Player Matchup

Thor
Thor
CTC_SYRE-
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,332 Elo+
Party 1
Sun Wukong
Sun Wukong
GandalftheGoated
Sun Wukong
Level 89
God Stats
0W - 1L
1,782 SR
Queue Stats
4W - 7L
1,303 Elo+
Party 1
Discordia
Discordia
Swayly3211
Discordia
Level 87
God Stats
3W - 7L
1,500 SR
Queue Stats
158W - 168L
1,451 Elo+
Party 1
Team Averages
Level 68
1,594 SR
1,362 Elo+

VS

Team Averages
Level 68
1,577 SR
1,427 Elo+
Danzaburou
Danzaburou
MrAshnblood
Danzaburou
Level 62
God Stats
64W - 56L
1,505 SR
Queue Stats
211W - 263L
1,375 Elo+
Party 2
Nu Wa
Nu Wa
MrsAshnblood
Nu Wa
Level 72
God Stats
44W - 57L
1,436 SR
Queue Stats
349W - 383L
1,458 Elo+
Party 2
Bellona
Bellona
Slash n dash 31
Bellona
Level 69
God Stats
2W - 0L
1,791 SR
Queue Stats
294W - 277L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 5 / 5
8,185
744
4,597
8,921
3,394
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
GandalftheGoated
Sun Wukong
10
4 / 2 / 2
8,486
771
8,995
12,695
11,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Swayly3211
Discordia
12
3 / 0 / 5
8,616
783
9,200
5,935
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MrAshnblood
Danzaburou
10
1 / 4 / 6
7,780
707
5,577
9,995
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 3
8,525
775
7,817
6,250
1,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 3 / 5
8,224
748
7,030
12,106
9,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
9
Kills
7
7
Deaths
9
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thor
2
5
5
0.9
L
Sun Wukong
GandalftheGoated
Sun Wukong
4
2
2
2.5
W
Danzaburou
MrAshnblood
Danzaburou
1
4
6
1
W
4
2
3
2.75
W
2
3
5
1.5
L
Discordia
Swayly3211
Discordia
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,792
Damage
20,424
27,551
Taken
28,351
16,475
Mitigated
15,515
2,506
Healing
2,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,597
1,315
0
0
8,921
3,394
0
2,074
6,847
0
20,493
L
Sun Wukong
GandalftheGoated
Sun Wukong
8,995
1,389
276
1,560
12,695
11,052
173
3,891
8,804
0
21,551
W
Danzaburou
MrAshnblood
Danzaburou
5,577
3,228
0
336
9,995
3,591
312
3,558
6,171
0
22,254
W
7,817
2,950
80
1,186
6,250
1,952
0
2,349
3,705
29,092
0
W
7,030
1,931
0
1,141
12,106
9,972
0
3,747
8,036
0
32,508
L
Discordia
Swayly3211
Discordia
9,200
1,225
0
670
5,935
2,029
37
2,191
3,744
37,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
24,529
112
Minions Killed
108
0
Camps Cleared
0
589,876
Distance Traveled
561,183
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,185
744
34
3
0
182,203
1
L
Sun Wukong
8,486
771
24
2
0
223,385
0
W
Danzaburou
7,780
707
43
4
0
171,179
0
W
Nu Wa
8,525
775
19
2
0
183,736
1
W
Bellona
8,224
748
46
4
0
206,268
2
L
Discordia
8,616
783
54
5
0
184,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role