Player Matchup

Horus
Horus
Anaxandridas72
Horus
Level 105
God Stats
117W - 131L
1,469 SR
Queue Stats
301W - 370L
1,448 Elo+
Party 1
Nu Wa
Nu Wa
DroopyEmperor73
Nu Wa
Level 157
God Stats
11W - 5L
1,990 SR
Queue Stats
322W - 344L
1,496 Elo+
Party 1
Set
Set
HoeCollector1
Set
Level 158
God Stats
38W - 37L
1,732 SR
Queue Stats
171W - 140L
1,566 Elo+
Party 1
Surtr
Surtr
ItsBadNews
Surtr
Level 156
God Stats
6W - 0L
1,566 SR
Queue Stats
105W - 111L
1,539 Elo+
Party 1
Cabrakan
Cabrakan
Zσmb
Cabrakan
Level 155
God Stats
10W - 5L
1,770 SR
Queue Stats
407W - 466L
1,406 Elo+
Party 1
Team Averages
Level 146
1,705 SR
1,491 Elo+

VS

Team Averages
Level 155
1,601 SR
1,547 Elo+
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Slick-Bean-Sr
Amaterasu
Level 128
God Stats
11W - 12L
1,553 SR
Queue Stats
483W - 476L
1,526 Elo+
Party 3
Hachiman
Hachiman
WorthlessHooman
Hachiman
Level 157
God Stats
11W - 6L
1,625 SR
Queue Stats
343W - 304L
1,565 Elo+
Party 2
Mercury
Mercury
b3yond h3av3n
Mercury
Level 149
God Stats
7W - 3L
1,706 SR
Queue Stats
283W - 252L
1,571 Elo+
Party 2
Charon
Charon
sihza01
Charon
Level 217
God Stats
6W - 11L
1,619 SR
Queue Stats
504W - 471L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
5,363
536
1,177
4,752
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 0 / 4
5,948
595
3,644
2,625
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 0
6,526
653
5,493
7,344
3,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Surtr
11
3 / 0 / 1
6,813
681
9,206
9,125
5,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Zσmb
Cabrakan
12
4 / 0 / 3
6,658
666
2,618
6,193
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 0
5,383
538
2,169
5,490
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Slick-Bean-Sr
Amaterasu
9
0 / 4 / 0
5,028
503
3,688
12,075
5,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
9
0 / 3 / 0
4,898
490
2,154
5,624
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
9
0 / 2 / 0
4,950
495
963
5,685
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
sihza01
Charon
8
0 / 1 / 0
5,334
533
3,839
4,931
3,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
13
Kills
0
0
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
0
0
3
1.5
W
1
0
4
3
W
5
0
0
5
W
Surtr
3
0
1
3.5
L
Amaterasu
Slick-Bean-Sr
Amaterasu
0
4
0
0
L
Hachiman
0
3
0
0
W
Cabrakan
Zσmb
Cabrakan
4
0
3
5.5
L
Mercury
0
2
0
0
L
Charon
sihza01
Charon
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,138
Damage
12,813
30,039
Taken
33,805
16,577
Mitigated
14,062
13,970
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,169
192
0
1,013
5,490
1,700
0
2,904
2,586
47,336
0
W
1,177
454
531
2,122
4,752
2,855
220
1,510
3,242
0
12,274
W
3,644
1,044
0
1,082
2,625
824
621
1,309
1,316
45,142
0
W
5,493
2,920
0
1,955
7,344
3,274
0
1,746
5,598
0
49,850
W
Surtr
9,206
4,415
0
3,894
9,125
5,225
0
0
9,125
629
50,449
L
Amaterasu
Slick-Bean-Sr
Amaterasu
3,688
2,102
0
3,345
12,075
5,372
0
970
11,105
0
31,046
L
Hachiman
2,154
729
0
1,321
5,624
1,594
663
645
4,979
0
34,166
W
Cabrakan
Zσmb
Cabrakan
2,618
426
0
4,386
6,193
4,399
0
1,443
4,750
50,580
555
L
Mercury
963
656
0
355
5,685
1,783
0
1,010
4,675
0
34,201
L
Charon
sihza01
Charon
3,839
733
0
1,525
4,931
3,613
0
1,012
3,919
16,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,308
Gold Earned
25,593
354
Minions Killed
291
0
Camps Cleared
0
1,042,894
Distance Traveled
980,984
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,383
538
91
9
0
194,992
1
W
Horus
5,363
536
22
2
0
216,276
1
W
Nu Wa
5,948
595
88
9
0
200,399
3
W
Set
6,526
653
79
8
0
222,971
0
W
Surtr
6,813
681
77
8
0
198,058
0
L
Amaterasu
5,028
503
59
6
0
213,793
0
L
Hachiman
4,898
490
66
7
0
183,327
0
W
Cabrakan
6,658
666
88
9
0
205,190
0
L
Mercury
4,950
495
63
6
0
192,779
0
L
Charon
5,334
533
12
1
0
196,093
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role