Player Matchup

Cerberus
Cerberus
BRO__DCL
Cerberus
Level 115
God Stats
10W - 11L
1,500 SR
Queue Stats
83W - 83L
1,471 Elo+
Solo
Lancelot
Lancelot
Leshu09uwu
Lancelot
Level 88
God Stats
2W - 6L
1,365 SR
Queue Stats
591W - 575L
1,441 Elo+
Solo
Scylla
Scylla
Noah23_Makeba
Scylla
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 120L
1,383 Elo+
Solo
Cu Chulainn
Cu Chulainn
krepin52
Cu Chulainn
Level 124
God Stats
6W - 9L
1,190 SR
Queue Stats
1,118W - 1,119L
1,465 Elo+
Solo
Artemis
Artemis
kyoukiino
Artemis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 149L
1,452 Elo+
Solo
Team Averages
Level 91
1,411 SR
1,442 Elo+

VS

Team Averages
Level 91
1,482 SR
1,473 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Ameen
Mercury
Level 104
God Stats
14W - 8L
1,136 SR
Queue Stats
536W - 518L
1,494 Elo+
Solo
Discordia
Discordia
Dragoune6040
Discordia
Level 88
God Stats
15W - 11L
1,816 SR
Queue Stats
56W - 50L
1,478 Elo+
Solo
Hachiman
Hachiman
Imadori1
Hachiman
Level 57
God Stats
6W - 7L
1,217 SR
Queue Stats
26W - 31L
1,432 Elo+
Solo
Thanatos
Thanatos
SARGENT0SQUIRTER
Thanatos
Level 81
God Stats
13W - 12L
1,743 SR
Queue Stats
194W - 190L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BRO__DCL
Cerberus
11
1 / 5 / 8
7,421
464
6,704
14,558
11,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
Leshu09uwu
Lancelot
15
10 / 9 / 2
9,687
605
13,743
18,290
7,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 1 / 3
8,654
541
7,159
9,748
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
krepin52
Cu Chulainn
14
1 / 5 / 1
8,626
539
14,555
20,045
18,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
kyoukiino
Artemis
11
2 / 6 / 7
6,889
431
7,857
11,856
3,687
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 3 / 14
8,570
536
8,608
16,526
16,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mercury
Ameen
Mercury
16
10 / 2 / 6
10,583
661
13,561
15,492
7,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
Dragoune6040
Discordia
15
5 / 3 / 4
9,508
594
9,094
7,592
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Imadori1
Hachiman
12
5 / 5 / 6
8,321
520
12,247
13,608
5,607
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 2 / 1
9,696
606
13,110
20,150
16,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
56
15
Kills
25
26
Deaths
15
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
3
14
2.67
W
Mercury
Ameen
Mercury
10
2
6
6.5
L
Cerberus
BRO__DCL
Cerberus
1
5
8
1
W
Discordia
Dragoune6040
Discordia
5
3
4
2.33
W
Hachiman
Imadori1
Hachiman
5
5
6
1.6
L
Lancelot
Leshu09uwu
Lancelot
10
9
2
1.22
L
1
1
3
2.5
W
4
2
1
2.25
L
Cu Chulainn
krepin52
Cu Chulainn
1
5
1
0.3
L
Artemis
kyoukiino
Artemis
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,018
Damage
56,620
74,497
Taken
73,368
44,178
Mitigated
48,825
17,735
Healing
26,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,608
2,180
1,101
3,283
16,526
16,266
164
4,669
11,857
20,927
0
W
Mercury
Ameen
Mercury
13,561
7,143
0
3,032
15,492
7,309
943
3,999
11,493
0
95,332
L
Cerberus
BRO__DCL
Cerberus
6,704
997
0
5,715
14,558
11,201
75
4,556
9,964
28,793
0
W
Discordia
Dragoune6040
Discordia
9,094
391
0
250
7,592
3,336
0
2,457
5,135
63,801
0
W
Hachiman
Imadori1
Hachiman
12,247
7,991
0
3,659
13,608
5,607
60
3,539
10,069
0
48,593
L
Lancelot
Leshu09uwu
Lancelot
13,743
3,085
0
3,733
18,290
7,340
0
4,232
13,850
0
64,327
L
7,159
1,147
0
2,200
9,748
3,263
0
5,200
4,548
73,707
0
W
13,110
6,133
0
14,852
20,150
16,307
0
0
20,150
100
82,525
L
Cu Chulainn
krepin52
Cu Chulainn
14,555
4,256
0
2,230
20,045
18,687
0
941
19,104
0
72,085
L
Artemis
kyoukiino
Artemis
7,857
2,304
324
3,533
11,856
3,687
795
2,498
9,229
0
33,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,277
Gold Earned
46,678
393
Minions Killed
426
0
Camps Cleared
0
1,570,479
Distance Traveled
1,610,127
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,570
536
10
1
0
300,813
4
W
Mercury
10,583
661
106
7
0
394,042
2
L
Cerberus
7,421
464
51
3
0
317,843
6
W
Discordia
9,508
594
119
7
0
314,191
5
W
Hachiman
8,321
520
62
4
0
304,941
0
L
Lancelot
9,687
605
88
6
0
367,599
2
L
Scylla
8,654
541
112
7
0
298,075
2
W
Thanatos
9,696
606
129
8
0
296,140
0
L
Cu Chulainn
8,626
539
109
7
0
280,422
3
L
Artemis
6,889
431
33
2
0
306,540
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role