Player Matchup

Xbalanque
Xbalanque
GlodFishy
Xbalanque
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,217 Elo+
Solo
Merlin
Merlin
JPZen
Merlin
Level 106
God Stats
1W - 1L
1,713 SR
Queue Stats
131W - 124L
1,458 Elo+
Solo
Jormungandr
Jormungandr
KayakuKaine
Jormungandr
Level 27
God Stats
1W - 1L
1,495 SR
Queue Stats
39W - 38L
1,516 Elo+
Solo
Surtr
Surtr
MullxAble
Surtr
Level 139
God Stats
97W - 81L
1,605 SR
Queue Stats
333W - 327L
1,489 Elo+
Solo
Jing Wei
Jing Wei
Tigger ElRey
Jing Wei
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 94L
1,506 Elo+
Solo
Team Averages
Level 98
1,562 SR
1,437 Elo+

VS

Team Averages
Level 102
1,537 SR
1,470 Elo+
Skadi
Skadi
FatManJersey
Skadi
Level 88
God Stats
4W - 3L
1,741 SR
Queue Stats
174W - 207L
1,414 Elo+
Solo
Loki
Loki
ScorgeOfGod
Loki
Level 144
God Stats
1W - 2L
1,301 SR
Queue Stats
260W - 243L
1,530 Elo+
Solo
Mulan
Mulan
SpacePiggiiiies
Mulan
Level 52
God Stats
7W - 9L
1,497 SR
Queue Stats
29W - 36L
1,380 Elo+
Party 1
Ra
Ra
SpaceShaaaark
Ra
Level 91
God Stats
6W - 4L
1,451 SR
Queue Stats
90W - 88L
1,507 Elo+
Party 1
Ymir
Ymir
darkninjabozz
Ymir
Level 137
God Stats
3W - 0L
1,694 SR
Queue Stats
63W - 57L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GlodFishy
Xbalanque
13
0 / 0 / 1
6,768
677
6,110
6,849
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
JPZen
Merlin
11
0 / 1 / 0
6,404
640
3,356
3,016
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
KayakuKaine
Jormungandr
13
0 / 1 / 1
7,122
712
9,504
11,032
10,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Surtr
MullxAble
Surtr
12
1 / 2 / 1
6,915
692
7,010
10,767
13,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Tigger ElRey
Jing Wei
14
1 / 1 / 1
7,207
721
5,955
5,526
2,489
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
7,836
784
6,434
8,361
4,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 0 / 3
6,908
691
5,702
6,789
3,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 2
7,039
704
4,328
10,735
8,615
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 0 / 2
7,903
790
9,257
6,619
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 0 / 4
7,171
717
3,918
9,987
9,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
5
5
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
Xbalanque
GlodFishy
Xbalanque
0
0
1
0.5
L
Merlin
JPZen
Merlin
0
1
0
0
L
Jormungandr
KayakuKaine
Jormungandr
0
1
1
0.5
L
Surtr
MullxAble
Surtr
1
2
1
0.75
W
0
0
3
1.5
W
1
0
2
2
W
2
0
2
3
L
Jing Wei
Tigger ElRey
Jing Wei
1
1
1
1.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,935
Damage
29,639
37,190
Taken
42,491
29,897
Mitigated
28,942
6,844
Healing
15,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,434
2,866
0
1,732
8,361
4,215
469
1,478
6,800
0
26,580
L
Xbalanque
GlodFishy
Xbalanque
6,110
2,167
0
1,399
6,849
2,871
0
2,694
3,881
0
22,262
L
Merlin
JPZen
Merlin
3,356
400
0
660
3,016
1,149
0
1,174
1,768
13,119
0
L
Jormungandr
KayakuKaine
Jormungandr
9,504
1,204
0
1,657
11,032
10,283
0
3,259
7,587
28,850
747
L
Surtr
MullxAble
Surtr
7,010
2,305
0
2,296
10,767
13,105
20
4,074
6,527
578
16,669
W
5,702
1,183
0
1,115
6,789
3,023
0
1,911
4,710
0
22,447
W
4,328
515
284
2,875
10,735
8,615
0
3,414
6,940
0
12,163
W
9,257
913
3,297
3,614
6,619
3,691
1,518
1,617
4,826
47,491
0
L
Jing Wei
Tigger ElRey
Jing Wei
5,955
3,861
192
640
5,526
2,489
0
1,272
4,252
0
28,906
W
3,918
918
1,368
1,333
9,987
9,398
215
2,896
6,964
7,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,416
Gold Earned
36,857
181
Minions Killed
236
0
Camps Cleared
0
917,989
Distance Traveled
1,118,171
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,836
784
64
6
0
211,006
0
L
Xbalanque
6,768
677
38
4
0
201,169
0
L
Merlin
6,404
640
23
2
0
117,513
0
L
Jormungandr
7,122
712
43
4
0
191,425
0
L
Surtr
6,915
692
24
2
0
206,744
0
W
Loki
6,908
691
32
3
0
267,312
0
W
Mulan
7,039
704
21
2
0
212,751
0
W
Ra
7,903
790
111
11
0
220,916
0
L
Jing Wei
7,207
721
53
5
0
201,138
2
W
Ymir
7,171
717
8
1
0
206,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role