Player Matchup

Izanami
Izanami
CCrysis-_-
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
Christh
Nemesis
Level 124
God Stats
3W - 6L
1,547 SR
Queue Stats
294W - 312L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
Doubledrum
Baron Samedi
Level 107
God Stats
19W - 11L
1,746 SR
Queue Stats
246W - 242L
1,518 Elo+
Solo
Aphrodite
Aphrodite
Manulaniokekai
Aphrodite
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,484 Elo+
Party 1
Sun Wukong
Sun Wukong
raph_wit_da_staf
Sun Wukong
Level 12
God Stats
0W - 3L
1,322 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 80
1,523 SR
1,485 Elo+

VS

Team Averages
Level 116
1,678 SR
1,474 Elo+
Pele
Pele
 
Pele
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
ImConvoluted
Martichoras
Level 66
God Stats
73W - 61L
1,690 SR
Queue Stats
258W - 259L
1,515 Elo+
Solo
Arachne
Arachne
NTB01
Arachne
Level 126
God Stats
4W - 0L
1,878 SR
Queue Stats
70W - 64L
1,491 Elo+
Party 2
Geb
Geb
RAZOR_oIo_
Geb
Level 109
God Stats
161W - 145L
1,476 SR
Queue Stats
534W - 518L
1,381 Elo+
Solo
Nu Wa
Nu Wa
tyler85125
Nu Wa
Level 121
God Stats
3W - 1L
1,847 SR
Queue Stats
73W - 66L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CCrysis-_-
Izanami
9
0 / 8 / 1
5,484
366
2,197
12,339
4,149
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Christh
Nemesis
11
0 / 3 / 3
6,322
421
5,803
14,502
5,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Doubledrum
Baron Samedi
9
1 / 4 / 2
6,780
452
5,247
16,208
10,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
Manulaniokekai
Aphrodite
12
2 / 2 / 1
6,971
465
8,448
11,089
4,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
raph_wit_da_staf
Sun Wukong
9
1 / 3 / 1
5,929
395
5,926
10,725
6,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
5 / 0 / 1
8,380
559
7,376
12,976
5,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
ImConvoluted
Martichoras
12
4 / 2 / 7
8,057
537
12,145
8,670
4,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
NTB01
Arachne
14
6 / 1 / 1
9,034
602
8,977
13,072
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 0 / 9
8,251
550
7,461
12,247
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
13
2 / 1 / 9
8,125
542
11,585
6,861
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
4
Kills
20
20
Deaths
4
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
1
5.5
L
Izanami
CCrysis-_-
Izanami
0
8
1
0.06
L
Nemesis
Christh
Nemesis
0
3
3
0.5
L
Baron Samedi
Doubledrum
Baron Samedi
1
4
2
0.5
W
Martichoras
ImConvoluted
Martichoras
4
2
7
3.75
L
Aphrodite
Manulaniokekai
Aphrodite
2
2
1
1.25
W
Arachne
NTB01
Arachne
6
1
1
6.5
W
3
0
9
7.5
L
Sun Wukong
raph_wit_da_staf
Sun Wukong
1
3
1
0.5
W
Nu Wa
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,621
Damage
47,544
64,863
Taken
53,826
31,372
Mitigated
27,902
24,209
Healing
16,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,376
1,806
0
2,599
12,976
5,104
0
3,274
9,702
0
69,368
L
Izanami
CCrysis-_-
Izanami
2,197
1,793
0
1,196
12,339
4,149
0
3,811
8,396
0
26,813
L
Nemesis
Christh
Nemesis
5,803
1,127
0
4,611
14,502
5,655
0
2,660
11,642
0
46,861
L
Baron Samedi
Doubledrum
Baron Samedi
5,247
791
1,934
4,335
16,208
10,345
0
4,941
10,993
21,767
0
W
Martichoras
ImConvoluted
Martichoras
12,145
3,478
0
1,550
8,670
4,086
1,819
2,958
5,712
0
55,719
L
Aphrodite
Manulaniokekai
Aphrodite
8,448
1,475
4,012
7,144
11,089
4,775
0
4,371
6,376
55,989
0
W
Arachne
NTB01
Arachne
8,977
6,793
0
7,249
13,072
5,369
680
923
12,149
0
71,430
W
7,461
327
0
1,870
12,247
10,672
228
3,818
8,429
26,894
0
L
Sun Wukong
raph_wit_da_staf
Sun Wukong
5,926
919
0
977
10,725
6,448
0
2,079
8,410
0
30,963
W
Nu Wa
11,585
1,525
0
3,047
6,861
2,671
470
3,018
3,843
58,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,486
Gold Earned
41,847
295
Minions Killed
413
0
Camps Cleared
0
1,396,737
Distance Traveled
1,482,045
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,380
559
94
6
0
336,793
0
L
Izanami
5,484
366
48
3
0
254,654
0
L
Nemesis
6,322
421
67
4
0
296,507
0
L
Baron Samedi
6,780
452
22
1
0
270,381
9
W
Martichoras
8,057
537
88
6
0
270,594
1
L
Aphrodite
6,971
465
104
7
0
274,899
0
W
Arachne
9,034
602
93
6
0
307,534
1
W
Geb
8,251
550
26
2
0
284,862
1
L
Sun Wukong
5,929
395
54
4
0
300,296
0
W
Nu Wa
8,125
542
112
7
0
282,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role