Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DialingTiara4
Hel
Level 152
God Stats
6W - 6L
1,404 SR
Queue Stats
278W - 254L
1,615 Elo+
Solo
Jing Wei
Jing Wei
GraceCarries
Jing Wei
Level 105
God Stats
6W - 0L
1,745 SR
Queue Stats
221W - 228L
1,526 Elo+
Party 1
Ganesha
Ganesha
Humpp XP
Ganesha
Level 102
God Stats
3W - 1L
1,890 SR
Queue Stats
264W - 258L
1,490 Elo+
Party 1
Team Averages
Level 139
1,608 SR
1,526 Elo+

VS

Team Averages
Level 117
1,496 SR
1,547 Elo+
Gilgamesh
Gilgamesh
Her Joki
Gilgamesh
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,456 Elo+
Party 2
Ne Zha
Ne Zha
Himeku
Ne Zha
Level 186
God Stats
6W - 5L
1,608 SR
Queue Stats
123W - 115L
1,523 Elo+
Party 2
Ix Chel
Ix Chel
His Godscylla
Ix Chel
Level 57
God Stats
0W - 2L
1,314 SR
Queue Stats
7W - 7L
1,541 Elo+
Party 2
King Arthur
King Arthur
Jelly Diamondz
King Arthur
Level 128
God Stats
7W - 9L
1,558 SR
Queue Stats
471W - 431L
1,566 Elo+
Solo
Zeus
Zeus
v4ni114gori114
Zeus
Level 168
God Stats
1W - 2L
1,500 SR
Queue Stats
196W - 148L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
9 / 1 / 6
9,826
702
12,429
19,607
10,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
 
Vulcan
13
6 / 4 / 5
8,330
595
16,179
11,738
5,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 3
8,412
601
7,125
9,044
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jing Wei
GraceCarries
Jing Wei
15
6 / 3 / 1
9,619
687
11,115
14,709
6,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
Humpp XP
Ganesha
11
0 / 4 / 11
7,470
534
3,624
17,465
15,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Her Joki
Gilgamesh
12
5 / 3 / 2
7,417
530
7,029
14,582
7,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Himeku
Ne Zha
11
2 / 2 / 6
7,145
510
11,647
15,012
7,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
11
1 / 8 / 3
6,942
496
5,567
13,248
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Jelly Diamondz
King Arthur
13
0 / 3 / 0
7,908
565
7,904
15,721
12,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 6 / 2
8,509
608
16,702
11,197
3,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
22
Kills
12
12
Deaths
22
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
1
6
12
W
Vulcan
 
Vulcan
6
4
5
2.13
W
1
0
3
2.5
W
Jing Wei
GraceCarries
Jing Wei
6
3
1
2.17
L
Gilgamesh
Her Joki
Gilgamesh
5
3
2
2
L
Ne Zha
Himeku
Ne Zha
2
2
6
2.5
L
Ix Chel
1
8
3
0.31
W
Ganesha
Humpp XP
Ganesha
0
4
11
1.38
L
King Arthur
Jelly Diamondz
King Arthur
0
3
0
0
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,472
Damage
48,849
72,563
Taken
69,760
41,402
Mitigated
35,376
21,762
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,429
7,801
0
6,362
19,607
10,284
435
2,710
16,897
0
73,622
W
Vulcan
 
Vulcan
16,179
8,356
0
1,017
11,738
5,126
224
4,109
7,629
52,385
0
W
7,125
362
1,367
6,442
9,044
4,814
336
180
8,864
68,099
0
W
Jing Wei
GraceCarries
Jing Wei
11,115
9,325
0
4,570
14,709
6,094
0
8,985
5,724
0
76,986
L
Gilgamesh
Her Joki
Gilgamesh
7,029
2,217
0
1,561
14,582
7,220
0
3,852
10,240
0
45,621
L
Ne Zha
Himeku
Ne Zha
11,647
1,619
0
1,607
15,012
7,427
0
6,154
8,053
0
46,846
L
Ix Chel
5,567
597
461
2,043
13,248
4,542
0
7,889
4,691
49,817
0
W
Ganesha
Humpp XP
Ganesha
3,624
638
0
2,004
17,465
15,084
0
6,267
11,198
18,897
0
L
King Arthur
Jelly Diamondz
King Arthur
7,904
648
0
1,170
15,721
12,884
0
7,113
7,830
0
69,147
L
16,702
6,481
0
2,094
11,197
3,303
0
1,920
8,766
69,886
6,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,657
Gold Earned
37,921
456
Minions Killed
421
0
Camps Cleared
0
1,550,078
Distance Traveled
1,468,638
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,826
702
126
9
0
349,825
0
W
Vulcan
8,330
595
63
5
0
300,558
2
W
Hel
8,412
601
120
9
0
295,209
5
W
Jing Wei
9,619
687
138
10
0
306,078
2
L
Gilgamesh
7,417
530
65
5
0
310,028
6
L
Ne Zha
7,145
510
58
4
0
317,813
0
L
Ix Chel
6,942
496
81
6
0
280,333
3
W
Ganesha
7,470
534
9
1
0
298,408
8
L
King Arthur
7,908
565
103
7
0
288,736
2
L
Zeus
8,509
608
114
8
0
271,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role