Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Curtis21
Merlin
Level 89
God Stats
0W - 1L
1,268 SR
Queue Stats
34W - 26L
1,561 Elo+
Solo
Ra
Ra
KY SK666N D
Ra
Level 29
God Stats
49W - 128L
1,268 SR
Queue Stats
63W - 166L
1,230 Elo+
Solo
Odin
Odin
ZenSunTM
Odin
Level 111
God Stats
7W - 2L
1,972 SR
Queue Stats
38W - 25L
1,625 Elo+
Solo
Heimdallr
Heimdallr
shortstop78
Heimdallr
Level 49
God Stats
1W - 3L
1,417 SR
Queue Stats
21W - 14L
1,516 Elo+
Party 1
Team Averages
Level 81
1,485 SR
1,487 Elo+

VS

Team Averages
Level 122
1,497 SR
1,469 Elo+
Kukulkan
Kukulkan
Angrygerbil
Kukulkan
Level 176
God Stats
7W - 14L
1,316 SR
Queue Stats
414W - 381L
1,542 Elo+
Solo
Shiva
Shiva
DarthRaider707
Shiva
Level 160
God Stats
18W - 11L
1,582 SR
Queue Stats
102W - 131L
1,496 Elo+
Party 2
Cerberus
Cerberus
Fotopolla
Cerberus
Level 65
God Stats
5W - 2L
1,588 SR
Queue Stats
24W - 24L
1,379 Elo+
Solo
Xbalanque
Xbalanque
NeV3r Sleep
Xbalanque
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 83L
1,436 Elo+
Party 2
Thoth
Thoth
ZakkWyld3
Thoth
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 15L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 0 / 1
4,771
795
1,987
5,904
4,418
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Curtis21
Merlin
11
3 / 0 / 2
5,318
886
3,453
4,188
1,602
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

7
0 / 0 / 0
4,055
676
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Odin
11
1 / 2 / 2
5,187
865
4,228
7,313
5,517
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
shortstop78
Heimdallr
10
2 / 2 / 2
4,968
828
3,248
5,268
2,291
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Angrygerbil
Kukulkan
13
2 / 0 / 1
5,983
997
4,127
2,497
982
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
1 / 1 / 1
4,868
811
4,705
5,251
3,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Fotopolla
Cerberus
10
1 / 2 / 2
5,252
875
2,080
5,510
2,450
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Xbalanque
NeV3r Sleep
Xbalanque
10
0 / 3 / 4
5,025
838
4,964
6,118
2,277
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
ZakkWyld3
Thoth
8
0 / 1 / 0
4,367
728
374
1,202
455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
7
Kills
4
4
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
0
1
1.5
W
Kukulkan
Angrygerbil
Kukulkan
2
0
1
2.5
L
Merlin
Curtis21
Merlin
3
0
2
4
W
1
1
1
1.5
W
Cerberus
Fotopolla
Cerberus
1
2
2
1
L
0
0
0
0
W
Xbalanque
NeV3r Sleep
Xbalanque
0
3
4
0.67
W
Thoth
ZakkWyld3
Thoth
0
1
0
0
L
Odin
1
2
2
1
L
Heimdallr
shortstop78
Heimdallr
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,916
Damage
16,250
22,673
Taken
20,578
13,828
Mitigated
9,708
812
Healing
4,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,987
869
0
210
5,904
4,418
0
1,682
4,014
0
8,188
W
Kukulkan
Angrygerbil
Kukulkan
4,127
299
0
396
2,497
982
147
567
1,930
28,169
0
L
Merlin
Curtis21
Merlin
3,453
225
0
0
4,188
1,602
0
1,861
2,251
12,374
0
W
4,705
679
220
1,572
5,251
3,544
304
737
4,514
0
12,059
W
Cerberus
Fotopolla
Cerberus
2,080
392
516
721
5,510
2,450
0
513
4,997
10,104
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
NeV3r Sleep
Xbalanque
4,964
2,164
0
1,110
6,118
2,277
448
871
5,247
0
16,188
W
Thoth
ZakkWyld3
Thoth
374
0
0
0
1,202
455
116
765
437
2,631
0
L
Odin
4,228
780
0
436
7,313
5,517
0
1,730
5,462
0
17,058
L
Heimdallr
shortstop78
Heimdallr
3,248
1,893
0
166
5,268
2,291
0
1,308
3,822
0
8,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,299
Gold Earned
25,495
83
Minions Killed
131
0
Camps Cleared
0
486,453
Distance Traveled
554,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,771
795
6
1
0
133,996
0
W
Kukulkan
5,983
997
59
10
0
136,562
0
L
Merlin
5,318
886
28
5
0
128,039
0
W
Shiva
4,868
811
13
2
0
137,597
0
W
Cerberus
5,252
875
30
5
0
113,126
0
L
Ra
4,055
676
0
0
0
370
0
W
Xbalanque
5,025
838
25
4
0
112,381
0
W
Thoth
4,367
728
4
1
0
54,624
0
L
Odin
5,187
865
35
6
0
118,614
0
L
Heimdallr
4,968
828
14
2
0
105,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role