Player Matchup

Charon
Charon
BlazinBlavey
Charon
Level 97
God Stats
1W - 0L
1,346 SR
Queue Stats
6W - 3L
1,784 Elo+
Party 1
Chiron
Chiron
CoarseCreator70
Chiron
Level 146
God Stats
11W - 12L
1,559 SR
Queue Stats
210W - 213L
1,450 Elo+
Solo
Chronos
Chronos
EP0W3R25
Chronos
Level 128
God Stats
1W - 0L
1,450 SR
Queue Stats
6W - 3L
1,784 Elo+
Party 1
King Arthur
King Arthur
TITOxBANDIDO
King Arthur
Level 119
God Stats
1W - 0L
1,414 SR
Queue Stats
6W - 3L
1,784 Elo+
Party 1
Arachne
Arachne
YoungDeLizzle
Arachne
Level 100
God Stats
2W - 0L
1,718 SR
Queue Stats
4W - 0L
1,784 Elo+
Party 1
Team Averages
Level 118
1,497 SR
1,717 Elo+

VS

Team Averages
Level 115
1,674 SR
1,427 Elo+
Hachiman
Hachiman
FallingForDeath
Hachiman
Level 136
God Stats
0W - 2L
1,745 SR
Queue Stats
27W - 21L
1,551 Elo+
Party 2
Chang'e
Chang'e
JIMENEZ SNIPER
Chang'e
Level 156
God Stats
6W - 9L
1,848 SR
Queue Stats
248W - 274L
1,502 Elo+
Solo
Tiamat
Tiamat
Ravenseye100
Tiamat
Level 132
God Stats
2W - 2L
1,546 SR
Queue Stats
25W - 20L
1,563 Elo+
Party 2
Sobek
Sobek
heatedcobra2484
Sobek
Level 116
God Stats
0W - 1L
1,671 SR
Queue Stats
5W - 4L
1,481 Elo+
Party 2
Arachne
Arachne
kinghamadeus
Arachne
Level 35
God Stats
0W - 1L
1,559 SR
Queue Stats
3W - 8L
1,039 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
1 / 2 / 7
7,824
711
7,240
11,426
5,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 0 / 4
8,392
763
6,810
7,070
2,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
EP0W3R25
Chronos
15
3 / 1 / 7
8,380
762
9,968
9,421
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TITOxBANDIDO
King Arthur
14
3 / 1 / 4
8,115
738
6,713
11,420
6,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
15
1 / 1 / 2
8,096
736
4,590
7,938
4,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
3 / 3 / 1
7,946
722
9,776
9,199
3,901
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 3
8,038
731
9,168
8,230
4,205
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
15
1 / 1 / 1
7,843
713
9,125
5,129
3,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 1
7,433
676
4,248
11,876
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
kinghamadeus
Arachne
13
0 / 3 / 2
6,968
633
3,524
10,120
5,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
12
Kills
5
5
Deaths
12
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charon
1
2
7
2.25
W
4
0
4
6
W
Chronos
EP0W3R25
Chronos
3
1
7
6.5
L
Hachiman
3
3
1
1.17
L
0
0
3
1.5
L
Tiamat
1
1
1
1.5
W
King Arthur
TITOxBANDIDO
King Arthur
3
1
4
5
W
Arachne
1
1
2
2
L
1
5
1
0.3
L
Arachne
kinghamadeus
Arachne
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,321
Damage
35,841
47,275
Taken
44,554
23,430
Mitigated
29,724
8,483
Healing
11,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
7,240
835
493
536
11,426
5,993
99
5,768
5,575
22,978
0
W
6,810
2,803
610
2,661
7,070
2,874
245
3,398
3,376
0
34,199
W
Chronos
EP0W3R25
Chronos
9,968
3,754
0
600
9,421
4,018
608
4,633
4,727
32,385
0
L
Hachiman
9,776
2,533
0
1,911
9,199
3,901
0
3,382
5,573
0
36,093
L
9,168
633
1,180
4,589
8,230
4,205
0
3,553
4,403
26,559
0
L
Tiamat
9,125
448
199
1,660
5,129
3,910
235
1,821
3,298
32,986
0
W
King Arthur
TITOxBANDIDO
King Arthur
6,713
492
370
306
11,420
6,132
309
4,472
6,803
0
19,345
W
Arachne
4,590
2,742
55
2,852
7,938
4,413
1,579
3,022
4,730
0
20,689
L
4,248
460
62
1,143
11,876
12,275
0
4,090
7,650
9,825
477
L
Arachne
kinghamadeus
Arachne
3,524
2,241
0
1,131
10,120
5,433
0
3,546
6,422
0
12,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,807
Gold Earned
38,228
256
Minions Killed
243
0
Camps Cleared
0
1,113,927
Distance Traveled
1,043,858
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,824
711
37
3
0
227,552
0
W
Chiron
8,392
763
69
6
0
224,632
0
W
Chronos
8,380
762
60
5
0
217,719
0
L
Hachiman
7,946
722
66
6
0
196,983
4
L
Chang'e
8,038
731
49
4
0
217,435
0
L
Tiamat
7,843
713
81
7
0
219,521
0
W
King Arthur
8,115
738
43
4
0
233,744
0
W
Arachne
8,096
736
47
4
0
210,280
1
L
Sobek
7,433
676
9
1
0
166,968
5
L
Arachne
6,968
633
38
3
0
242,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role