Player Matchup

Sol
Sol
Gold III
PinksMind
Sol
Gold III
Level 46
God Stats
62W - 49L
1,570 SR
Queue Stats
95W - 99L
1,759 MMR
Party 2
Mulan
Mulan
Gold III
fullmerca
Mulan
Gold III
Level 157
God Stats
5W - 12L
1,326 SR
Queue Stats
864W - 1,026L
1,501 MMR
Solo
Lancelot
Lancelot
Gold V
helboy23x
Lancelot
Gold V
Level 47
God Stats
49W - 42L
1,558 SR
Queue Stats
108W - 110L
1,516 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 83
1,484 SR
1,592 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,664 SR
1,521 MMR
Geb
Geb
Gold IV
Giv Rat Head
Geb
Gold IV
Level 59
God Stats
1W - 2L
1,544 SR
Queue Stats
173W - 187L
1,390 MMR
Party 1
Medusa
Medusa
Gold III
kandybis420
Medusa
Gold III
Level 144
God Stats
7W - 2L
1,790 SR
Queue Stats
134W - 148L
1,556 MMR
Party 1
Discordia
Discordia
Gold II
xxx m00s3 xxx
Discordia
Gold II
Level 129
God Stats
0W - 5L
1,658 SR
Queue Stats
135W - 159L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 10
13,009
813
15,497
15,931
6,500
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
fullmerca
Mulan
16
4 / 1 / 14
12,987
812
17,459
23,172
26,039
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lancelot
helboy23x
Lancelot
17
9 / 2 / 6
13,683
855
18,201
16,481
8,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
SobekBacchusAtlasHerculesTyr

VS

Bans
HorusYmirChaacKuzenboShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
11,910
744
13,975
25,356
23,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
13
1 / 6 / 2
11,022
689
12,510
16,102
8,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
xxx m00s3 xxx
Discordia
13
4 / 9 / 1
11,785
737
12,889
14,772
5,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
18
Kills
6
6
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
5
3
10
3.33
W
Mulan
fullmerca
Mulan
4
1
14
11
W
Lancelot
helboy23x
Lancelot
9
2
6
6
L
Medusa
1
6
2
0.33
L
Discordia
xxx m00s3 xxx
Discordia
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,157
Damage
39,374
55,584
Taken
56,230
41,068
Mitigated
37,676
21,609
Healing
5,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,975
1,221
202
2,459
25,356
23,926
0
11,419
13,937
41,363
685
W
15,497
6,497
0
6,567
15,931
6,500
2,985
9,719
6,212
52,332
2,937
W
Mulan
fullmerca
Mulan
17,459
1,627
0
8,207
23,172
26,039
119
10,031
13,141
4,390
45,878
W
Lancelot
helboy23x
Lancelot
18,201
3,296
0
6,835
16,481
8,529
365
6,997
9,484
0
62,748
L
Medusa
12,510
5,656
0
1,648
16,102
8,320
371
2,041
14,061
0
41,693
L
Discordia
xxx m00s3 xxx
Discordia
12,889
356
130
1,556
14,772
5,430
33
4,207
10,565
42,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,679
Gold Earned
34,717
196
Minions Killed
147
0
Camps Cleared
0
984,524
Distance Traveled
900,695
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,910
744
37
2
0
361,857
0
W
Sol
13,009
813
86
5
0
286,342
1
W
Mulan
12,987
812
49
3
0
323,323
6
W
Lancelot
13,683
855
61
4
0
374,859
0
L
Medusa
11,022
689
62
4
0
282,125
2
L
Discordia
11,785
737
48
3
0
256,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role