Player Matchup

Pele
Pele
Silver II
 
Pele
Silver II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver II
CobraKing2163
Thoth
Silver II
Level 81
God Stats
16W - 15L
1,429 SR
Queue Stats
280W - 301L
1,149 MMR
Solo
Olorun
Olorun
Silver II
Jose Manu21L
Olorun
Silver II
Level 88
God Stats
10W - 11L
1,531 SR
Queue Stats
369W - 391L
1,137 MMR
Solo
Horus
Horus
Silver II
SheMissPrime
Horus
Silver II
Level 58
God Stats
1W - 3L
1,700 SR
Queue Stats
81W - 101L
1,104 MMR
Solo
Mulan
Mulan
Silver II
wolfxman4
Mulan
Silver II
Level 140
God Stats
1W - 4L
1,368 SR
Queue Stats
156W - 173L
1,054 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,506 SR
1,189 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,578 SR
1,123 MMR
Chernobog
Chernobog
Silver IV
Chknsammich
Chernobog
Silver IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,188 MMR
Solo
Nu Wa
Nu Wa
Bronze I
CorinnaKopff
Nu Wa
Bronze I
Level 172
God Stats
4W - 0L
1,725 SR
Queue Stats
8W - 14L
1,256 MMR
Party 1
Tiamat
Tiamat
Silver IV
JadCLuz
Tiamat
Silver IV
Level 88
God Stats
11W - 14L
1,582 SR
Queue Stats
79W - 97L
1,012 MMR
Solo
Bastet
Bastet
Silver III
Red v1043
Bastet
Silver III
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 64L
1,114 MMR
Party 1
Yemoja
Yemoja
Silver I
brandon_legend13
Yemoja
Silver I
Level 148
God Stats
34W - 24L
1,585 SR
Queue Stats
890W - 919L
1,046 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
2 / 0 / 0
4,250
850
739
3,902
1,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

2
0 / 1 / 1
2,825
565
185
1,091
218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
6
2 / 0 / 0
3,660
732
2,515
1,916
607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

5
0 / 1 / 2
3,543
709
1,374
4,206
2,123
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mulan
wolfxman4
Mulan
7
1 / 0 / 1
4,117
823
758
3,147
1,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
ArachneBakasuraKaliAo Kuang

VS

Bans
IzanamiMercuryCharonAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Chknsammich
Chernobog
5
0 / 1 / 0
2,983
597
1,573
2,396
658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 1 / 1
3,695
739
1,908
1,470
349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tiamat
JadCLuz
Tiamat
5
0 / 2 / 0
3,492
698
1,119
3,452
1,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Red v1043
Bastet
6
1 / 0 / 0
3,507
701
1,727
3,310
924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 1 / 0
3,130
626
761
3,969
1,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
0
0
2
W
Chernobog
Chknsammich
Chernobog
0
1
0
0
L
0
1
1
0.5
W
1
1
1
1.5
W
Tiamat
JadCLuz
Tiamat
0
2
0
0
L
Olorun
2
0
0
2
W
Bastet
Red v1043
Bastet
1
0
0
1
L
0
1
2
1
W
0
1
0
0
L
Mulan
wolfxman4
Mulan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,571
Damage
7,088
14,262
Taken
14,597
5,160
Mitigated
5,604
5,611
Healing
4,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
739
241
0
1,599
3,902
1,127
0
771
3,131
0
22,983
W
Chernobog
Chknsammich
Chernobog
1,573
1,071
0
471
2,396
658
0
1,044
1,352
0
12,609
L
185
0
0
390
1,091
218
0
230
861
2,596
0
W
1,908
520
0
0
1,470
349
0
448
1,022
17,264
0
W
Tiamat
JadCLuz
Tiamat
1,119
103
0
979
3,452
1,847
0
0
3,452
15,266
0
L
Olorun
2,515
832
0
51
1,916
607
0
897
1,019
25,806
0
W
Bastet
Red v1043
Bastet
1,727
196
0
1,279
3,310
924
0
0
3,310
0
19,571
L
1,374
773
735
1,832
4,206
2,123
0
771
3,435
0
3,906
W
761
56
348
1,623
3,969
1,826
0
1,208
2,761
7,841
0
L
Mulan
wolfxman4
Mulan
758
205
0
1,004
3,147
1,085
0
873
2,028
0
18,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,395
Gold Earned
16,807
137
Minions Killed
121
0
Camps Cleared
0
453,911
Distance Traveled
492,682
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,250
850
44
9
0
126,007
0
W
Chernobog
2,983
597
13
3
0
89,668
0
L
Thoth
2,825
565
6
1
0
35,951
0
W
Nu Wa
3,695
739
35
7
0
107,069
0
W
Tiamat
3,492
698
34
7
0
88,605
0
L
Olorun
3,660
732
41
8
0
95,504
0
W
Bastet
3,507
701
29
6
0
112,985
0
L
Horus
3,543
709
3
1
0
98,506
0
W
Yemoja
3,130
626
10
2
0
94,355
2
L
Mulan
4,117
823
43
9
0
97,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role