Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GreasySupa
Ah Muzen Cab
Level 112
God Stats
0W - 7L
1,537 SR
Queue Stats
25W - 26L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
InvaderVader88
Cthulhu
Level 68
God Stats
5W - 5L
1,759 SR
Queue Stats
10W - 13L
1,353 Elo+
Party 1
Serqet
Serqet
Zephrr
Serqet
Level 96
God Stats
0W - 6L
1,431 SR
Queue Stats
24W - 25L
1,502 Elo+
Party 1
Team Averages
Level 92
1,575 SR
1,442 Elo+

VS

Team Averages
Level 152
1,527 SR
1,664 Elo+
Scylla
Scylla
AquaticBlueberry
Scylla
Level 181
God Stats
5W - 5L
1,495 SR
Queue Stats
408W - 346L
1,681 Elo+
Party 2
Khepri
Khepri
BrandFlakes75
Khepri
Level 157
God Stats
4W - 8L
1,445 SR
Queue Stats
884W - 685L
1,719 Elo+
Party 2
Arachne
Arachne
Patuhrick
Arachne
Level 118
God Stats
7W - 12L
1,640 SR
Queue Stats
136W - 131L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GreasySupa
Ah Muzen Cab
11
0 / 7 / 0
7,870
656
6,840
13,385
5,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 7 / 0
7,610
634
5,277
18,127
16,013
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
Zephrr
Serqet
10
1 / 2 / 0
7,749
646
2,197
7,292
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 8
11,070
923
16,896
5,966
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 14
9,695
808
4,942
9,420
9,789
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Patuhrick
Arachne
13
6 / 0 / 10
10,450
871
11,901
6,549
4,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
48
1
Kills
16
16
Deaths
1
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
W
2
1
14
9
L
Ah Muzen Cab
GreasySupa
Ah Muzen Cab
0
7
0
0
L
0
7
0
0
W
Arachne
Patuhrick
Arachne
6
0
10
11
L
Serqet
Zephrr
Serqet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,314
Damage
33,739
38,804
Taken
21,935
24,701
Mitigated
17,468
1,014
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,896
1,685
0
1,303
5,966
2,918
1,387
1,584
3,878
65,794
0
W
4,942
843
176
3,018
9,420
9,789
28
2,144
7,276
14,311
0
L
Ah Muzen Cab
GreasySupa
Ah Muzen Cab
6,840
1,072
75
446
13,385
5,328
0
8,602
4,783
0
43,222
L
5,277
243
58
0
18,127
16,013
0
10,543
7,584
20,740
373
W
Arachne
Patuhrick
Arachne
11,901
8,856
0
2,408
6,549
4,761
1,340
1,219
5,174
0
39,726
L
Serqet
Zephrr
Serqet
2,197
219
0
435
7,292
3,360
0
3,239
4,053
0
16,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,229
Gold Earned
31,215
122
Minions Killed
172
0
Camps Cleared
0
654,743
Distance Traveled
751,643
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,070
923
101
8
0
244,970
0
W
Khepri
9,695
808
19
2
0
244,303
0
L
Ah Muzen Cab
7,870
656
57
5
0
211,498
0
L
Cthulhu
7,610
634
31
3
0
198,384
0
W
Arachne
10,450
871
52
4
0
262,370
0
L
Serqet
7,749
646
34
3
0
244,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role