Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
atcojack
Artemis
Level 156
God Stats
3W - 3L
1,489 SR
Queue Stats
193W - 199L
1,551 Elo+
Solo
Team Averages
Level 156
1,498 SR
1,510 Elo+

VS

Team Averages
Level 126
1,554 SR
1,570 Elo+
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DanielGonzalez69
Agni
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,752 Elo+
Party 1
Achilles
Achilles
Grizlo
Achilles
Level 137
God Stats
3W - 2L
1,768 SR
Queue Stats
321W - 325L
1,494 Elo+
Solo
Freya
Freya
xPingu
Freya
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 46L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
1 / 2 / 0
6,002
1,000
2,175
6,661
4,981
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
 
Arachne
10
1 / 3 / 0
5,445
908
1,950
5,196
2,868
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
 
Ares
10
0 / 3 / 1
5,432
905
2,780
5,782
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tyr
 
Tyr
8
0 / 2 / 1
5,093
849
1,621
5,436
4,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
atcojack
Artemis
10
0 / 1 / 1
5,376
896
2,300
2,377
897
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 0 / 6
6,965
1,161
5,406
3,541
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

He Bo
 
He Bo
10
0 / 1 / 9
6,303
1,051
3,031
3,046
1,189
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 7
6,950
1,158
4,461
3,089
1,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Grizlo
Achilles
12
4 / 1 / 6
7,147
1,191
6,072
7,813
8,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
xPingu
Freya
13
4 / 0 / 7
7,688
1,281
4,471
4,871
2,525
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
2
Kills
11
11
Deaths
2
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
2
0
0.5
L
Arachne
 
Arachne
1
3
0
0.33
L
Ares
 
Ares
0
3
1
0.17
L
Tyr
 
Tyr
0
2
1
0.25
W
Medusa
 
Medusa
2
0
6
5
W
He Bo
 
He Bo
0
1
9
4.5
W
1
0
7
4.5
W
Achilles
Grizlo
Achilles
4
1
6
7
L
Artemis
atcojack
Artemis
0
1
1
0.5
W
Freya
xPingu
Freya
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,826
Damage
23,441
25,452
Taken
22,360
18,618
Mitigated
15,480
3,447
Healing
9,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
2,175
71
0
668
6,661
4,981
0
2,492
3,909
0
7,462
L
Arachne
 
Arachne
1,950
1,669
649
752
5,196
2,868
0
3,630
1,527
0
3,702
L
Ares
 
Ares
2,780
0
0
0
5,782
5,284
0
2,510
3,187
4,086
0
L
Tyr
 
Tyr
1,621
81
89
527
5,436
4,588
0
2,674
2,625
0
2,386
W
Medusa
 
Medusa
5,406
2,825
0
276
3,541
1,687
3,355
209
3,332
0
22,574
W
He Bo
 
He Bo
3,031
127
345
51
3,046
1,189
958
161
2,885
13,156
0
W
4,461
144
1,121
1,414
3,089
1,316
1,098
803
2,286
10,163
0
W
Achilles
Grizlo
Achilles
6,072
231
295
1,712
7,813
8,763
326
818
6,995
0
9,807
L
Artemis
atcojack
Artemis
2,300
354
166
596
2,377
897
0
657
1,681
0
6,527
W
Freya
xPingu
Freya
4,471
1,017
2,103
2,651
4,871
2,525
1,056
789
4,082
16,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,348
Gold Earned
35,053
31
Minions Killed
102
0
Camps Cleared
0
512,457
Distance Traveled
603,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,002
1,000
5
1
0
105,228
0
L
Arachne
5,445
908
6
1
0
129,930
0
L
Ares
5,432
905
7
1
0
73,482
0
L
Tyr
5,093
849
0
0
0
108,548
0
W
Medusa
6,965
1,161
23
4
0
96,194
0
W
He Bo
6,303
1,051
22
4
0
115,225
0
W
Agni
6,950
1,158
18
3
0
128,582
0
W
Achilles
7,147
1,191
10
2
0
122,493
0
L
Artemis
5,376
896
13
2
0
95,269
0
W
Freya
7,688
1,281
29
5
0
140,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role