Player Matchup

Tyr
Tyr
Aghi
Tyr
Level 63
God Stats
12W - 6L
1,643 SR
Queue Stats
333W - 328L
1,445 Elo+
Solo
Hou Yi
Hou Yi
BuiltBetter
Hou Yi
Level 128
God Stats
3W - 2L
1,769 SR
Queue Stats
72W - 49L
1,617 Elo+
Party 3
Achilles
Achilles
KazWukong
Achilles
Level 107
God Stats
2W - 2L
1,615 SR
Queue Stats
85W - 64L
1,577 Elo+
Party 3
Hachiman
Hachiman
RainbowLord12
Hachiman
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 18L
1,668 Elo+
Party 3
Atlas
Atlas
ghostfae
Atlas
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,640 Elo+
Party 3
Team Averages
Level 84
1,605 SR
1,589 Elo+

VS

Team Averages
Level 125
1,470 SR
1,503 Elo+
Tsukuyomi
Tsukuyomi
ADEBOO
Tsukuyomi
Level 119
God Stats
1W - 2L
1,294 SR
Queue Stats
366W - 367L
1,442 Elo+
Party 2
Baba Yaga
Baba Yaga
Beny32
Baba Yaga
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 72L
1,545 Elo+
Party 1
Thoth
Thoth
Dyn4r
Thoth
Level 105
God Stats
1W - 1L
1,413 SR
Queue Stats
47W - 40L
1,542 Elo+
Party 1
Kuzenbo
Kuzenbo
Leviash95
Kuzenbo
Level 126
God Stats
3W - 3L
1,530 SR
Queue Stats
368W - 368L
1,442 Elo+
Party 2
Bellona
Bellona
RAPTOR60
Bellona
Level 146
God Stats
8W - 3L
1,615 SR
Queue Stats
612W - 610L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Aghi
Tyr
18
4 / 3 / 5
9,907
708
11,840
17,067
17,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
16
1 / 5 / 6
9,327
666
10,092
12,368
5,035
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
KazWukong
Achilles
15
1 / 5 / 2
8,155
583
10,949
22,245
27,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
RainbowLord12
Hachiman
13
2 / 6 / 2
8,241
589
11,273
12,086
4,184
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
ghostfae
Atlas
14
1 / 7 / 3
8,818
630
4,605
19,487
21,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ADEBOO
Tsukuyomi
17
4 / 3 / 16
10,592
757
20,882
14,009
8,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baba Yaga
Beny32
Baba Yaga
19
6 / 1 / 14
11,925
852
18,630
13,499
8,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thoth
Dyn4r
Thoth
19
5 / 3 / 15
11,372
812
15,294
9,455
5,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Leviash95
Kuzenbo
17
8 / 3 / 13
11,583
827
8,214
21,783
38,071
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
RAPTOR60
Bellona
17
3 / 1 / 20
10,434
745
13,564
17,209
23,596
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
104
9
Kills
26
26
Deaths
11
18
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ADEBOO
Tsukuyomi
4
3
16
4
L
Tyr
Aghi
Tyr
4
3
5
2.17
W
Baba Yaga
Beny32
Baba Yaga
6
1
14
13
L
Hou Yi
1
5
6
0.8
W
Thoth
Dyn4r
Thoth
5
3
15
4.17
L
Achilles
KazWukong
Achilles
1
5
2
0.4
W
Kuzenbo
Leviash95
Kuzenbo
8
3
13
4.83
W
Bellona
RAPTOR60
Bellona
3
1
20
13
L
Hachiman
RainbowLord12
Hachiman
2
6
2
0.5
L
Atlas
ghostfae
Atlas
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,759
Damage
76,584
83,253
Taken
75,955
75,863
Mitigated
83,775
19,758
Healing
23,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ADEBOO
Tsukuyomi
20,882
3,465
1,717
3,254
14,009
8,733
2,147
823
12,995
0
39,339
L
Tyr
Aghi
Tyr
11,840
791
613
5,835
17,067
17,598
0
7,193
9,160
0
27,318
W
Baba Yaga
Beny32
Baba Yaga
18,630
578
2,331
3,794
13,499
8,148
1,501
392
13,059
39,367
0
L
Hou Yi
10,092
3,328
1,347
1,466
12,368
5,035
0
8,390
3,713
0
27,895
W
Thoth
Dyn4r
Thoth
15,294
239
1,570
1,803
9,455
5,227
3,244
340
9,077
34,053
0
L
Achilles
KazWukong
Achilles
10,949
1,201
621
4,866
22,245
27,980
0
11,032
10,542
206
20,791
W
Kuzenbo
Leviash95
Kuzenbo
8,214
2,599
3,009
3,155
21,783
38,071
1,455
1,437
19,895
17,274
472
W
Bellona
RAPTOR60
Bellona
13,564
1,978
733
2,455
17,209
23,596
722
1,754
14,910
0
20,386
L
Hachiman
RainbowLord12
Hachiman
11,273
6,732
999
1,342
12,086
4,184
0
6,348
5,462
0
23,073
L
Atlas
ghostfae
Atlas
4,605
2,236
1,157
1,512
19,487
21,066
0
7,965
11,040
8,443
36

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,448
Gold Earned
55,906
127
Minions Killed
169
0
Camps Cleared
0
1,216,480
Distance Traveled
1,431,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,592
757
36
3
0
284,132
0
L
Tyr
9,907
708
25
2
0
280,339
0
W
Baba Yaga
11,925
852
56
4
0
302,904
0
L
Hou Yi
9,327
666
44
3
0
247,906
0
W
Thoth
11,372
812
42
3
0
262,603
0
L
Achilles
8,155
583
12
1
0
246,306
0
W
Kuzenbo
11,583
827
18
1
0
281,025
0
W
Bellona
10,434
745
17
1
0
300,423
0
L
Hachiman
8,241
589
28
2
0
228,520
0
L
Atlas
8,818
630
18
1
0
213,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role