
King Arthur
13
0 / 4 / 1
8,215
548
12,564
16,221
16,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 0 / 3
9,008
601
8,569
7,019
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
gdsbot1
Xbalanque
13
1 / 4 / 2
8,251
550
6,859
14,308
6,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 3 / 5
7,065
471
4,644
13,512
11,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
B1RD9882
Neith
14
3 / 0 / 4
8,380
559
11,095
8,613
3,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 3 / 2
6,669
445
5,158
6,671
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Rar3Moment23
Arachne
14
4 / 6 / 1
8,341
556
6,789
18,071
7,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 2 / 5
7,275
485
4,817
9,674
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 0 / 1
8,824
588
7,904
17,000
15,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
11
Kills
13
13
Deaths
11
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
B1RD9882
Neith
3
0
4
5
L
Fenrir
5
2
1
2.75
W
0
3
2
0.33
L
King Arthur
LudicrousPlus
King Arthur
0
4
1
0.13
W
Arachne
Rar3Moment23
Arachne
4
6
1
0.75
W
2
2
5
2.25
L
5
0
3
6.5
W
4
0
1
4.5
L
Xbalanque
gdsbot1
Xbalanque
1
4
2
0.5
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,646
Damage
35,763
63,865
Taken
60,029
42,507
Mitigated
35,757
17,025
Healing
20,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
B1RD9882
Neith
11,095
3,299
0
3,260
8,613
3,451
318
1,898
6,681
0
73,491
L
Fenrir
7,010
2,170
0
2,248
12,805
5,787
0
1,388
11,339
0
57,786
W
5,158
420
0
801
6,671
2,439
0
3,093
3,294
39,764
0
L
King Arthur
LudicrousPlus
King Arthur
12,564
1,219
0
1,080
16,221
16,196
0
152
16,069
0
69,356
W
Arachne
Rar3Moment23
Arachne
6,789
4,392
86
4,302
18,071
7,577
1,396
3,520
14,387
0
69,716
W
4,817
126
28
2,455
9,674
7,100
0
4,044
5,454
14,667
0
L
8,569
94
0
5,051
7,019
2,938
295
3,075
3,652
67,587
0
W
7,904
2,597
0
9,880
17,000
15,190
0
0
17,000
0
61,644
L
Xbalanque
gdsbot1
Xbalanque
6,859
3,406
0
5,469
14,308
6,157
1,416
1,200
13,050
0
74,107
L
4,644
1,250
0
3,177
13,512
11,429
34
3,624
9,780
16,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,773
Gold Earned
39,489
428
Minions Killed
419
0
Camps Cleared
0
1,524,702
Distance Traveled
1,470,377
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,380
559
131
9
0
283,173
2
L
Fenrir
8,234
549
78
5
0
337,924
0
W
Zeus
6,669
445
83
6
0
251,742
2
L
King Arthur
8,215
548
87
6
0
285,636
2
W
Arachne
8,341
556
100
7
0
320,649
0
W
Ares
7,275
485
17
1
0
301,684
7
L
Ah Puch
9,008
601
120
8
0
323,429
0
W
Fenrir
8,824
588
88
6
0
313,129
4
L
Xbalanque
8,251
550
123
8
0
287,670
6
L
Atlas
7,065
471
20
1
0
290,043
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role