Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
EnriquQ-7
Bacchus
Level 148
God Stats
1W - 0L
1,572 SR
Queue Stats
9W - 18L
1,381 Elo+
Party 1
Surtr
Surtr
JMVB_Kairos
Surtr
Level 207
God Stats
10W - 9L
1,518 SR
Queue Stats
33W - 36L
1,613 Elo+
Party 1
Cupid
Cupid
Sebita3467
Cupid
Level 114
God Stats
1W - 0L
1,698 SR
Queue Stats
111W - 96L
1,586 Elo+
Party 1
Susano
Susano
yamirlokote
Susano
Level 16
God Stats
3W - 0L
1,853 SR
Queue Stats
13W - 6L
1,659 Elo+
Party 1
Team Averages
Level 129
1,628 SR
1,548 Elo+

VS

Team Averages
Level 135
1,473 SR
1,560 Elo+
Artemis
Artemis
ItsOhSoDivine
Artemis
Level 109
God Stats
7W - 6L
1,512 SR
Queue Stats
826W - 814L
1,491 Elo+
Party 2
Janus
Janus
Privat2ross
Janus
Level 139
God Stats
0W - 3L
1,368 SR
Queue Stats
78W - 65L
1,536 Elo+
Party 2
Ravana
Ravana
ResidualArc
Ravana
Level 124
God Stats
8W - 7L
1,572 SR
Queue Stats
839W - 848L
1,559 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RobedToe
Cu Chulainn
Level 146
God Stats
6W - 13L
1,490 SR
Queue Stats
335W - 301L
1,540 Elo+
Solo
Hel
Hel
rutgers0302
Hel
Level 156
God Stats
2W - 5L
1,421 SR
Queue Stats
230W - 192L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 2 / 1
4,592
510
2,595
3,485
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
EnriquQ-7
Bacchus
8
1 / 1 / 1
4,972
552
2,753
7,765
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 1
6,393
710
3,845
7,196
3,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
7
0 / 4 / 1
4,652
517
923
6,777
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Susano
11
4 / 1 / 0
6,059
673
5,594
8,062
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
3 / 1 / 0
5,280
587
6,389
4,249
1,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 0
5,504
612
4,251
5,672
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
9
1 / 0 / 1
5,286
587
3,345
5,811
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
RobedToe
Cu Chulainn
4
0 / 2 / 0
3,722
414
863
2,832
1,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 4
5,156
573
1,944
6,295
3,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
7
Kills
7
8
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
2
1
0.25
W
Bacchus
EnriquQ-7
Bacchus
1
1
1
1.5
L
Artemis
3
1
0
3
W
2
0
1
2.5
L
3
2
0
1.5
L
Ravana
1
0
1
1.5
L
Cu Chulainn
RobedToe
Cu Chulainn
0
2
0
0
W
Cupid
0
4
1
0.13
L
0
2
4
1
W
Susano
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,710
Damage
16,792
33,285
Taken
24,859
15,213
Mitigated
10,795
11,119
Healing
8,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,595
169
0
928
3,485
973
0
1,841
1,566
22,225
0
W
Bacchus
EnriquQ-7
Bacchus
2,753
131
0
1,439
7,765
5,531
0
2,309
5,370
12,377
0
L
Artemis
6,389
1,836
0
735
4,249
1,498
0
495
3,754
0
35,299
W
3,845
1,570
0
2,860
7,196
3,761
217
370
6,790
1,214
45,189
L
4,251
391
0
858
5,672
2,023
0
2,681
2,991
42,342
0
L
Ravana
3,345
1,193
0
2,827
5,811
2,233
0
683
5,128
0
33,117
L
Cu Chulainn
RobedToe
Cu Chulainn
863
49
0
281
2,832
1,173
0
31
2,801
0
11,281
W
Cupid
923
428
52
1,794
6,777
1,905
0
785
5,992
0
23,994
L
1,944
449
1,785
2,423
6,295
3,868
0
1,650
4,645
10,116
0
W
Susano
5,594
1,130
0
4,046
8,062
3,043
0
652
7,372
0
38,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,668
Gold Earned
24,948
228
Minions Killed
234
0
Camps Cleared
0
826,035
Distance Traveled
793,876
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,592
510
33
4
0
105,306
0
W
Bacchus
4,972
552
12
1
0
177,023
1
L
Artemis
5,280
587
51
6
0
162,950
2
W
Surtr
6,393
710
79
9
0
171,384
1
L
Janus
5,504
612
88
10
0
189,576
0
L
Ravana
5,286
587
62
7
0
227,378
0
L
Cu Chulainn
3,722
414
23
3
0
51,105
0
W
Cupid
4,652
517
44
5
0
170,263
2
L
Hel
5,156
573
10
1
0
162,867
2
W
Susano
6,059
673
60
7
0
202,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role