Player Matchup

Sylvanus
Sylvanus
DOTPANTS
Sylvanus
Level 16
God Stats
2W - 4L
1,255 SR
Queue Stats
23W - 39L
1,141 Elo+
Party 1
Ah Puch
Ah Puch
Gâry
Ah Puch
Level 89
God Stats
2W - 3L
1,730 SR
Queue Stats
41W - 36L
1,112 Elo+
Party 1
Medusa
Medusa
trobe56
Medusa
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 33L
1,182 Elo+
Solo
Team Averages
Level 48
1,495 SR
1,145 Elo+

VS

Team Averages
Level 93
1,439 SR
1,494 Elo+
Arachne
Arachne
Andorphin One
Arachne
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 30L
1,818 Elo+
Solo
Kukulkan
Kukulkan
BrianTanori
Kukulkan
Level 48
God Stats
34W - 25L
1,568 SR
Queue Stats
78W - 85L
1,315 Elo+
Solo
Bacchus
Bacchus
The Zaffle
Bacchus
Level 103
God Stats
6W - 3L
1,249 SR
Queue Stats
17W - 9L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DOTPANTS
Sylvanus
9
0 / 2 / 1
6,712
671
1,519
10,769
8,738
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Gâry
Ah Puch
9
1 / 7 / 1
7,045
705
7,604
9,449
3,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
trobe56
Medusa
9
1 / 4 / 2
7,040
704
2,668
8,121
6,971
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
10 / 0 / 2
9,966
997
8,661
10,257
4,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kukulkan
BrianTanori
Kukulkan
12
1 / 2 / 9
8,687
869
7,137
5,100
1,912
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
The Zaffle
Bacchus
12
2 / 1 / 5
8,386
839
7,599
5,339
4,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
13
13
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
10
0
2
11
W
Kukulkan
BrianTanori
Kukulkan
1
2
9
2.75
L
Sylvanus
DOTPANTS
Sylvanus
0
2
1
0.25
L
Ah Puch
Gâry
Ah Puch
1
7
1
0.21
W
Bacchus
The Zaffle
Bacchus
2
1
5
4.5
L
Medusa
trobe56
Medusa
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,791
Damage
23,397
28,339
Taken
20,696
19,160
Mitigated
11,358
1,342
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
8,661
7,104
0
5,859
10,257
4,724
1,162
4,414
5,843
0
43,332
W
Kukulkan
BrianTanori
Kukulkan
7,137
391
0
270
5,100
1,912
601
3,551
1,549
27,760
0
L
Sylvanus
DOTPANTS
Sylvanus
1,519
830
321
587
10,769
8,738
0
6,722
4,047
9,610
0
L
Ah Puch
Gâry
Ah Puch
7,604
573
0
434
9,449
3,451
0
3,397
6,052
31,384
0
W
Bacchus
The Zaffle
Bacchus
7,599
709
0
1,860
5,339
4,722
591
1,958
3,381
24,354
0
L
Medusa
trobe56
Medusa
2,668
1,197
0
0
8,121
6,971
0
4,817
3,304
0
10,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,797
Gold Earned
27,039
64
Minions Killed
117
0
Camps Cleared
0
461,883
Distance Traveled
558,949
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,966
997
48
5
0
185,984
0
W
Kukulkan
8,687
869
39
4
0
182,245
2
L
Sylvanus
6,712
671
13
1
0
158,138
0
L
Ah Puch
7,045
705
37
4
0
161,326
0
W
Bacchus
8,386
839
30
3
0
190,720
0
L
Medusa
7,040
704
14
1
0
142,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role