Player Matchup

Arachne
Arachne
LiteraIIyHim
Arachne
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,234 Elo+
Party 2
Sun Wukong
Sun Wukong
Viiiixxyy
Sun Wukong
Level 54
God Stats
8W - 6L
1,639 SR
Queue Stats
23W - 21L
1,198 Elo+
Party 2
He Bo
He Bo
WheresDaNumbers
He Bo
Level 28
God Stats
2W - 6L
1,524 SR
Queue Stats
21W - 19L
1,106 Elo+
Party 2
Team Averages
Level 43
1,554 SR
1,179 Elo+

VS

Team Averages
Level 84
1,536 SR
1,339 Elo+
Heimdallr
Heimdallr
KillerBill4209
Heimdallr
Level 81
God Stats
5W - 4L
1,499 SR
Queue Stats
11W - 22L
1,159 Elo+
Solo
Chang'e
Chang'e
MRP1CKLEJR
Chang'e
Level 125
God Stats
2W - 0L
1,701 SR
Queue Stats
103W - 102L
1,435 Elo+
Party 1
Bacchus
Bacchus
Pullinaces
Bacchus
Level 47
God Stats
10W - 8L
1,407 SR
Queue Stats
77W - 71L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LiteraIIyHim
Arachne
10
1 / 7 / 3
7,929
721
4,795
12,691
6,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Viiiixxyy
Sun Wukong
10
1 / 6 / 3
7,891
717
6,699
14,943
10,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 5 / 2
8,478
771
10,815
10,407
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KillerBill4209
Heimdallr
12
1 / 1 / 16
9,538
867
9,740
9,258
4,287
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
MRP1CKLEJR
Chang'e
13
12 / 2 / 5
11,107
1,010
13,067
10,192
4,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Pullinaces
Bacchus
12
5 / 1 / 12
9,721
884
8,492
11,728
15,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
4
Kills
18
18
Deaths
4
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
KillerBill4209
Heimdallr
1
1
16
9
L
Arachne
LiteraIIyHim
Arachne
1
7
3
0.36
W
Chang'e
MRP1CKLEJR
Chang'e
12
2
5
7.25
W
Bacchus
Pullinaces
Bacchus
5
1
12
11
L
Sun Wukong
Viiiixxyy
Sun Wukong
1
6
3
0.42
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,309
Damage
31,299
38,041
Taken
31,178
20,053
Mitigated
24,181
3,292
Healing
13,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
KillerBill4209
Heimdallr
9,740
4,285
475
3,566
9,258
4,287
1,842
2,007
7,251
0
48,542
L
Arachne
LiteraIIyHim
Arachne
4,795
3,097
0
1,769
12,691
6,344
0
6,453
5,847
0
16,144
W
Chang'e
MRP1CKLEJR
Chang'e
13,067
954
2,664
3,225
10,192
4,502
531
5,508
4,684
42,490
0
W
Bacchus
Pullinaces
Bacchus
8,492
831
520
3,386
11,728
15,392
386
3,400
8,328
16,434
0
L
Sun Wukong
Viiiixxyy
Sun Wukong
6,699
737
0
1,423
14,943
10,061
0
7,792
6,615
0
25,824
L
10,815
634
0
100
10,407
3,648
0
6,333
3,904
36,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,298
Gold Earned
30,366
91
Minions Killed
137
0
Camps Cleared
0
601,312
Distance Traveled
631,769
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,538
867
74
7
0
196,741
0
L
Arachne
7,929
721
22
2
0
212,860
0
W
Chang'e
11,107
1,010
39
4
0
196,700
0
W
Bacchus
9,721
884
24
2
0
238,328
2
L
Sun Wukong
7,891
717
23
2
0
188,466
0
L
He Bo
8,478
771
46
4
0
199,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role