Player Matchup

Ullr
Ullr
Platinum I
 
Ullr
Platinum I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
LordAttioss
Ne Zha
Platinum I
Level 121
God Stats
108W - 81L
1,649 SR
Queue Stats
442W - 427L
1,835 MMR
Solo
Janus
Janus
Platinum V
Pïckle
Janus
Platinum V
Level 107
God Stats
4W - 2L
1,719 SR
Queue Stats
31W - 18L
1,970 MMR
Party 1
Tyr
Tyr
Gold I
bryanXDHyG
Tyr
Gold I
Level 184
God Stats
2W - 2L
1,279 SR
Queue Stats
38W - 25L
1,665 MMR
Party 1
Bacchus
Bacchus
Platinum II
rotweisspink
Bacchus
Platinum II
Level 115
God Stats
10W - 7L
1,597 SR
Queue Stats
141W - 136L
1,810 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,549 SR
1,756 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,506 SR
1,836 MMR
Hachiman
Hachiman
Platinum I
AlexE12
Hachiman
Platinum I
Level 129
God Stats
1W - 6L
1,573 SR
Queue Stats
35W - 29L
1,894 MMR
Solo
Awilix
Awilix
Platinum II
Keza974
Awilix
Platinum II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 276L
1,786 MMR
Solo
Osiris
Osiris
Gold II
Rv2600ぶ
Osiris
Gold II
Level 156
God Stats
1W - 1L
1,639 SR
Queue Stats
70W - 38L
1,801 MMR
Solo
Geb
Geb
Platinum IV
Vosek
Geb
Platinum IV
Level 142
God Stats
2W - 4L
1,316 SR
Queue Stats
163W - 150L
1,824 MMR
Solo
Thoth
Thoth
Platinum V
iTz-_-marocc
Thoth
Platinum V
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 196L
1,873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
3 / 0 / 2
9,154
654
6,568
7,070
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
14
7 / 1 / 9
8,842
632
7,908
9,590
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Pïckle
Janus
15
6 / 0 / 5
9,616
687
10,720
7,361
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
3 / 0 / 1
9,402
672
7,985
13,739
13,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
rotweisspink
Bacchus
11
0 / 2 / 5
7,213
515
4,851
11,627
10,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ao KuangThanatosMartichorasPele

VS

Bans
RavanaArachneSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlexE12
Hachiman
12
0 / 3 / 0
6,863
490
4,377
7,943
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Keza974
Awilix
11
1 / 6 / 0
6,552
468
2,681
12,660
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Rv2600ぶ
Osiris
12
1 / 2 / 0
7,382
527
7,858
15,732
17,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
Vosek
Geb
10
0 / 2 / 1
6,490
464
2,533
9,074
7,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 6 / 0
6,784
485
3,192
9,110
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
19
Kills
2
3
Deaths
19
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
0
2
4
L
Hachiman
AlexE12
Hachiman
0
3
0
0
L
Awilix
Keza974
Awilix
1
6
0
0.17
W
Ne Zha
7
1
9
11.5
W
Janus
Pïckle
Janus
6
0
5
8.5
L
Osiris
Rv2600ぶ
Osiris
1
2
0
0.5
L
Geb
Vosek
Geb
0
2
1
0.25
W
3
0
1
3.5
L
0
6
0
0
W
Bacchus
rotweisspink
Bacchus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,032
Damage
20,641
49,387
Taken
54,519
34,166
Mitigated
34,153
13,924
Healing
10,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,568
2,014
0
2,226
7,070
3,137
1,381
342
6,728
0
79,219
L
Hachiman
AlexE12
Hachiman
4,377
2,370
0
1,821
7,943
2,435
0
1,099
6,844
0
50,525
L
Awilix
Keza974
Awilix
2,681
1,234
0
740
12,660
4,217
0
2,426
10,190
0
46,375
W
Ne Zha
7,908
2,417
0
2,584
9,590
3,760
0
804
8,786
0
56,006
W
Janus
Pïckle
Janus
10,720
1,945
0
1,018
7,361
3,246
200
1,800
5,561
86,784
0
L
Osiris
Rv2600ぶ
Osiris
7,858
2,936
0
5,889
15,732
17,532
0
2,945
12,731
0
58,593
L
Geb
Vosek
Geb
2,533
247
0
1,506
9,074
7,164
126
4,785
4,143
17,196
0
W
7,985
990
0
5,174
13,739
13,208
177
1,081
12,658
155
73,308
L
3,192
138
0
693
9,110
2,805
0
4,070
4,885
51,158
0
W
Bacchus
rotweisspink
Bacchus
4,851
500
0
2,922
11,627
10,815
26
2,341
9,286
18,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,227
Gold Earned
34,071
512
Minions Killed
389
0
Camps Cleared
0
1,522,460
Distance Traveled
1,419,340
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,154
654
138
10
0
298,593
0
L
Hachiman
6,863
490
101
7
0
285,400
4
L
Awilix
6,552
468
76
5
0
325,525
3
W
Ne Zha
8,842
632
86
6
0
320,957
1
W
Janus
9,616
687
151
11
0
298,164
3
L
Osiris
7,382
527
91
7
0
267,272
4
L
Geb
6,490
464
15
1
0
259,767
2
W
Tyr
9,402
672
121
9
0
300,439
3
L
Thoth
6,784
485
106
8
0
281,376
0
W
Bacchus
7,213
515
16
1
0
304,307
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role