Player Matchup

Charon
Charon
Gold II
Jackzfreddy
Charon
Gold II
Level 148
God Stats
7W - 5L
1,495 SR
Queue Stats
397W - 399L
1,514 MMR
Solo
Freya
Freya
Gold I
Targaryenz
Freya
Gold I
Level 157
God Stats
4W - 9L
1,415 SR
Queue Stats
209W - 209L
1,493 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum I
oX-KillerStar-Xo
Zhong Kui
Platinum I
Level 147
God Stats
226W - 180L
1,615 SR
Queue Stats
644W - 617L
1,659 MMR
Party 2
Arachne
Arachne
Gold I
smáss
Arachne
Gold I
Level 159
God Stats
14W - 7L
1,563 SR
Queue Stats
188W - 188L
1,517 MMR
Party 1
Jormungandr
Jormungandr
Gold V
tsukuyomi183
Jormungandr
Gold V
Level 272
God Stats
1W - 2L
1,491 SR
Queue Stats
208W - 221L
1,345 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 177
1,516 SR
1,506 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,475 SR
1,505 MMR
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bellona
Bellona
Bronze III
Abys0n
Bellona
Bronze III
Level 43
God Stats
1W - 3L
1,501 SR
Queue Stats
3W - 7L
1,508 MMR
Solo
Ullr
Ullr
Bronze III
DOB6I
Ullr
Bronze III
Level 148
God Stats
0W - 1L
1,131 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Nemesis
Nemesis
Gold I
Ma4KaM
Nemesis
Gold I
Level 181
God Stats
18W - 23L
1,511 SR
Queue Stats
237W - 237L
1,508 MMR
Solo
Ix Chel
Ix Chel
Gold III
Riliwyth
Ix Chel
Gold III
Level 157
God Stats
2W - 3L
1,733 SR
Queue Stats
87W - 95L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
1 / 0 / 12
8,692
579
7,492
10,727
10,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Freya
14
5 / 1 / 4
8,886
592
8,601
6,616
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
15
5 / 1 / 1
8,921
595
13,407
11,032
9,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
smáss
Arachne
16
4 / 0 / 8
9,269
618
6,735
14,437
7,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
tsukuyomi183
Jormungandr
14
2 / 1 / 6
8,774
585
5,291
9,280
9,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
SusanoJanusAo KuangKali

VS

Bans
MartichorasThothHeraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 4 / 2
6,439
429
4,275
12,380
10,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Abys0n
Bellona
12
0 / 1 / 2
7,025
468
1,221
9,904
8,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
DOB6I
Ullr
12
1 / 5 / 1
7,230
482
3,332
10,600
4,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Ma4KaM
Nemesis
14
1 / 2 / 1
7,848
523
5,423
14,173
5,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Riliwyth
Ix Chel
11
1 / 5 / 1
7,172
478
7,094
12,850
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
17
Kills
3
3
Deaths
17
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
2
0.25
L
Bellona
Abys0n
Bellona
0
1
2
1
L
Ullr
DOB6I
Ullr
1
5
1
0.3
W
Charon
1
0
12
7
L
Nemesis
Ma4KaM
Nemesis
1
2
1
0.75
L
Ix Chel
Riliwyth
Ix Chel
1
5
1
0.3
W
Freya
5
1
4
7
W
Zhong Kui
5
1
1
5.5
W
Arachne
smáss
Arachne
4
0
8
8
W
Jormungandr
tsukuyomi183
Jormungandr
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,526
Damage
21,345
52,092
Taken
59,907
39,796
Mitigated
34,339
21,608
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,275
765
0
2,481
12,380
10,345
0
8,528
3,852
19,326
0
L
Bellona
Abys0n
Bellona
1,221
246
0
1,684
9,904
8,924
0
5,039
4,865
0
33,248
L
Ullr
DOB6I
Ullr
3,332
616
0
606
10,600
4,262
0
6,425
4,175
0
42,463
W
Charon
7,492
1,368
0
3,405
10,727
10,903
505
1,793
8,934
22,954
0
L
Nemesis
Ma4KaM
Nemesis
5,423
2,402
0
1,530
14,173
5,877
0
5,373
8,800
0
71,485
L
Ix Chel
Riliwyth
Ix Chel
7,094
522
910
3,158
12,850
4,931
0
8,903
3,947
46,749
0
W
Freya
8,601
2,553
0
2,819
6,616
3,118
1,818
2,132
4,484
62,837
0
W
Zhong Kui
13,407
628
0
7,542
11,032
9,651
843
3,628
7,404
82,291
0
W
Arachne
smáss
Arachne
6,735
4,261
0
7,295
14,437
7,015
0
1,702
12,735
0
86,953
W
Jormungandr
tsukuyomi183
Jormungandr
5,291
590
0
547
9,280
9,109
365
2,114
7,166
63,659
523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,542
Gold Earned
35,714
497
Minions Killed
389
0
Camps Cleared
0
1,539,400
Distance Traveled
1,471,443
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,439
429
43
3
0
274,140
0
L
Bellona
7,025
468
55
4
0
271,014
3
L
Ullr
7,230
482
81
5
0
288,535
3
W
Charon
8,692
579
17
1
0
291,998
0
L
Nemesis
7,848
523
117
8
0
332,943
0
L
Ix Chel
7,172
478
93
6
0
304,811
8
W
Freya
8,886
592
107
7
0
304,491
0
W
Zhong Kui
8,921
595
139
9
0
311,026
0
W
Arachne
9,269
618
136
9
0
329,283
6
W
Jormungandr
8,774
585
98
7
0
302,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role