Player Matchup

Anhur
Anhur
Gold IV
Apo-Ismael23
Anhur
Gold IV
Level 122
God Stats
4W - 7L
1,548 SR
Queue Stats
196W - 192L
1,394 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
Behaviourr
Morgan Le Fay
Silver I
Level 103
God Stats
12W - 10L
1,533 SR
Queue Stats
48W - 61L
1,381 MMR
Solo
Nemesis
Nemesis
Gold IV
Maduros
Nemesis
Gold IV
Level 100
God Stats
1W - 3L
1,708 SR
Queue Stats
106W - 107L
1,379 MMR
Solo
Sobek
Sobek
Silver IV
Noticeluis
Sobek
Silver IV
Level 70
God Stats
2W - 2L
1,439 SR
Queue Stats
7W - 10L
1,408 MMR
Solo
Amaterasu
Amaterasu
Bronze III
cB Radiation
Amaterasu
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 34L
1,408 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,546 SR
1,394 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,558 SR
1,388 MMR
Freya
Freya
Gold IV
EDDwonder27
Freya
Gold IV
Level 155
God Stats
3W - 0L
1,768 SR
Queue Stats
164W - 171L
1,467 MMR
Party 1
Izanami
Izanami
Silver III
KindaDcent23
Izanami
Silver III
Level 58
God Stats
29W - 21L
1,698 SR
Queue Stats
40W - 40L
1,376 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
KingMendez14
Baron Samedi
Gold V
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 129L
1,367 MMR
Solo
Mercury
Mercury
Gold IV
SaltyJoey678820
Mercury
Gold IV
Level 155
God Stats
3W - 2L
1,487 SR
Queue Stats
203W - 213L
1,331 MMR
Party 1
Horus
Horus
Gold IV
VisuaL_GamerZzz
Horus
Gold IV
Level 154
God Stats
5W - 5L
1,336 SR
Queue Stats
302W - 324L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,817
519
9,839
13,476
5,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Behaviourr
Morgan Le Fay
14
5 / 4 / 1
8,666
510
11,624
10,041
4,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Maduros
Nemesis
12
0 / 5 / 3
7,446
438
7,247
15,552
5,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
11
0 / 2 / 4
7,315
430
3,270
12,764
11,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
cB Radiation
Amaterasu
13
0 / 6 / 1
8,167
480
3,435
16,249
10,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BakasuraChernobogArachneKali

VS

Bans
Ao KuangAnubisAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
9,785
576
10,323
10,871
4,354
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
KindaDcent23
Izanami
18
8 / 1 / 5
11,691
688
9,000
11,021
4,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
KingMendez14
Baron Samedi
16
5 / 1 / 10
10,754
633
9,987
9,711
7,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 4 / 13
10,436
614
10,118
19,296
7,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 0 / 6
9,827
578
4,355
14,256
12,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
8
Kills
21
21
Deaths
8
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Morgan Le Fay
Behaviourr
Morgan Le Fay
5
4
1
1.38
W
2
2
4
2
W
Izanami
KindaDcent23
Izanami
8
1
5
10.5
W
Baron Samedi
KingMendez14
Baron Samedi
5
1
10
10
L
Nemesis
Maduros
Nemesis
0
5
3
0.3
L
Sobek
0
2
4
1
W
3
4
13
2.38
W
3
0
6
6
L
Amaterasu
cB Radiation
Amaterasu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,415
Damage
43,783
68,082
Taken
65,155
37,341
Mitigated
36,985
14,309
Healing
29,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,839
6,477
0
3,890
13,476
5,190
1,164
4,406
9,051
0
76,916
L
Morgan Le Fay
Behaviourr
Morgan Le Fay
11,624
817
0
837
10,041
4,442
0
1,747
8,166
55,463
0
W
10,323
3,110
0
5,300
10,871
4,354
1,139
1,482
9,365
81,400
0
W
Izanami
KindaDcent23
Izanami
9,000
5,515
0
4,638
11,021
4,652
5,797
4,292
6,431
0
105,871
W
Baron Samedi
KingMendez14
Baron Samedi
9,987
1,121
413
3,054
9,711
7,272
1,051
1,565
8,073
65,803
0
L
Nemesis
Maduros
Nemesis
7,247
2,122
0
1,728
15,552
5,708
0
3,786
11,712
0
63,246
L
Sobek
3,270
576
12
3,521
12,764
11,973
0
4,335
8,407
17,333
0
W
10,118
6,304
0
9,548
19,296
7,921
1,143
5,098
13,996
0
73,209
W
4,355
1,952
648
6,029
14,256
12,786
1,003
2,869
11,267
0
24,143
L
Amaterasu
cB Radiation
Amaterasu
3,435
1,238
0
4,321
16,249
10,028
0
5,444
10,436
0
61,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,411
Gold Earned
52,493
430
Minions Killed
503
0
Camps Cleared
0
1,533,967
Distance Traveled
1,647,095
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,817
519
121
7
0
258,008
2
L
Morgan Le Fay
8,666
510
96
6
0
327,616
5
W
Freya
9,785
576
102
6
0
303,851
0
W
Izanami
11,691
688
151
9
0
316,896
2
W
Baron Samedi
10,754
633
115
7
0
302,975
4
L
Nemesis
7,446
438
89
5
0
380,253
1
L
Sobek
7,315
430
23
1
0
237,615
1
W
Mercury
10,436
614
101
6
0
387,981
0
W
Horus
9,827
578
34
2
0
335,392
1
L
Amaterasu
8,167
480
101
6
0
330,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role