Player Matchup

Tyr
Tyr
Arawn299
Tyr
Level 80
God Stats
0W - 1L
1,823 SR
Queue Stats
12W - 13L
1,473 Elo+
Party 1
Medusa
Medusa
Eirimay
Medusa
Level 46
God Stats
0W - 2L
1,556 SR
Queue Stats
5W - 10L
1,378 Elo+
Party 1
Janus
Janus
IbbyAlZ
Janus
Level 66
God Stats
0W - 1L
1,207 SR
Queue Stats
8W - 11L
1,493 Elo+
Party 1
Kuzenbo
Kuzenbo
SSTR8UPGOD
Kuzenbo
Level 127
God Stats
0W - 1L
1,631 SR
Queue Stats
16W - 18L
1,475 Elo+
Party 1
Mercury
Mercury
euskal_kali
Mercury
Level 145
God Stats
2W - 3L
1,541 SR
Queue Stats
179W - 293L
1,452 Elo+
Solo
Team Averages
Level 93
1,551 SR
1,454 Elo+

VS

Team Averages
Level 127
1,646 SR
1,554 Elo+
Hachiman
Hachiman
Dadorian
Hachiman
Level 95
God Stats
13W - 6L
1,610 SR
Queue Stats
114W - 82L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
OG RO3SKI
Ao Kuang
Level 158
God Stats
4W - 3L
1,724 SR
Queue Stats
110W - 104L
1,541 Elo+
Party 2
Gilgamesh
Gilgamesh
Tazmanion
Gilgamesh
Level 156
God Stats
1W - 0L
1,736 SR
Queue Stats
13W - 9L
1,602 Elo+
Party 2
Nu Wa
Nu Wa
ThAbductor
Nu Wa
Level 121
God Stats
20W - 10L
1,659 SR
Queue Stats
94W - 64L
1,565 Elo+
Solo
Thoth
Thoth
moswaldorino
Thoth
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 40L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,409
561
7,373
19,278
15,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
Eirimay
Medusa
16
1 / 5 / 1
9,418
628
15,750
15,675
6,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
IbbyAlZ
Janus
17
0 / 5 / 1
9,810
654
8,731
14,656
4,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
SSTR8UPGOD
Kuzenbo
15
1 / 7 / 1
9,097
606
11,896
19,585
18,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
euskal_kali
Mercury
17
1 / 3 / 0
9,873
658
4,624
14,796
5,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dadorian
Hachiman
19
6 / 0 / 12
11,889
793
20,639
13,487
6,402
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
OG RO3SKI
Ao Kuang
19
8 / 0 / 5
11,896
793
10,491
8,670
7,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Tazmanion
Gilgamesh
18
5 / 0 / 14
11,683
779
11,022
21,992
21,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
18
2 / 1 / 15
11,379
759
16,878
11,955
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 2 / 7
11,322
755
14,899
8,925
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
78
3
Kills
25
25
Deaths
3
5
Assists
53
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Hachiman
Dadorian
Hachiman
6
0
12
12
L
Medusa
Eirimay
Medusa
1
5
1
0.3
L
Janus
IbbyAlZ
Janus
0
5
1
0.1
W
Ao Kuang
OG RO3SKI
Ao Kuang
8
0
5
10.5
L
Kuzenbo
SSTR8UPGOD
Kuzenbo
1
7
1
0.21
W
Gilgamesh
Tazmanion
Gilgamesh
5
0
14
12
W
Nu Wa
2
1
15
9.5
L
Mercury
euskal_kali
Mercury
1
3
0
0.33
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,374
Damage
73,929
83,990
Taken
65,029
50,326
Mitigated
43,874
6,838
Healing
23,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,373
662
51
2,948
19,278
15,266
0
9,640
8,959
154
13,813
W
Hachiman
Dadorian
Hachiman
20,639
15,652
0
7,314
13,487
6,402
356
3,995
9,184
0
69,497
L
Medusa
Eirimay
Medusa
15,750
3,923
0
500
15,675
6,432
45
6,447
8,889
0
45,841
L
Janus
IbbyAlZ
Janus
8,731
0
0
250
14,656
4,575
0
9,571
4,514
51,054
0
W
Ao Kuang
OG RO3SKI
Ao Kuang
10,491
2,942
0
3,491
8,670
7,337
2,483
2,551
5,807
36,115
0
L
Kuzenbo
SSTR8UPGOD
Kuzenbo
11,896
2,270
0
650
19,585
18,379
34
8,223
10,774
25,910
91
W
Gilgamesh
Tazmanion
Gilgamesh
11,022
2,104
0
7,619
21,992
21,568
634
5,199
16,291
0
24,476
W
Nu Wa
16,878
3,692
404
3,703
11,955
4,834
1,251
4,513
7,032
57,615
0
L
Mercury
euskal_kali
Mercury
4,624
1,721
0
2,439
14,796
5,674
1,785
6,063
8,203
0
36,882
W
14,899
486
0
1,342
8,925
3,733
1,274
2,696
6,025
39,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,607
Gold Earned
58,169
278
Minions Killed
326
0
Camps Cleared
0
1,489,098
Distance Traveled
1,585,274
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,409
561
9
1
0
299,542
0
W
Hachiman
11,889
793
101
7
0
321,830
0
L
Medusa
9,418
628
69
5
0
262,010
0
L
Janus
9,810
654
100
7
0
293,618
0
W
Ao Kuang
11,896
793
66
4
0
308,827
0
L
Kuzenbo
9,097
606
32
2
0
290,260
0
W
Gilgamesh
11,683
779
18
1
0
345,983
0
W
Nu Wa
11,379
759
66
4
0
290,061
0
L
Mercury
9,873
658
68
5
0
343,668
1
W
Thoth
11,322
755
75
5
0
318,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role