Player Matchup
Team Averages
Bronze III
Average Tier
Level 120
1,285 SR
1,420
MMR
VS
Team Averages
Bronze III
Average Tier
Level 65
1,334 SR
1,265
MMR
Baron Samedi
Bronze III
Level 65
God Stats
1W - 1L
1,334 SR
Queue Stats
1W - 4L
1,265
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agamir
Sun Wukong
9
1 / 1 / 0
5,395
899
1,365
4,856
2,823
Y10 Soul Eater
+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.
Genji's Guard
+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Talisman
+75
Health
+15
Magical Protection
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
BlackGoku091
Baron Samedi
10
1 / 1 / 0
6,198
1,033
2,765
3,103
1,104
Chronos' Pendant
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Silver Breastplate
+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction
Magic Focus
+20
Magical Power
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
5,395
899
28
5
2
100,544
0
W
6,198
1,033
33
6
2
114,228
0