Player Matchup

Osiris
Osiris
Darst04
Osiris
Level 126
God Stats
3W - 1L
1,797 SR
Queue Stats
55W - 47L
1,552 Elo+
Party 2
Artemis
Artemis
Pureabysss
Artemis
Level 48
God Stats
11W - 10L
1,594 SR
Queue Stats
21W - 25L
1,521 Elo+
Party 1
Bacchus
Bacchus
Sanity620
Bacchus
Level 75
God Stats
0W - 3L
1,256 SR
Queue Stats
10W - 6L
1,612 Elo+
Solo
Ah Puch
Ah Puch
UltraGryphon150
Ah Puch
Level 62
God Stats
1W - 3L
1,413 SR
Queue Stats
20W - 22L
1,533 Elo+
Party 1
Nemesis
Nemesis
Ðrågðñ
Nemesis
Level 137
God Stats
8W - 5L
1,623 SR
Queue Stats
132W - 99L
1,581 Elo+
Party 2
Team Averages
Level 90
1,537 SR
1,560 Elo+

VS

Team Averages
Level 112
1,515 SR
1,524 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Heracleetus
Apollo
Level 118
God Stats
3W - 0L
1,802 SR
Queue Stats
85W - 79L
1,550 Elo+
Solo
Arachne
Arachne
IDrinkLiteBeer
Arachne
Level 48
God Stats
3W - 3L
1,275 SR
Queue Stats
102W - 72L
1,569 Elo+
Solo
Tyr
Tyr
KYAll Stated ll
Tyr
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Darst04
Osiris
1
0 / 0 / 0
4,828
302
0
0
0
Artemis
Pureabysss
Artemis
9
0 / 9 / 2
6,331
396
4,353
11,919
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
Sanity620
Bacchus
11
3 / 6 / 1
7,719
482
6,349
17,256
19,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 5 / 4
7,657
479
10,893
12,202
4,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Ðrågðñ
Nemesis
16
7 / 2 / 2
9,608
601
10,403
13,732
6,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 4 / 5
9,139
571
7,459
9,126
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cerberus
 
Cerberus
13
0 / 2 / 11
7,783
486
5,185
12,852
11,480
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
16
8 / 2 / 3
10,288
643
10,787
12,940
5,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 2 / 1
9,872
617
13,163
15,052
6,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

15
3 / 0 / 3
9,489
593
2,946
7,786
6,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
10
Kills
22
22
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
4
5
1.13
W
Cerberus
 
Cerberus
0
2
11
2.75
L
Osiris
Darst04
Osiris
0
0
0
0
W
Apollo
8
2
3
4.75
W
9
2
1
4.75
W
3
0
3
4.5
L
Artemis
Pureabysss
Artemis
0
9
2
0.11
L
Bacchus
Sanity620
Bacchus
3
6
1
0.58
L
0
5
4
0.4
L
Nemesis
Ðrågðñ
Nemesis
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,998
Damage
39,540
55,109
Taken
57,756
33,428
Mitigated
33,904
5,532
Healing
17,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,459
535
0
1,510
9,126
3,530
705
4,861
4,265
73,280
0
W
Cerberus
 
Cerberus
5,185
138
0
1,767
12,852
11,480
0
6,187
6,665
31,536
0
L
Osiris
Darst04
Osiris
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
10,787
7,326
0
6,933
12,940
5,891
1,703
1,934
11,006
0
88,593
W
13,163
9,926
0
5,103
15,052
6,028
0
4,104
10,948
0
93,463
W
2,946
324
0
2,201
7,786
6,975
870
601
7,185
0
51,813
L
Artemis
Pureabysss
Artemis
4,353
2,588
0
884
11,919
3,257
0
1,681
10,238
0
25,767
L
Bacchus
Sanity620
Bacchus
6,349
1,098
0
1,986
17,256
19,308
0
4,743
12,414
25,215
0
L
10,893
97
0
1,435
12,202
4,715
147
4,405
7,550
56,207
0
L
Nemesis
Ðrågðñ
Nemesis
10,403
6,378
0
1,227
13,732
6,148
0
1,673
11,911
0
83,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,143
Gold Earned
46,571
325
Minions Killed
552
0
Camps Cleared
0
1,253,573
Distance Traveled
1,592,943
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,139
571
140
9
0
301,178
1
W
Cerberus
7,783
486
87
5
0
318,870
0
L
Osiris
4,828
302
0
0
0
0
0
W
Apollo
10,288
643
134
8
0
311,125
4
W
Arachne
9,872
617
107
7
0
351,113
0
W
Tyr
9,489
593
84
5
0
310,657
4
L
Artemis
6,331
396
40
3
0
276,342
0
L
Bacchus
7,719
482
44
3
0
304,667
3
L
Ah Puch
7,657
479
115
7
0
328,856
1
L
Nemesis
9,608
601
126
8
0
343,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role