Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Caspercrew22
Da Ji
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
224W - 138L
1,612 Elo+
Party 2
Chang'e
Chang'e
Frenchy11
Chang'e
Level 142
God Stats
0W - 4L
1,159 SR
Queue Stats
577W - 591L
1,568 Elo+
Party 3
Lancelot
Lancelot
iTanreall
Lancelot
Level 124
God Stats
0W - 4L
1,182 SR
Queue Stats
197W - 137L
1,568 Elo+
Party 2
Khepri
Khepri
sillybilly222
Khepri
Level 62
God Stats
1W - 2L
1,526 SR
Queue Stats
281W - 291L
1,568 Elo+
Party 3
Team Averages
Level 115
1,373 SR
1,563 Elo+

VS

Team Averages
Level 132
1,473 SR
1,543 Elo+
Bastet
Bastet
DJAcdgg
Bastet
Level 149
God Stats
1W - 0L
1,666 SR
Queue Stats
36W - 21L
1,606 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DJAcryliks
Ah Muzen Cab
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 62L
1,519 Elo+
Party 1
Ishtar
Ishtar
TTVS3ND1TT
Ishtar
Level 122
God Stats
2W - 2L
1,438 SR
Queue Stats
117W - 108L
1,536 Elo+
Solo
Sol
Sol
TesticularModem
Sol
Level 158
God Stats
4W - 1L
1,473 SR
Queue Stats
198W - 164L
1,554 Elo+
Solo
Terra
Terra
XepherTim
Terra
Level 86
God Stats
1W - 2L
1,290 SR
Queue Stats
65W - 64L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
2 / 2 / 7
9,610
739
11,293
16,366
21,375
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 4 / 5
8,201
631
9,343
13,391
9,529
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Frenchy11
Chang'e
14
1 / 2 / 5
8,237
634
13,538
12,908
6,839
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
iTanreall
Lancelot
14
3 / 4 / 3
8,637
664
9,593
13,777
11,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 2 / 6
8,665
667
5,884
16,467
17,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DJAcdgg
Bastet
15
1 / 2 / 10
9,171
705
12,151
10,381
4,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
DJAcryliks
Ah Muzen Cab
17
5 / 1 / 5
9,797
754
14,888
12,686
6,136
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ishtar
TTVS3ND1TT
Ishtar
14
0 / 2 / 6
8,472
652
7,529
8,952
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
7 / 1 / 6
10,815
832
20,682
11,334
6,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
XepherTim
Terra
15
1 / 4 / 8
9,756
750
5,527
16,935
12,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
49
7
Kills
14
14
Deaths
10
26
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
2
7
2.75
L
1
4
5
0.88
W
Bastet
DJAcdgg
Bastet
1
2
10
3
W
Ah Muzen Cab
DJAcryliks
Ah Muzen Cab
5
1
5
7.5
L
Chang'e
Frenchy11
Chang'e
1
2
5
1.75
W
Ishtar
TTVS3ND1TT
Ishtar
0
2
6
1.5
W
7
1
6
10
W
Terra
XepherTim
Terra
1
4
8
1.25
L
Lancelot
iTanreall
Lancelot
3
4
3
1.13
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,651
Damage
60,777
72,909
Taken
60,288
66,169
Mitigated
33,996
24,160
Healing
30,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
11,293
1,356
1,266
1,852
16,366
21,375
0
6,317
10,049
23,634
0
L
9,343
1,875
1,476
591
13,391
9,529
0
4,746
8,645
0
16,652
W
Bastet
DJAcdgg
Bastet
12,151
2,192
2,259
3,351
10,381
4,682
552
6,061
4,320
0
15,628
W
Ah Muzen Cab
DJAcryliks
Ah Muzen Cab
14,888
7,025
752
3,571
12,686
6,136
990
4,415
8,271
0
29,548
L
Chang'e
Frenchy11
Chang'e
13,538
834
9,469
5,172
12,908
6,839
123
4,258
8,650
28,799
0
W
Ishtar
TTVS3ND1TT
Ishtar
7,529
4,103
1,313
2,648
8,952
3,850
645
5,842
3,110
0
20,035
W
20,682
6,161
1,062
3,920
11,334
6,810
2,126
6,009
5,325
41,509
1,766
W
Terra
XepherTim
Terra
5,527
476
6,839
4,325
16,935
12,518
242
8,388
8,547
9,394
0
L
Lancelot
iTanreall
Lancelot
9,593
833
629
571
13,777
11,130
47
4,998
8,779
0
18,729
L
5,884
105
1,026
2,108
16,467
17,296
0
5,000
11,467
15,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,350
Gold Earned
48,011
151
Minions Killed
132
0
Camps Cleared
0
1,196,809
Distance Traveled
1,185,591
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,610
739
41
3
0
215,824
0
L
Da Ji
8,201
631
22
2
0
228,375
0
W
Bastet
9,171
705
7
1
0
257,556
0
W
Ah Muzen Cab
9,797
754
26
2
0
249,265
1
L
Chang'e
8,237
634
40
3
0
256,403
0
W
Ishtar
8,472
652
24
2
0
218,739
0
W
Sol
10,815
832
55
4
0
233,871
0
W
Terra
9,756
750
20
2
0
226,160
0
L
Lancelot
8,637
664
34
3
0
250,651
0
L
Khepri
8,665
667
14
1
0
245,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role