Player Matchup

Chang'e
Chang'e
Manchev59370
Chang'e
Level 150
God Stats
2W - 0L
1,750 SR
Queue Stats
236W - 254L
1,473 Elo+
Party 2
Vamana
Vamana
Trauuce
Vamana
Level 48
God Stats
3W - 0L
1,818 SR
Queue Stats
75W - 58L
1,493 Elo+
Solo
Chaac
Chaac
bolt54рус
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,485 Elo+
Party 1
Jing Wei
Jing Wei
geragang
Jing Wei
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,359 Elo+
Party 2
Thoth
Thoth
СИБИРЯK
Thoth
Level 167
God Stats
17W - 7L
1,727 SR
Queue Stats
555W - 536L
1,498 Elo+
Party 1
Team Averages
Level 110
1,659 SR
1,461 Elo+

VS

Team Averages
Level 108
1,446 SR
1,481 Elo+
Maui
Maui
 
Maui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
NuniShadow
Zeus
Level 149
God Stats
12W - 9L
1,356 SR
Queue Stats
573W - 597L
1,552 Elo+
Solo
Sylvanus
Sylvanus
bloominframes
Sylvanus
Level 58
God Stats
2W - 6L
1,371 SR
Queue Stats
366W - 373L
1,463 Elo+
Solo
Nike
Nike
grenya19
Nike
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
133W - 133L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Manchev59370
Chang'e
15
7 / 1 / 14
9,475
948
8,987
12,418
8,741
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Vamana
Trauuce
Vamana
15
8 / 1 / 13
9,330
933
10,288
12,285
11,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

14
3 / 0 / 16
8,581
858
6,504
11,465
9,753
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
geragang
Jing Wei
12
2 / 4 / 9
8,184
818
7,577
8,541
3,892
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 0 / 17
9,351
935
18,678
9,016
4,707
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
0 / 3 / 2
6,527
653
1,566
8,335
7,986
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
 
Ah Puch
9
0 / 3 / 1
6,189
619
7,740
6,453
2,842
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 1
8,258
826
11,123
8,577
3,704
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
bloominframes
Sylvanus
11
2 / 7 / 0
7,322
732
6,115
16,692
15,099
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nike
12
0 / 5 / 4
6,836
684
7,469
16,032
14,488
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
12
22
Kills
4
6
Deaths
22
69
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
3
2
0.33
L
Ah Puch
 
Ah Puch
0
3
1
0.17
W
Chang'e
Manchev59370
Chang'e
7
1
14
14
L
2
4
1
0.63
W
Vamana
Trauuce
Vamana
8
1
13
14.5
L
Sylvanus
bloominframes
Sylvanus
2
7
0
0.29
W
3
0
16
11
W
Jing Wei
geragang
Jing Wei
2
4
9
1.63
L
Nike
0
5
4
0.4
W
2
0
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,034
Damage
34,013
53,725
Taken
56,089
38,768
Mitigated
44,119
34,369
Healing
10,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,566
150
396
288
8,335
7,986
0
2,759
5,528
2,656
0
L
Ah Puch
 
Ah Puch
7,740
142
1,237
331
6,453
2,842
0
3,775
2,655
13,495
0
W
Chang'e
Manchev59370
Chang'e
8,987
1,273
13,707
7,404
12,418
8,741
644
6,310
6,108
17,930
0
L
11,123
568
988
796
8,577
3,704
0
4,623
3,777
28,648
0
W
Vamana
Trauuce
Vamana
10,288
3,717
1,758
1,820
12,285
11,675
1,025
5,407
6,878
31
17,578
L
Sylvanus
bloominframes
Sylvanus
6,115
459
2,468
2,468
16,692
15,099
0
9,014
7,367
11,329
0
W
6,504
476
0
3,746
11,465
9,753
728
4,343
7,122
0
15,734
W
Jing Wei
geragang
Jing Wei
7,577
4,266
890
593
8,541
3,892
2,622
4,578
3,739
0
15,127
L
Nike
7,469
432
445
1,454
16,032
14,488
0
7,515
8,172
0
20,594
W
18,678
828
2,090
2,361
9,016
4,707
2,254
5,906
3,110
41,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,921
Gold Earned
35,132
127
Minions Killed
86
0
Camps Cleared
0
954,307
Distance Traveled
667,184
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,527
653
3
0
0
137,426
0
L
Ah Puch
6,189
619
12
1
0
69,333
0
W
Chang'e
9,475
948
15
2
0
173,953
0
L
Zeus
8,258
826
43
4
0
155,813
0
W
Vamana
9,330
933
17
2
0
205,620
0
L
Sylvanus
7,322
732
4
0
0
142,952
0
W
Chaac
8,581
858
13
1
0
211,127
0
W
Jing Wei
8,184
818
33
3
0
162,527
0
L
Nike
6,836
684
24
2
0
161,660
0
W
Thoth
9,351
935
49
5
0
201,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role