Player Matchup

Tsukuyomi
Tsukuyomi
Silver III
GrayIce man65
Tsukuyomi
Silver III
Level 65
God Stats
1W - 9L
1,400 SR
Queue Stats
15W - 29L
1,376 MMR
Party 1
Chaac
Chaac
Bronze I
I OtuzIr I
Chaac
Bronze I
Level 126
God Stats
0W - 2L
1,655 SR
Queue Stats
6W - 13L
1,327 MMR
Party 1
Janus
Janus
Silver II
PTG x Wheezy
Janus
Silver II
Level 117
God Stats
2W - 4L
1,597 SR
Queue Stats
18W - 31L
1,373 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,551 SR
1,359 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,532 SR
1,617 MMR
Shiva
Shiva
Silver I
Sp0ke_M4GNuMm
Shiva
Silver I
Level 131
God Stats
2W - 1L
1,669 SR
Queue Stats
70W - 93L
1,353 MMR
Solo
Raijin
Raijin
Silver I
netrogay
Raijin
Silver I
Level 154
God Stats
1W - 0L
1,185 SR
Queue Stats
24W - 26L
1,512 MMR
Solo
Arachne
Arachne
Platinum II
serchupi
Arachne
Platinum II
Level 146
God Stats
10W - 3L
1,743 SR
Queue Stats
49W - 51L
1,987 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GrayIce man65
Tsukuyomi
9
2 / 4 / 1
7,814
710
9,253
11,912
6,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
10
1 / 3 / 2
7,514
683
4,389
13,362
13,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

11
1 / 3 / 3
7,910
719
7,924
7,768
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BacchusAchillesAnubisCharonThoth

VS

Bans
MartichorasKing ArthurSobekCerberusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 9
8,217
747
6,532
11,757
9,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Raijin
netrogay
Raijin
13
6 / 1 / 3
9,516
865
11,109
6,405
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
serchupi
Arachne
12
4 / 0 / 4
8,932
812
12,501
12,885
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
10
10
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
GrayIce man65
Tsukuyomi
2
4
1
0.63
L
Chaac
1
3
2
0.67
L
1
3
3
0.83
W
0
3
9
1.5
W
Raijin
netrogay
Raijin
6
1
3
7.5
W
Arachne
serchupi
Arachne
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,566
Damage
30,142
33,042
Taken
31,047
22,869
Mitigated
17,609
5,260
Healing
12,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
GrayIce man65
Tsukuyomi
9,253
1,942
0
35
11,912
6,842
34
3,393
8,225
45
20,360
L
Chaac
4,389
1,634
0
3,400
13,362
13,251
0
4,683
8,149
0
13,030
L
7,924
0
0
1,825
7,768
2,776
240
3,369
4,364
38,324
0
W
6,532
981
484
2,308
11,757
9,055
160
2,761
8,738
161
17,117
W
Raijin
netrogay
Raijin
11,109
758
0
1,299
6,405
2,583
281
2,684
3,581
50,838
0
W
Arachne
serchupi
Arachne
12,501
9,067
0
8,692
12,885
5,971
712
2,231
10,406
36
34,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,238
Gold Earned
26,665
126
Minions Killed
128
0
Camps Cleared
0
585,053
Distance Traveled
617,825
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,814
710
32
3
0
192,982
0
L
Chaac
7,514
683
18
2
0
187,464
0
L
Janus
7,910
719
76
7
0
204,607
0
W
Shiva
8,217
747
11
1
0
200,115
2
W
Raijin
9,516
865
78
7
0
200,850
0
W
Arachne
8,932
812
39
4
0
216,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role