Player Matchup

King Arthur
King Arthur
BloodWist
King Arthur
Level 55
God Stats
41W - 48L
1,505 SR
Queue Stats
173W - 182L
1,467 Elo+
Party 2
Arachne
Arachne
Bloodstxrm
Arachne
Level 78
God Stats
29W - 16L
1,651 SR
Queue Stats
306W - 306L
1,432 Elo+
Solo
Vulcan
Vulcan
immune_bassist7
Vulcan
Level 154
God Stats
4W - 13L
1,274 SR
Queue Stats
831W - 797L
1,483 Elo+
Solo
Aphrodite
Aphrodite
sov7drugaya
Aphrodite
Level 39
God Stats
41W - 35L
1,561 SR
Queue Stats
124W - 142L
1,467 Elo+
Party 2
Zeus
Zeus
tobias5618
Zeus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,478 Elo+
Solo
Team Averages
Level 78
1,498 SR
1,465 Elo+

VS

Team Averages
Level 53
1,437 SR
1,414 Elo+
Chang'e
Chang'e
Elativ-420
Chang'e
Level 49
God Stats
1W - 0L
1,235 SR
Queue Stats
11W - 10L
1,393 Elo+
Solo
Neith
Neith
Gringer_79
Neith
Level 122
God Stats
373W - 340L
1,516 SR
Queue Stats
522W - 500L
1,424 Elo+
Solo
Heimdallr
Heimdallr
JÖKUM
Heimdallr
Level 17
God Stats
29W - 32L
1,405 SR
Queue Stats
37W - 49L
1,296 Elo+
Party 1
Anubis
Anubis
ThornBalth
Anubis
Level 49
God Stats
67W - 63L
1,501 SR
Queue Stats
189W - 178L
1,478 Elo+
Party 1
Bacchus
Bacchus
Yuehna
Bacchus
Level 27
God Stats
80W - 57L
1,530 SR
Queue Stats
154W - 141L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BloodWist
King Arthur
9
0 / 0 / 0
5,118
640
3,410
5,835
3,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Bloodstxrm
Arachne
7
2 / 1 / 1
4,804
601
2,116
7,008
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

6
0 / 4 / 1
4,169
521
3,916
5,126
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
sov7drugaya
Aphrodite
6
1 / 0 / 1
4,671
584
1,577
3,914
2,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 3 / 2
3,854
482
2,392
2,860
744
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Elativ-420
Chang'e
9
2 / 0 / 0
5,333
667
783
3,670
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
10
0 / 0 / 0
4,648
581
2,831
5,870
1,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
JÖKUM
Heimdallr
7
1 / 1 / 1
4,227
528
947
3,923
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
ThornBalth
Anubis
8
5 / 1 / 2
5,267
658
6,458
4,716
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Yuehna
Bacchus
6
0 / 1 / 5
4,497
562
3,028
4,958
3,949
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
3
Kills
8
8
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BloodWist
King Arthur
0
0
0
0
L
Arachne
Bloodstxrm
Arachne
2
1
1
2.5
W
Chang'e
Elativ-420
Chang'e
2
0
0
2
W
Neith
0
0
0
0
W
Heimdallr
JÖKUM
Heimdallr
1
1
1
1.5
W
Anubis
ThornBalth
Anubis
5
1
2
6
W
Bacchus
Yuehna
Bacchus
0
1
5
2.5
L
0
4
1
0.13
L
Aphrodite
sov7drugaya
Aphrodite
1
0
1
1.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,411
Damage
14,047
24,743
Taken
23,137
9,884
Mitigated
10,498
5,566
Healing
10,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BloodWist
King Arthur
3,410
158
0
988
5,835
3,497
0
0
5,835
0
36,562
L
Arachne
Bloodstxrm
Arachne
2,116
1,753
0
1,326
7,008
1,828
0
2,563
4,445
0
23,735
W
Chang'e
Elativ-420
Chang'e
783
203
0
2,046
3,670
1,069
20
1,275
2,395
30,067
0
W
Neith
2,831
1,076
0
3,013
5,870
1,993
0
0
5,870
0
35,318
W
Heimdallr
JÖKUM
Heimdallr
947
400
0
687
3,923
1,341
0
2,104
1,819
0
17,539
W
Anubis
ThornBalth
Anubis
6,458
439
0
2,340
4,716
2,146
0
1,775
2,941
33,129
0
W
Bacchus
Yuehna
Bacchus
3,028
524
113
2,089
4,958
3,949
0
2,731
2,227
7,507
0
L
3,916
1,579
0
471
5,126
1,545
0
3,165
1,961
27,299
0
L
Aphrodite
sov7drugaya
Aphrodite
1,577
151
713
2,068
3,914
2,270
0
2,688
1,226
12,670
0
L
2,392
284
0
0
2,860
744
0
1,853
1,007
15,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,616
Gold Earned
23,972
180
Minions Killed
213
0
Camps Cleared
0
828,168
Distance Traveled
855,562
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,118
640
59
7
0
185,797
2
L
Arachne
4,804
601
36
5
0
200,377
0
W
Chang'e
5,333
667
63
8
0
161,454
0
W
Neith
4,648
581
52
7
0
162,840
0
W
Heimdallr
4,227
528
39
5
0
150,607
0
W
Anubis
5,267
658
55
7
0
185,839
0
W
Bacchus
4,497
562
4
1
0
194,822
4
L
Vulcan
4,169
521
41
5
0
151,608
0
L
Aphrodite
4,671
584
22
3
0
188,801
5
L
Zeus
3,854
482
22
3
0
101,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role