Player Matchup

Horus
Horus
DatBoiJoe
Horus
Level 49
God Stats
10W - 4L
1,678 SR
Queue Stats
404W - 386L
1,546 Elo+
Party 1
Apollo
Apollo
GSD_OrigGod
Apollo
Level 140
God Stats
14W - 8L
1,818 SR
Queue Stats
254W - 210L
1,562 Elo+
Solo
Jormungandr
Jormungandr
SamuriceLad
Jormungandr
Level 64
God Stats
140W - 125L
1,429 SR
Queue Stats
354W - 342L
1,538 Elo+
Party 1
Tiamat
Tiamat
Taokakak
Tiamat
Level 86
God Stats
168W - 150L
1,593 SR
Queue Stats
578W - 568L
1,557 Elo+
Solo
Loki
Loki
TheChiknNugget
Loki
Level 89
God Stats
10W - 6L
1,693 SR
Queue Stats
180W - 163L
1,464 Elo+
Solo
Team Averages
Level 86
1,642 SR
1,534 Elo+

VS

Team Averages
Level 100
1,537 SR
1,481 Elo+
Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Dobshe
Achilles
Level 150
God Stats
0W - 1L
1,712 SR
Queue Stats
40W - 31L
1,565 Elo+
Solo
Mercury
Mercury
Zanivio
Mercury
Level 87
God Stats
1W - 6L
1,304 SR
Queue Stats
202W - 199L
1,444 Elo+
Solo
Jormungandr
Jormungandr
aintitmane918
Jormungandr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,429 Elo+
Solo
Discordia
Discordia
jon_garcia6
Discordia
Level 104
God Stats
12W - 8L
1,667 SR
Queue Stats
120W - 106L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DatBoiJoe
Horus
13
0 / 1 / 0
7,192
479
6,174
14,177
13,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
14
1 / 0 / 2
8,278
552
8,058
9,281
4,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
SamuriceLad
Jormungandr
12
0 / 1 / 3
7,163
478
6,138
11,158
9,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Taokakak
Tiamat
13
3 / 2 / 1
7,564
504
8,677
9,988
5,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 2
8,419
561
7,905
10,871
4,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
0 / 3 / 2
7,179
479
8,598
13,608
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Dobshe
Achilles
12
2 / 0 / 0
7,368
491
5,030
12,416
10,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Zanivio
Mercury
14
0 / 1 / 1
7,627
508
4,899
9,543
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
aintitmane918
Jormungandr
15
1 / 1 / 0
8,861
591
10,098
13,601
12,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
jon_garcia6
Discordia
13
1 / 2 / 1
7,909
527
5,372
9,201
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
7
Kills
4
4
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
2
0.33
W
Horus
DatBoiJoe
Horus
0
1
0
0
L
Achilles
Dobshe
Achilles
2
0
0
2
W
Apollo
1
0
2
2
W
Jormungandr
SamuriceLad
Jormungandr
0
1
3
1.5
W
Tiamat
Taokakak
Tiamat
3
2
1
1.75
W
3
0
2
4
L
Mercury
Zanivio
Mercury
0
1
1
0.5
L
Jormungandr
aintitmane918
Jormungandr
1
1
0
1
L
Discordia
jon_garcia6
Discordia
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,952
Damage
33,997
55,475
Taken
58,369
37,408
Mitigated
33,992
19,993
Healing
14,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,598
1,815
0
2,733
13,608
4,674
0
3,100
10,422
0
50,984
W
Horus
DatBoiJoe
Horus
6,174
2,379
72
4,310
14,177
13,675
0
8,532
5,645
0
51,289
L
Achilles
Dobshe
Achilles
5,030
1,019
1,409
3,751
12,416
10,363
0
4,560
7,740
0
30,400
W
Apollo
8,058
5,137
0
4,799
9,281
4,047
678
0
9,281
0
77,938
W
Jormungandr
SamuriceLad
Jormungandr
6,138
2,582
0
3,566
11,158
9,337
0
1,445
9,713
30,289
0
W
Tiamat
Taokakak
Tiamat
8,677
1,158
0
1,898
9,988
5,728
0
2,421
7,567
45,360
0
W
7,905
1,874
0
5,348
10,871
4,621
0
2,801
8,070
0
78,318
L
Mercury
Zanivio
Mercury
4,899
2,522
0
1,164
9,543
3,715
0
2,178
7,229
0
74,116
L
Jormungandr
aintitmane918
Jormungandr
10,098
3,368
0
3,723
13,601
12,398
0
209
13,352
81,262
271
L
Discordia
jon_garcia6
Discordia
5,372
539
0
1,235
9,201
2,842
0
4,132
4,811
68,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,616
Gold Earned
38,944
464
Minions Killed
509
0
Camps Cleared
0
1,588,475
Distance Traveled
1,513,421
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,179
479
79
5
0
322,039
0
W
Horus
7,192
479
79
5
0
295,562
0
L
Achilles
7,368
491
55
4
0
287,136
2
W
Apollo
8,278
552
134
9
0
300,415
5
W
Jormungandr
7,163
478
51
3
0
311,285
3
W
Tiamat
7,564
504
91
6
0
317,229
2
W
Loki
8,419
561
109
7
0
363,984
0
L
Mercury
7,627
508
118
8
0
317,541
0
L
Jormungandr
8,861
591
140
9
0
287,591
0
L
Discordia
7,909
527
117
8
0
299,114
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role