Player Matchup

Neith
Neith
Ay_BOTCH23
Neith
Level 39
God Stats
30W - 68L
1,362 SR
Queue Stats
122W - 188L
1,343 Elo+
Party 1
Geb
Geb
ButteryBreadToes
Geb
Level 106
God Stats
3W - 2L
1,326 SR
Queue Stats
27W - 29L
1,172 Elo+
Solo
King Arthur
King Arthur
HP_shinobi
King Arthur
Level 72
God Stats
34W - 41L
1,453 SR
Queue Stats
262W - 338L
1,423 Elo+
Party 1
Thanatos
Thanatos
Hobzz_MakuaSkuxx
Thanatos
Level 82
God Stats
19W - 32L
1,328 SR
Queue Stats
231W - 320L
1,345 Elo+
Party 1
Ra
Ra
Ttv_Kinder1011
Ra
Level 54
God Stats
8W - 13L
1,423 SR
Queue Stats
123W - 200L
1,389 Elo+
Party 1
Team Averages
Level 71
1,378 SR
1,334 Elo+

VS

Team Averages
Level 90
1,518 SR
1,403 Elo+
Charon
Charon
AmbientThoughts
Charon
Level 77
God Stats
4W - 5L
1,190 SR
Queue Stats
117W - 148L
1,320 Elo+
Party 2
Nu Wa
Nu Wa
Conankillstreak
Nu Wa
Level 106
God Stats
19W - 17L
1,522 SR
Queue Stats
363W - 388L
1,370 Elo+
Party 2
Hachiman
Hachiman
Logical_Reaper3
Hachiman
Level 132
God Stats
7W - 10L
1,515 SR
Queue Stats
37W - 48L
1,357 Elo+
Solo
Thanatos
Thanatos
brainblaster2234
Thanatos
Level 35
God Stats
2W - 2L
1,719 SR
Queue Stats
15W - 19L
1,475 Elo+
Solo
King Arthur
King Arthur
fruitful-echo5
King Arthur
Level 99
God Stats
10W - 6L
1,645 SR
Queue Stats
528W - 537L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
2 / 2 / 0
6,121
556
2,327
4,459
2,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 2
6,084
553
3,816
8,708
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
HP_shinobi
King Arthur
11
1 / 0 / 0
6,858
623
3,421
8,645
7,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 1 / 0
5,149
468
66
5,971
1,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
3 / 0 / 0
6,747
613
5,263
4,381
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
5,509
501
2,608
7,152
4,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 1 / 4
5,941
540
5,804
5,387
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
11
1 / 0 / 1
6,121
556
2,258
4,709
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 3 / 0
5,727
521
3,197
10,008
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
fruitful-echo5
King Arthur
11
1 / 1 / 1
6,296
572
4,763
8,131
6,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
6
Kills
4
4
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Neith
2
2
0
1
L
0
1
2
1
W
0
1
4
2
L
King Arthur
HP_shinobi
King Arthur
1
0
0
1
L
0
1
0
0
W
Hachiman
1
0
1
1.5
L
3
0
0
3
W
2
3
0
0.67
W
King Arthur
fruitful-echo5
King Arthur
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,893
Damage
18,630
32,164
Taken
35,387
20,085
Mitigated
18,419
9,944
Healing
12,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,608
697
1,078
1,151
7,152
4,377
0
1,926
5,226
18,090
0
L
Neith
2,327
75
0
987
4,459
2,003
155
966
3,493
0
43,845
L
3,816
386
0
2,208
8,708
7,116
0
3,845
4,863
20,404
0
W
5,804
1,376
0
2,080
5,387
2,007
0
3,278
2,109
42,036
0
L
King Arthur
HP_shinobi
King Arthur
3,421
502
0
1,213
8,645
7,570
145
878
7,767
0
45,636
L
66
0
0
3,371
5,971
1,829
421
933
5,038
0
31,033
W
Hachiman
2,258
1,312
0
2,640
4,709
1,610
990
608
4,101
0
48,961
L
5,263
317
237
1,928
4,381
1,567
288
1,790
2,591
56,943
0
W
3,197
1,006
0
4,537
10,008
3,723
0
2,716
7,292
0
34,335
W
King Arthur
fruitful-echo5
King Arthur
4,763
840
0
658
8,131
6,702
0
551
7,580
0
40,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,959
Gold Earned
29,594
343
Minions Killed
284
0
Camps Cleared
0
1,041,529
Distance Traveled
1,090,815
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,509
501
23
2
0
223,627
1
L
Neith
6,121
556
83
8
0
227,483
0
L
Geb
6,084
553
24
2
0
237,975
3
W
Nu Wa
5,941
540
65
6
0
206,033
3
L
King Arthur
6,858
623
69
6
0
225,724
0
L
Thanatos
5,149
468
49
4
0
112,106
0
W
Hachiman
6,121
556
79
7
0
178,824
0
L
Ra
6,747
613
118
11
0
238,241
0
W
Thanatos
5,727
521
55
5
0
250,823
0
W
King Arthur
6,296
572
62
6
0
231,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role