Player Matchup

Sol
Sol
BundySZN
Sol
Level 122
God Stats
6W - 5L
1,449 SR
Queue Stats
144W - 155L
1,516 Elo+
Solo
Anhur
Anhur
Czador
Anhur
Level 63
God Stats
3W - 2L
1,488 SR
Queue Stats
25W - 22L
1,519 Elo+
Party 2
Thanatos
Thanatos
Tannnyy
Thanatos
Level 137
God Stats
26W - 23L
1,537 SR
Queue Stats
403W - 365L
1,492 Elo+
Solo
Cliodhna
Cliodhna
iclotet2001
Cliodhna
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 73L
1,422 Elo+
Solo
Hel
Hel
kinxmizu
Hel
Level 44
God Stats
2W - 1L
1,797 SR
Queue Stats
25W - 22L
1,534 Elo+
Party 2
Team Averages
Level 94
1,554 SR
1,497 Elo+

VS

Team Averages
Level 78
1,359 SR
1,489 Elo+
Izanami
Izanami
DAxMAORIxGEEK
Izanami
Level 100
God Stats
1W - 2L
1,277 SR
Queue Stats
9W - 4L
1,593 Elo+
Solo
Odin
Odin
Floorstreet
Odin
Level 32
God Stats
1W - 0L
1,281 SR
Queue Stats
56W - 75L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
JellyJam9220
Jormungandr
Level 42
God Stats
2W - 5L
1,268 SR
Queue Stats
111W - 124L
1,449 Elo+
Party 1
Hades
Hades
KhronosMMG
Hades
Level 127
God Stats
9W - 11L
1,468 SR
Queue Stats
248W - 249L
1,467 Elo+
Solo
He Bo
He Bo
TannerToomb
He Bo
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
259W - 246L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
6,236
445
3,544
6,182
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Czador
Anhur
12
3 / 5 / 2
7,674
548
7,674
13,092
4,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Tannnyy
Thanatos
14
0 / 3 / 0
8,232
588
7,072
13,044
7,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cliodhna
iclotet2001
Cliodhna
13
2 / 5 / 3
7,607
543
7,116
13,716
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 3 / 1
6,650
475
2,590
7,220
3,234
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 2 / 5
6,541
467
5,445
5,770
1,780
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 2
7,619
544
6,003
11,247
11,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
JellyJam9220
Jormungandr
12
5 / 1 / 7
7,861
562
5,287
11,512
9,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
14
2 / 1 / 3
8,158
583
5,077
7,846
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
10 / 4 / 5
9,375
670
13,224
12,329
3,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
19
19
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Anhur
Czador
Anhur
3
5
2
0.8
W
Izanami
0
2
5
1.25
W
2
0
2
3
W
Jormungandr
JellyJam9220
Jormungandr
5
1
7
8.5
W
Hades
2
1
3
3.5
W
10
4
5
3.13
L
Thanatos
Tannnyy
Thanatos
0
3
0
0
L
Cliodhna
iclotet2001
Cliodhna
2
5
3
0.7
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,996
Damage
35,036
53,254
Taken
48,704
23,408
Mitigated
29,650
23,882
Healing
16,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,544
1,344
0
1,566
6,182
2,281
0
4,899
1,283
35,846
0
L
Anhur
Czador
Anhur
7,674
5,773
0
2,776
13,092
4,550
0
7,050
6,042
0
31,056
W
Izanami
5,445
4,571
0
1,666
5,770
1,780
1,226
550
5,220
0
45,292
W
6,003
758
0
823
11,247
11,164
0
0
11,247
1,960
37,769
W
Jormungandr
JellyJam9220
Jormungandr
5,287
1,480
0
3,137
11,512
9,473
180
2,297
9,215
24,531
0
W
Hades
5,077
260
63
5,070
7,846
3,381
2,850
2,164
5,682
56,344
0
W
13,224
1,352
0
5,452
12,329
3,852
80
1,123
11,206
75,417
0
L
Thanatos
Tannnyy
Thanatos
7,072
1,574
0
10,217
13,044
7,840
0
2,590
10,454
0
66,940
L
Cliodhna
iclotet2001
Cliodhna
7,116
1,232
0
4,716
13,716
5,503
0
6,935
6,781
0
56,013
L
2,590
633
1,492
3,115
7,220
3,234
210
3,172
4,048
27,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,399
Gold Earned
39,554
356
Minions Killed
345
0
Camps Cleared
0
1,178,038
Distance Traveled
1,355,810
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,236
445
64
5
0
161,538
0
L
Anhur
7,674
548
58
4
0
226,068
0
W
Izanami
6,541
467
63
5
0
217,035
0
W
Odin
7,619
544
60
4
0
289,261
0
W
Jormungandr
7,861
562
24
2
0
301,680
2
W
Hades
8,158
583
88
6
0
246,184
0
W
He Bo
9,375
670
110
8
0
301,650
4
L
Thanatos
8,232
588
118
8
0
257,251
1
L
Cliodhna
7,607
543
77
6
0
325,869
0
L
Hel
6,650
475
39
3
0
207,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role