Player Matchup

Khepri
Khepri
 
Khepri
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Aapi1203
Bakasura
Level 102
God Stats
13W - 11L
1,580 SR
Queue Stats
115W - 125L
1,549 Elo+
Party 1
King Arthur
King Arthur
Bugcatcher--Joey
King Arthur
Level 124
God Stats
7W - 8L
1,557 SR
Queue Stats
144W - 146L
1,544 Elo+
Party 1
Baron Samedi
Baron Samedi
Demon--Meliodas
Baron Samedi
Level 119
God Stats
4W - 3L
1,832 SR
Queue Stats
246W - 237L
1,578 Elo+
Party 1
Medusa
Medusa
baksteen_187
Medusa
Level 113
God Stats
5W - 6L
1,550 SR
Queue Stats
77W - 82L
1,510 Elo+
Party 1
Team Averages
Level 113
1,604 SR
1,536 Elo+

VS

Team Averages
Level 115
1,540 SR
1,508 Elo+
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
FoeHammer419
Khepri
Level 99
God Stats
7W - 4L
1,620 SR
Queue Stats
16W - 19L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
PremiereGladI
Cthulhu
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 131L
1,541 Elo+
Party 2
Ra
Ra
loud_corner1
Ra
Level 78
God Stats
33W - 19L
1,579 SR
Queue Stats
433W - 418L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
1 / 0 / 3
6,213
565
3,240
8,701
5,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bakasura
Aapi1203
Bakasura
9
0 / 2 / 3
5,345
486
4,111
9,173
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Bugcatcher--Joey
King Arthur
11
0 / 0 / 3
6,238
567
5,645
8,884
6,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Demon--Meliodas
Baron Samedi
11
3 / 2 / 1
5,984
544
6,377
6,460
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
10
0 / 2 / 0
5,658
514
4,570
6,086
1,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 1 / 0
6,273
570
5,377
7,827
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
 
Pele
10
1 / 1 / 0
5,845
531
4,777
9,163
3,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
8
0 / 2 / 1
5,214
474
1,508
8,287
5,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
11
2 / 0 / 0
6,484
589
4,738
8,089
7,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 1 / 1
6,336
576
5,602
4,766
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
4
Kills
6
6
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
0
3
2.5
W
Anhur
 
Anhur
2
1
0
2
W
Pele
 
Pele
1
1
0
1
L
Bakasura
Aapi1203
Bakasura
0
2
3
0.75
L
King Arthur
Bugcatcher--Joey
King Arthur
0
0
3
1.5
L
Baron Samedi
Demon--Meliodas
Baron Samedi
3
2
1
1.75
W
Khepri
0
2
1
0.25
W
Cthulhu
2
0
0
2
L
Medusa
0
2
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,943
Damage
22,002
39,304
Taken
38,132
20,096
Mitigated
22,059
10,673
Healing
9,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,240
568
0
3,239
8,701
5,158
0
2,918
5,524
19,125
0
W
Anhur
 
Anhur
5,377
3,151
0
2,801
7,827
2,835
0
1,134
6,693
0
52,057
W
Pele
 
Pele
4,777
1,481
0
1,488
9,163
3,399
0
2,021
6,792
0
49,537
L
Bakasura
Aapi1203
Bakasura
4,111
2,471
0
2,230
9,173
3,348
0
1,283
7,814
0
33,767
L
King Arthur
Bugcatcher--Joey
King Arthur
5,645
1,038
0
1,111
8,884
6,486
0
2,996
5,414
0
48,828
L
Baron Samedi
Demon--Meliodas
Baron Samedi
6,377
364
911
1,968
6,460
3,305
0
3,400
2,828
39,718
0
W
Khepri
1,508
216
208
1,884
8,287
5,963
0
3,305
4,575
11,061
0
W
Cthulhu
4,738
308
0
1,070
8,089
7,608
0
630
7,459
40,467
0
L
Medusa
4,570
1,248
0
1,214
6,086
1,799
0
210
5,876
0
46,791
W
5,602
265
816
1,327
4,766
2,254
0
2,527
2,129
50,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,438
Gold Earned
30,152
327
Minions Killed
349
0
Camps Cleared
0
1,116,897
Distance Traveled
1,155,642
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,213
565
24
2
0
235,186
0
W
Anhur
6,273
570
88
8
0
204,291
3
W
Pele
5,845
531
69
6
0
242,149
0
L
Bakasura
5,345
486
69
6
0
256,874
0
L
King Arthur
6,238
567
82
7
0
210,306
0
L
Baron Samedi
5,984
544
76
7
0
209,895
2
W
Khepri
5,214
474
13
1
0
228,924
2
W
Cthulhu
6,484
589
84
8
0
232,738
0
L
Medusa
5,658
514
76
7
0
204,636
2
W
Ra
6,336
576
95
9
0
247,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role